Deleted spawn camp ballista on Camp INV, extended spawn protection on FL to extend over the same problem ballista
Removed various toolbox exploits
Horde
Players now have to defend their AI commander and prevent him from dying until the end
Players can now level up & distribute skill points into 52 different skills arranged into 4 trees, which grant passive bonuses as well as active (ultimate) abilities
Players can now respawn during waves and get revived
Updated maps
Greatly improved pacing
Reworked economy, equipment balance and attributes
Added makeshift bow, light crossbow, and a black fire bomb
Throwable weapons replenish their ammo over time
Added Goblin merchant and the ability to sell equipment
Improved gameplay to be less frustrating and kiting centric
Improved and updated enemy behaviour and added some new enemies
Added skin variations to several bots like peasants, rangers, militia, and ogres
Change behaviour or few weapons and shields in horde mode
Added new sounds and UI
Lots of other improvements and additions
Sounds
Reduced heartbeat length to 3 seconds
New Eastern voice set
Shawm sound replaced
UI
Fixed issue with spawn screen where deployable spawn points would overlap default spawn points
Added UI to objective floaters that indicates whether it's above or below the player