Updated various item's proportions and/or textures for Duke's pollax, Burgundian Cuirass, Corazzina, Kastenbrust faulds and others
Combat
Adjusted horse bump, removing bumps from behind and greatly reducing bumps from sides
Shield wall can only be raised out of idle now, fixing various exploits
Bloodlust reworked – no longer gives extra health on kill, now starts regenerating health on kill right away which will stop if you get flinched or start a parry. Point cost adjusted.
Missing now slows down comboing, which makes it easier to punish a missed swing
Combo weapons can now parry in miss recovery at stamina cost (the same as combo feint to parry, without having to combo, making it more accessible)
Time to get ragdolled from falling increased from 1.25s to 1.5s
Movement adjusted: sprint start (partial sprint) is now slightly slower, but acceleration to max sprint speed is much faster. Landing a successful hit no longer puts players into partial sprint, this means you keep your sprinting speed on successful hits. Punishing runhau is now easier, closing gaps is faster and traversing maps is less sluggish.
Increased movement slowdown when getting parried/blocked by enemy very slightly
Kick stamina gain on hit reduced to 5
Kicks no longer flinch attack releases (still flinches windup and early release)
Kick feints now cost 10 stamina
Shield wall active parry no longer blocks kicks
Parry recovery increased 25ms to reduced double parries
Adjusted how attacks collide with the world, making it less likely to clip environment with your weapon and getting your attack stopped by world collision
Nobles now have increased health instead of a damage % reduction modifier. This means that ranged and fire damage no longer deals more damage than melee damage proportionally
Parry no longer forces a reset of slowkick, that now happens when you successfully block something. Fixes case of using fast recovery from flinch to get faster kick.
Added Longsword with no miss combo to CombatTest
Toolbox now banned in skirmish
Killing peasants no longer hitstops
No flinch attacks no longer knockback
Strikes will no longer glance if they hit someone previously
Ripostes will now use the start angle of the last block and not start of windup for glancing, this prevents late ripostes from doing weird 360 drags when the spinning is done during the parry
Weapons & Equipment
Smoke bombs are now limited to a maximum of 1 per loadout
Beartrap no longer ragdolls if the planter is friendly/self
Beartrap now uses vertex pulling on the material when planted, allowing it to be seen better through clutter
Fire pit now lasts 2 minutes before it self destructs
Catapult adjusted, now has less range overall but is faster to push
Messer turncaps slightly more strict
Eveningstar main mode turncaps slightly more strict
Eveningstar main mode misses now drain 1 more stamina
Billhook range buffed 5cm
Billhook strike combo now faster
Billhook strikes now deal more damage against plate armor (same HTK)
Billhook stamina negation buffed to 13
Billhook turncaps slightly more strict
Falx damage against T1 torso buffed, can now one shot
Partisan stamina drain increased by 1
Maps
Lots of map optimizations
Various collision improvements and fixes
Updated mountain peak map layout
Redesigned Mountain Peak, Crossroads, Feitoria and Taiga map for Brawl modes
Added visual improvements to Grad
Arena visual & optimization improvements
Fixed various stuckspots
Horses no longer spawn on TDM camp
Various OOB volume improvements
Animations
Added new WIP combat animation sets to CombatTest
New stun animations
Adjusted Polehammer and Bardiche armory poses to their new ranges
Improved IK grounding visuals and camera feel
Horde
Blocked players from going to dungeon in Grad
Added few of the peasant weapons as Horde purchaseables
Added all the missing weapons to all of the maps
Tons of various horde improvements (AI behaviour, AI stats, equipment prices, navigation…)
Difficulty now adapts to amount of players in the team
Misc
Various improvements to bot behaviour
Fixed players unable to input attacks during flesh wound at certain times
Added AdminActionsWebhookURL – allows server owners to specify a URL to post admin actions to
Added methods for posting admin actions to (primarily Discord) webhooks
Some minor BR improvements, added missing weapons into chests etc.
Exposed Battle Royale to server browser
Assist damage to count as kill reduced from 75 to 50
Changes to how AI act if too many of their AI allies are on a single target
Bots will now use ladders less often
Added ability to cut off multiple limbs with one attack
Fixed jump and land animations not playing when repeated in quick succession
Updated localization
Fixed an MMR exploit
Minor chat command fixes
Fixed the CustomPaks folder causing crashes
Matchmaking now prioritizes servers with the least amount of open slots which should result in single servers filling up instead of players being spread out over multiple servers
Admins can now see votekicks for both teams
Preferred weapon mode now remembered in most cases
Early implementation of json RCON added (WIP)
Disabled log output for voice which was spamming the log
Sounds
Lots of sound improvements and new sounds
Various sound optimizations
Added new sounds to siege engines
Added separate voice volume slider (only affects voicelines, not grunts)
Lute now has new sounds and much more range in the notes it can hit (through the EquipmentCommand console command)
UI
Replaced emote/voice menu entries with actual binding prompts
Changed "reset to default" button text to be white (from grey), so it is not confused with a greyed out disabled button.
Added gamepad key prompt to main menu "return" button
Added report server lag button to chat window
Fixed server browser breaking in 4:3 resolution, improved element alignment
Toolbox build widget improvements: added icon, small text changes, now always indicates if placement is valid/invalid in the UI (previously only indicated by the red/green color change)
Set up new font system under the hood, localized fonts are now slightly different
Potential fix for the "out of bounds"/retreat text getting stuck on screen
Fix for issue with commas in the server browser's ping field
Additional context menu options in the chat box and scoreboard
Improved BR scoreboard functionality
Changed "Network checksum mismatch" error message to "Game or mod version mismatch" to make it easier to understand
Match duration in UI now correctly matches to value set on server (was wrong on community/custom servers)