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Valorant

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Quick TakeSignificant Nerfs to NeonNerf · Buff · Fixed

Neon takes her hardest nerfs in patch 9.11: High Gear drops to one slide and loses full accuracy during it, and Overdrive shrinks from 20s to 10s while costing 8 ult points instead of 7. Vyse picks up real buffs, with Razorvine dealing 10 damage per tick instead of 6, now slowing dashes and concussing enemies. The ping system gets a structural overhaul too.

  • Nerf: Neon High Gear slides cut from 2 to 1.
  • Nerf: Neon slide accuracy drops to crouch-walking level.
  • Nerf: Neon Overdrive duration halved (20s to 10s), cost raised to 8 points.
  • Buff: Vyse Razorvine damage per tick up from 6 to 10; slows enemy dashes, concusses.
  • Buff: Vyse Arc Rose equip speed after cast improved to Fast.
  • Fixed: Weekly Play A Match mission no longer incorrectly requires 100 matches.
Read the Significant Nerfs to Neon patch notes

16 patches since Feb 2020 · from playvalorant.com

VersionDatePatch notes
9.11Significant Nerfs to Neon
9.10Key Gameplay System Modifications
1.12New Agent Introductions and Gameplay Enhancements
1.11New Agent Introduced & Gameplay Adjustments
1.10New Agent Introductions and Gameplay Enhancements
1.09Gameplay Improvements and Bug Fixes
1.08Gameplay Improvements and Agent Adjustments
1.07New Agent Introductions and Gameplay AdjustmentsValorant patch 1.07 introduces agent adjustments, weapon changes.
1.06New Agent Abilities and Map Adjustments
1.05Raze Update: New Abilities and Gameplay Adjustments
–COMPETITIVE CHANGES & ACT II RANKS
1.3Viper's Pit Enhancements and Gameplay Adjustments
1.03Weapon Updates and Balancing Adjustments
1.02Agent Updates and Gameplay ImprovementsValorant patch 1.02 launches competitive mode, reworks Viper.
1.01Map Updates and Gameplay Adjustments
1.0Launch of VALORANT with New Agents and Maps