New Weapon Added, Game Localization Improved, Exciting Combat Changes
Official Post
Patch #21 Changelog 14/04/2021
General
Added new weapon: Partisan
Default loadouts updated
Added Castello Frontline
Added Crossroads Horde
Completely redid all existing localization for the game
Added Japanese localization
Skins
Added Duke's Gauntlets
Added Hussar helmets
Added Decorated Morrions
Added Italian legs
Added Duke's Pollax
Added Teutonic longsword
Combat
Enemy character's camera movements during attack windup are now smoothed more, this nerfs the ability to "wiggle" your attacks and make them look janky as seen on higher levels of play and makes those kind of attacks look better and more readable
Removed friendly & tenacious perks, they are now default
Flesh wound, mule, tank and rush perk are now cheaper
Horse bump no longer flinches parries
Horse couch/joust can now be held for 2s instead of 1s
Parrying a horse couch now drains more stamina
Removed hyperarmor lockout, players can now parry when they hit a riposting opponent
New movement momentum system – this will dynamically slow down players when they turn too quickly, making movement more grounded and making it easier to punish players who run and instantly turn 180 degrees etc.
Miss detector improved, can now detect attacks in recovery, attacks that hit the environment, friendlies or attacks that got blocked etc.
Added new flinch parry reset mechanic – players who parry slightly after being hit will now get a faster parry recovery, fixing players unable to parry combos in these situations and getting double hit.
Added new mechanic that detects true CHFTP's (chamber-attempt-to-feint-to-parry), Chftps now drains extra stamina, about 30-35 total stamina on average, heavily nerfing defensive buffering seen in higher levels of play.
Armor movement speed mechanics changed – The heaviest two armor pieces now determine your total speed, independent of which slot. This means fast builds are now always low armored and armored builds are now always slow, fixing certain cheesy setups.
Extended parry can no longer catch stabs & kicks in early release, making it work the same as slashes (fixes some broken looking parries & buffing stabs)
Stab early release reduced slightly, making stabs start damage slightly earlier
Improved how glancing blow is handled, fixing it triggering by accident on overheads/undercuts
World hits that previously hit a character will now use regular environment hitstop functionality, making it less clunky (previously they had special longer lockouts)
Kick windup slowed down 25ms
Combo into kick slowed down 25ms
Kick release reduced 25ms
Noble kick no longer has ragdoll on hit, but double damage and more stamina drain
World hit recovery time 200ms faster
Tank perk extra scale increased slightly
Dwarf perk movement speed increased
Improved chase mechanic angle checking, preventing some corner cases and abuses
Crossroads noble now takes more damage
Executioner grad noble can now combo with executioner sword
Feitoria rapier noble strike damage increased very slightly
Weapons & Equipment
Toolbox spikes scale increased by 1.15x to stop edge cases where players could jump over them.
Players can no longer place toolbox buildables on pushable actors (Carts)
Bandage is now a single use consumable, healing 100 hp with one use
Improved bandage animation and made it less clunky
Bardiche alt mode now has medium weight slowdown
Bardiche alt mode now has same damage as main mode
Bardiche main mode strike now one shots naked legs
Bardiche main mode strike plate headshot damage reduced to 55
Bardiche strike stamina drain reduced by 1 on both modes
Bardiche stab damage vs light head increased to 50
1H Axe strike combo slowed down 25ms
War Axe strike combo slowed down 25ms
War Axe strike turncap very slightly more strict
Battle Axe alt mode strike windup slowed down 25ms
Arming sword & Bastard sword stamina gain on hit increased to 10 (from 5)
Rapier stab stamina gain on hit increased to 10 (from 5)
Rapier strike damage vs armored torsos increased very slightly
Rapier strike damage vs light & naked increased
Bastard sword damage increased vs light armor & naked
Billhook & Bardiche stabs can now force rearing on horses
Falx strike turncap adjusted
Falx can now oneshot naked legs and deals increased damage to T1 legs and torso
Zweihander main mode no longer has heavy weight slowdown, now has medium weight
Zweihander alt mode no longer has any weight
Zweihander main mode strike release increased 25ms
Spear main mode now has medium weight instead of heavy
Spear alt mode no longer has any weight
Spear now costs 24 points
Halberd main mode now has medium weight instead of heavy
Halberd main mode combos 25ms faster
Halberd damage against naked & light increased slightly
