VALORANT Patch Notes 13.10
Replays bookmarks, Gauntlet: Glitched updates, assist changes, and more bug fixes!Game UpdatesJOY11/10/2026TL;DR: You can add bookmarks to your replays, Gauntlet: Glitched updates, assist changes, and bug fixes.
HELLOOO everyone! Joy here to bring you the latest on patch 13.10. In this patch, you get a gun, you get a gun, everybody gets a gun. We’re bringing some fun updates to Gauntlet: Glitched, where Cypher’s Spycam and Skye’s Trailblazer gain some memorable abilities... among a number of other updates. Read on for more. 😀
GENERAL UPDATES
Replay Bookmarking
- You can now bookmark key moments during your matches, allowing you to easily navigate to those moments when viewing your Replays.
- Your bookmarks are only visible to you and won’t appear for other players viewing the replay.
- On PC, the keybind will be blank by default - you can set the keybinding in Settings → Controls → Interface → Replay Bookmarking.
- On Console, you can capture bookmarks with a new button in the Options Menu while in game.
- Here’s how to set this up!
- PC
Set up your keybind

Use your keybind in game to bookmark a moment

- Console
Add a bookmark from the options menu while in game

- PC
Here’s how bookmarks will look on the replay timeline

AGENTS UPDATES
We’re making some light changes to Sentinel cooldowns to help encourage more strategic back and forth between teams. This is a small, targeted change while we continue to look at ability cooldowns and Sentinel states across VALORANT more broadly. We're decreasing to a shorter cooldown after these abilities are destroyed to see if it gives Sentinels a bit more room to place utility early and reset mid-round, while still rewarding the team that breaks their setup. This puts these cooldowns slightly below Initiator signature cooldowns (50s). We'll be watching how it affects the back-and-forth around ability timing, and what we learn will help shape any bigger changes down the line.
- Cypher
- Spycam
- Cooldown after being destroyed decreased from 60s >>> 45s.
- Reclaim cooldown increased from 15s >>> 20s, in line with other Sentinels
- Spycam
- Killjoy
- Turret
- Cooldown after being destroyed decreased from 60s >>> 45s.
- Turret
- Vyse
- Arc Rose
- Cooldown after being destroyed decreased from 60s >>> 45s
- Arc Rose
We’re also improving Sage’s Healing Orb targeting accuracy to match Miks’ Harmonize, making it easier to not accidentally heal the wrong teammates.
- Sage
- Increased accuracy while targeting allies
- Crosshair is now visible while targeting with Healing Orb
GAMEPLAY SYSTEMS UPDATES
In Patch 13.08, we updated how assists were awarded alongside our Performance Score updates, but missed including them in the patch notes then (whoops!). These changes are intended to more visibly encourage trading, better reward players who contribute to securing kills, and make sure healing assists reflect their impact on a fight.
Here’s what changed:
- Damage Assists: You can now earn an assist by dealing more than 10 damage to an enemy within 3 seconds of a teammate securing a kill. You’ll also continue to earn assists for dealing at least 50 damage to an enemy that your teammates kill, regardless of when that damage is done.
- Healing Assists: Healing assists are now awarded only when a player you’ve healed gets a kill within a 10 second window after the heal effect ends
MODE UPDATES
- Gauntlet: Glitched
- Matchmaking & Party Sizes
- You can now queue with a group of up to 5 players! Pairings are randomized, so bring your friends and see who you’ll face.
- New Abilities
- Hush - Flow
- Prone to Flight: Gain additional charges
- Go the Distance: Increase pull strength
- Hush - Displacement
- Tug of War: Gain additional charges
- Habit Forming: Recharge the ability with decreasing cooldown
- Cypher - Spycam
- Dart Maniac: Recharge Spycam and fire tracking darts more frequently
- Always Watching: Double targeting range and make tracking darts take longer to remove
- Veto - Interceptor
- Cannon Fodder: Recharge the ability with decreasing cooldown
- Long-term Assignment: Increase active duration
- Waylay — Refract
- HODL: Extend the window to teleport back to the beacon
- Déjà vu: Recharge the ability with decreasing cooldown
- Hush - Flow
- New Glitches
We’re bringing some fan-favourite bugs back as proper glitches in the draft pool!- Cypher Spycam - Extreme Supervision
- Spycam equips a Classic instead of firing tracking darts. Upgrades to a Sheriff.
- Skye Trailblazer - Give a Dog a Gun
- Trailblazer equips a Classic instead of leaping. Upgrades to a Frenzy.
- Replaces Greatest Dane.
- Cypher Spycam - Extreme Supervision
- New Ultimate
- Hush - Suspension
- Send out a steerable projectile. Reactivate to levitate players where it lands.
- Hush - Suspension
- Balance Updates
We’re also tuning existing upgrades, with the goal to make more choices competitive, giving some abilities more opportunities to shine while reining in a few stronger options.- Blaze - Quickburn
- Removed the wall length reduction at Levels 2 and 3.
- Level 2: Recharge cooldown increased from 15s → 20s.
- Level 3: Recharge cooldown increased from 6s → 10s.
- Boom Bot - Overclocked
- Level 2: Movement speed decreased from 150% → 125%.
- Level 2: Active duration decreased from 8s → 7s.
- Level 3: Active duration decreased from 12s → 10s.
- Boom Bot - C4 Bot (Glitch)
- Level 3: Recharge cooldown decreased from 10s → 7s.
- Level 3: Now increases movement speed to 125% and active duration to 7s.
- Contingency - Redundancy
- Level 2: Added a 15s recharge.
- Level 3: Added a 10s recharge. Charges decreased from 4 → 3.
