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Valorant

New Agent Introductions and Gameplay Enhancements

Patch1.12
Quick Take5 changes

Valorant patch 1.12 temporarily disables Act Rank Badges in-game while the team investigates a performance issue, alongside observer improvements, social UI changes, and several bug fixes.

  • Updated: Act Rank Badges disabled in-game temporarily due to performance hitches; badges still show in lobbies, map load-in, and the end-of-game screen
  • Updated: Observer mode no longer plays ping audio, shows improved sightline visibility in well-lit areas, and adds a Game State Modification tool for tournament moderators
  • Updated: 1.11 team colors rolled back due to player confusion and color-coding bugs; custom team color support planned for a future patch
  • New: Open/Close Party toggle redesigned for clarity; observers now show as "in game" in the social panel and can type in /all chat during custom games
  • Fixed: VAL-51 reconnect error on Custom Game disconnect, Icebox end-screen showing Haven map, mid-air weapon targeting with abilities, mirrored left-hand recoil animation, Observer UI overlaps, minimap ping color inconsistency, and observer camera getting stuck between player views

COMPETITIVE UPDATES

  • Act Rank Badges are disabled in-game while we investigate a potential issue where they may be causing performance hitches in-game. Your Act Rank Badge will still display in Competitive lobbies, map load in, and on the end-of-game screen.
    • The Competitive team will continue to investigate the system to work towards a holistic fix in a future patch.
    • Big shout out to Kevin.

GAME SYSTEMS UPDATES

Observer

  • Observers no longer hear ping audio
  • Improved sightline visibility in well-lit areas
  • Added Game State Modification cheat to allow moderators to adjust various aspects of the game (player stats, money, etc.) in a tournament setting
  • Rolled back fixed team colors change from 1.11
    • This was causing some confusion as people have started to associate red with attack, and green with defense
    • There were a couple bugs causing certain UI elements to display in the wrong color
    • We plan to bring this feature back in the future, when we finish adding support for custom team colors.

SOCIAL UPDATES

  • We have redesigned the Open/Close Party toggle to make it easier for players to understand whether they are in an open or closed party
  • Observers will now appear as "in game" in the social panel
  • Observers can now view and type in /all chat in custom games

QUALITY OF LIFE

  • Added a new user interface for custom game observers during character select

BUG FIXES

  • Fixed a bug where leaving/disconnecting from a Custom Game would result in a VAL-51 error, requiring the game to be remade in order for the player to rejoin
  • Fixed a bug in the end-of-game screen after an Icebox match that displayed Haven's map, and would incorrectly display timeline markers
  • Fixed issue where players could target mid-air (dropped) weapons with some abilities
  • Left handed mode: fixed recoil animation being incorrectly mirrored (mismatching actual weapon recoil)
  • Fixed overlapping Observer UI when a player is planting/defusing
  • Fixed inconsistent team coloring on minimap pings
  • Fixed rare issue where Observer camera transition visuals could get stuck when swapping between player views

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