Executioner sword now has medium weight instead of heavy
Estoc 25ms faster stab windup
Estoc stab damage vs plate armor increased slightly
Pavise shield no longer has any weight
Maps
Invasion Mountain peak spawn protection pushed back a bit to make it less restrictive for the defending team on the ram objective
Reworked one of the wooden catwalks on Mountain Peak to make it easier to navigate
Added kill volumes to inside walls of Contraband and Tourney
Added a few more attacker spawns to Feitoria INV second stage + adjustments
Taiga fort backdoor removed
Fixed moshpit gatehouse collision bug
Frontline Mountain Peak ballista is now accessible to the Blue team
Feitoria gate adjustments: Opens faster, closes slower, cannot be interrupted, added 8 second delay between uses
Added a small ramp to a window inside the Castello keep to ease movement
Removed some clutter in high traffic areas on Castello
Fixed arrow scatter on Castello having complex collision and thus blocking attacks
Turned off climbing for some braziers on Castello, to prevent nobles from getting up there
Various stuck spots fixed
Fixed some cases where ladders did not eject players at the right height causing them to grab onto air
Fixed out of bounds/containment areas not working correctly for some nobles
Added blocking volumes to tutorial
Animations
Added new entire polearm animation set to CombatTest (pickup the bardiche on the wall) – currently WIP and not finished yet, but ready for testing
Added new automatic attack blending motion matching calculation. This will smooth out certain janky/snappy looking attacks while keeping things responsive overall.
Improved morph animations
Improved feint animations
Improved stab windups
Added new unarmed movement animations
Added new unarmed rider movement animations
Added new one handed flourish animations
Added new polearm flourish animations
Added new two handed sword flourish animations
Added new squat animation
Fixed horse rearing not playing upperbody animation
Fixed 1p animations when holding trebuchet ammo
Fixed a lowerbody/spine teleport jerk when the hips and spine were rotated far apart, typically during certain attacks
Adjusted 1p stun camera shake
Horde
New players joining an ongoing horde match will now receive 125% of wave-reward gold
Added purchasable Javelin & Cleaver for horde mode
Repositioned all of the weapons on all maps and grouped them closer to the spawn
Updated various horde maps
Increased initial amount of coins from 20 to 50
Ranged horde enemies – added small delay between shots (1s)
Slightly lowered accuracy of ranged horde enemies
Adjusted player damage factor in horde
Reconnecting horde players will now keep their old gold and weapons (but not armor currently — known issue)
Fixed bug where players could spawn frozen and be unable to do anything
Last 6 Horde enemies will now show the enemy indicator (previously only last 3)
Misc
Servers now determine ping better on startup
Fixed duplicate server list entries that could occur for a short while after a server restart by comparing the last heartbeat timestamps and only keeping the latest
Webcache is now cleared on startup; fixes graphical glitches and potential crashes that can stem from having an outdated cache
Fixed randomization in MordhauEquipment using skins that were exclusive, this fixes random equipment spawns having exclusive skins, as well as horde bots spawning with exclusive skins (became particularly bad due to candy cane, etc)
Fixed the reported equipment interaction/pickup bug where sometimes players would not be able to interact with dropped equipment.
Reworked how interaction checks for objects, fixing bugs where players could interact through thin openings (e.g. climbing onto ladders through surfaces)
Fixed a massive server performance regression which was causing erratic CPU usage.
Fixed issue with mod downloading where previous mod downloads that were canceled would continue downloading and holding up the "preparing to download mods" phase.
Mod download dialog will now display total overall % and downloaded/total MB, not just for the currently downloading mod, but all of them.
Various texture optimizations, reducing VRAM usage significantly
Various other memory optimizations
Character rendering performance improvements
Changed how r.skeletalmeshlodbias affects characters also skipped building/storing unused LODs. It is now possible to use r.skeletalmeshlodbias 1 to offer a visually passable tradeoff for performance.
Fixed a bug where ragdolls which were supposed to be forced to LOD1
Added m.experimentalocclusion set this to 1 and restart the map to enable. Only works on Castello and Grad at the moment. Enabling will use an experimental precomputed guided visibility sampling occlusion system to improve performance.