- Contingency - Wave Runner (Glitch)
- Level 3: Recharge cooldown decreased from 20s → 15s.
- Fakeout - Reprint
- Level 2: Added a 20s recharge.
- Level 3: Added a 10s recharge. Charges decreased from 4 → 3.
- Prowler - Herding Cats
- Level 3: Recharge cooldown decreased from 12s → 8s.
- Prowler - Chonky Cat
- Level 2: Health increased from 90 → 100.
- Level 3: Health increased from 120 → 145.
- Stim Beacon - Quick Hits
- Levels 2 and 3: Duration increased from 2s → 4s.
- Stim Beacon - The Good Stuff
- Level 3: Duration decreased from 12s → 10s.
- Trapwire - Broadband
- Level 2: Added a 15s recharge.
- Level 3: Added a 12s recharge.
- Trapwire - Data Network
- Level 2: Added a 12s recharge. Charges decreased from 4 → 3.
- Level 3: Recharge cooldown decreased from 12s → 8s.
- Blast Pack - Packs a Punch
- Level 2: Armed damage increased from 60 → 75.
- Level 3: Armed damage increased from 125 → 145.
- Blast Pack - Surprise Pack (Glitch)
- Level 3: Recharge cooldown decreased from 12s → 8s.
- Headhunter - They Are So Dead (Glitch)
- Level 3: Added a 25s recharge. Ammo decreased from 2 → 1.
- Slow Orb - Blanket of Slow
- Level 2: Now slows 10% more.
- Level 3: Now slows 25% more.
- Updraft - Trampoline
- Level 2: Added a 10s recharge.
- Level 3: Added a 7s recharge.
- Wingman - All Grown Up (Glitch)
- Level 3: Health doubled.
- Dizzy - Pickup Game
- Level 2: Pickup cooldown decreased from 5s → 3s.
- Blaze - Quickburn
- Matchmaking & Party Sizes
BUG FIXES
- Agents
- Fixed an issue where the Main Abilities and Passive headings could appear misaligned in the in-game ability descriptions when playing in Arabic.
- Multiple Agents
- Fixed an issue where smoke abilities could disappear abruptly instead of fading out normally after a player disconnected and reconnected to a match.
- Fixed several text errors in the in-game ability descriptions for Reyna, Iso, and Yoru.
- Chamber
- Fixed an issue where Chamber's out-of-range voice line for Rendezvous could be heard by spectators and observers.
- Hush
- Fixed several issues with Hush’s Suspension:
- Suspension's visual effects no longer persist on weapons or the Spike after the ability ends, including into the next round.
- Suspension's visual indicator no longer rapidly shifts positions when cast against a wall.
- Yoru's Fakeout now properly blinds enemies when shot while levitated into a low ceiling.
- Phoenix no longer remains briefly levitated after returning from Run It Back.
- Raze's Blast Pack sound effects no longer continue playing after detonation while she's suspended.
- Hush's eye and hair effects no longer persist after being affected by another Suspension.
- Fixed several visual issues with Hush's ability animations, including misplaced weapons, ability effects, and accessories when using Flashbulb, Displacement, and Suspension.
- Fixed an issue where Displacement's ability icon could be missing from the killfeed when a teammate eliminated an affected enemy.
- Fixed several issues with Hush’s Suspension:
- Phoenix
- Fixed an issue where Phoenix could receive an assist from Blaze after the assist window had expired.
- Sage
- Fixed an issue where Sage could heal allies with Healing Orb without having line of sight to them.
- Viper
- Fixed an issue where Viper's Pit could fail to play its voice line when activated.
- Fixed an issue where Viper's out-of-fuel voice line could repeatedly play and cut itself off when attempting to activate an ability without enough fuel.
- Vyse
- Fixed an issue where Vyse's Steel Garden could display weapon-disabling visual effects on enemies near the edge of its area of effect even when they were still able to fire.
- Fixed an issue where enemies could avoid the effects of Vyse's Steel Garden by crouching near the edge of its area of effect when there was a significant elevation difference.
- Maps
- Ascent
- Fixed several areas to ensure Agent utility cannot be hidden behind foliage.
- Breeze
- Resolved multiple locations to prevent abilities from clipping through structures.
- Corrode
- Fixed Deathmatch respawn points so players do not respawn in clusters around A Site.
- Updated the End of Game Timeline map image with the updated map.
- Resolved multiple locations to prevent abilities from clipping through structures.
- Haven
- Fixed several areas where flashing abilities were blocked unintentionally by small map geometry.
- Split
- Resolved multiple locations to prevent abilities from clipping through structures.
- Summit
- Resolved multiple locations to prevent abilities from clipping through structures.
- Fixed minor art bugs around the map.
- Sunset
- Resolved issues in multiple areas to prevent Agent utility from being hidden by small objects.
- Resolved multiple locations to prevent abilities from clipping through structures.
- Ascent
PC ONLY
BUG FIXES
- Agents
- Fixed an issue where Chamber's Rendezvous and Killjoy's Turret could become unusable after using Round Rollback in a custom game.
- Fixed an issue where certain interactions between Sage's Barrier Orb and Omen's Shrouded Step could cause unintended movement.
CONSOLE ONLY
BUG FIXES
- Agents
- Cypher
- Fixed an issue where activating Cypher's Cyber Cage would not trigger controller vibration.
- Sage
- Fixed an issue where attempting to heal herself with Sage's Heal Orb at full health could incorrectly trigger controller vibration.
- Sova
- Fixed an issue where Sova's Recon Bolt icon could appear instead of Shock Bolt in the combat report when showing damage dealt by Shock Bolt.
- Cypher
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