Added Highlands map, available on Deathmatch, Team Deathmatch, Skirmish, Duel and Teamfight modes.
All nobles now have 4 health on kill as default
Skirmish round start now destroys engineer buildings and does not repair objects that cannot be repaired (e.g. trees)
Added NVIDIA Reflex integration
Combat
Horse couch now drains stamina on activation
Horse couch is now timed
Horse couch turncap slightly more strict across the board
Horse turning now slightly more weighty
Light & Medium horse top speeds reduced very slightly
Parry recovery increased 25ms, making double parries slightly harder
Max parry angle reduced to 70, reducing back/side parries some more
Getting disarmed now slows down more, making it easier to punish
Kick stamina drain reduced to 5
Kick no longer has look smoothing, fixing some ghost hits
Tank health regen speed buffed very slightly
Tank turncaps very slightly less strict
Fixed a dodge exploit that reduced the stamina cost for dodging
Weapons & Equipment
New & updated toolbox buildable wall and spike meshes; The wall is now shorter in height and allows climbing over it
Stun perk cost reduced to 3
Fixed rusty arming sword being able to heal when hitting plate legs
Executioner sword now has heavy weight slowdown
Stricter strike turncaps for Mace, Warhammer, Falchion and Axe
Warhammer alt mode headshot damage vs t3 reduced by 5
Axe stab windup slowed down 25ms
Eveningstar slightly stricter strike turncaps
Skins
Added Footman's heater shield skin
Added Crusader's kite shield skin
Added Gallowglass helmet
Misc
Fixed wrong party MMR being used for matchmaking under certain conditions
Fixed rare case of server stats reverting to an older state
Added new first person idles for some equipment
Added new first person equipment switch animations
Fixed shield jump animations
Various minor map optimizations
Fixed majority of reported map issues on Grad, Feitoria, Taiga, Castello and Mountain Peak
Various tutorial improvements and bug fixes
Fixed bug that was causing nobles to be offset in movement, which also fixes broken hit detection that happened in this case
Fixed bug where some equipment actions failed after entering and leaving a vehicle with said equipment until switching from/to that equipment again (e.g. toolbox placement, beartrap/pavise placement)
Projectile trails are now straight and no longer squiggle erratically
UI
Fixed Teamfight score widget not showing all players
Fixed spawn screen bug where spawn points failed to hide if you spawned and opened the loadout menu on the same frame
Added display name to destroyable objects
Added builder name to buildables
Removed esc menu closing bind from team select menu
Removed close button from team select menu
Fixed invasion matchmaking tile being slightly smaller than the rest
Fixed gamepad shoulder buttons navigating the menu tabs while rebinding an action
RCON
Various new commands
Added ability to listen for broadcasts (chat, login, match state, killfeed, scorefeed, custom)
Modding hooks (Allows for back and forth communication)