Fixed a crash due to invalid hair ID customization
Friendly damage no longer dismounts players from vehicles
Big blood pools will dominate over smaller ones when falling in the same spot instead of being prevented from spawning
Bots in frontline now take objectives again
Fixed certain exploits related to ranged attacks
Greatly improved bot pathfinding, fixing cases that were causing them to get stuck on maps.
Fixed a case where the falling ragdolls would register hits at the wrong location as if they were standing upright.
Spectating next/prev order will now be more sensible, first going through party members and friends on the same team, then friendlies, then enemies.
Toolbox area check for placement now checks for the same things as player movement, meaning it will be blocked by players, invisible walls, etc, fixing cases where it was used to build out of bounds.
Added server messages for punishments via ingame console and RCON
Added server messages for vote kicks and teamkill bans
Fixed being able to bypass vote kick cooldown by reconnecting
The teamkill counter is now reset once a player passes the threshold and gets banned, this allows them to rejoin the server if an admin unbans them
Fixed colors not being set to ignore team on a few reported items.
Fixed a rare animation-related crash
Fixed some issues with key bindings resetting/overlapping, particularly the console binding
Fixed setting the RCON port in Game.ini causing RCON to not initiate properly
You can now ban and mute players via RCON even if they're not in the server
Server admins can now use 'PlayerStatus' in console to determine if a player is banned or muted in their server
Added 'CopyID' and 'CopyName' console commands for copying the PlayFabID or name of the player with the related player id
Added CopyToClipboard function for modders
Server owners can now place pak files in /Mordhau/Content/CustomPaks/ to automatically be mounted
Server admins now have 4 chat commands they can use:
/admin <PlayFabID> <Message> – Sends a private message as admin to a player (other admins can see)
/admin2 <PlayFabID> <Message> – Sends an announcement popup to a player (other admins can see)
/admin3 <Message> – Sends a message as the server (other admins can see who sent the message)
/admin4 <Message> – Sends a message to other admins in the server
Fixed crash at game startup when using DirectX 12
Sounds
Improvements & additions to sounds across the board
Attenuation adjustments for sounds across the board
Optimized a lot of sounds to reduce concurrent sounds playing leading to less cutting out.
Crowd volume lowered
Audio volume can now be changed in real-time
New flourish sounds
Footsteps now use max(legs,torso) tier to determine sound, before it used leg tier only.
Replaced Horse footsteps for all terrains
Added additional horse foley to vocalization
Added new footstep sounds
Added new armor foley sounds
Added new crouch sounds
Added new sounds for doors & kicking doors
Fixed catapult move sound not working
Increased enemy footsteps volume
New Arrow impact sounds for all surfaces
New javelin impact sounds
Added new flight sounds for ballista, arrows
Adjusted pickup sounds
New throwing knife impact sounds for all terrains
New dagger/small sword projectile impact sounds for all terrains
New club sounds (impact, thud, equip)
New throwable rocks flight & impact sounds
New catapult projectile sounds
Turd flight and thud SFX and attenuation tweaks
Added new sounds for various throwables
New axe impact, thud and equip sounds
New sound for the projectile fire
UI
Added combat hint popups (can be toggled)
Added parry recovery timer indicator (combat hint option toggles this as well)
Added gamepad UI support to equipment inventory (switching weapons, equipping shield, etc)
Added gamepad key to FL/INV spawn screen
Added line of text to ranked leaderboard widget explaining that the rank hides after one week of inactivity
Added confirmation popup when resetting game/video/controls/keybind settings
Added 15 new banners for levels 80-200
Added skirmish spectator UI (only shows if spectating in freecam)
Team selection screen can now be closed (with the X button or ESC) if the player is already on a team (not spectating)
Show Profile Select bind can now be used to open loadout selection in INV/FL spawn screen (previously only accessible by button click)
Crosshair now hides on world hit recovery
Target info no longer shows health bar when aiming at allies (only shows on enemies or if spectating)
Out of bounds text now uses the improved announcement style
Playerlist command now includes server info and is easier to read
Better text alignment in server browser
Chat improvements for admins (message a player directly, etc), improved toxicity filter
Fixed the "New" icon appearing in some cases and not going away
Fixed a case where chat and scoreboard could show different names for the same player
Added chat pausing; while paused, messages will queue and then send once unpaused