Base mana increased. R number of soldiers increased.
Base Stats
MANA438⇒480
R – Emperor's Divide
WALL LENGTH5/6/7 soldiers⇒6/7/8 soldiers
Corki
W damage per second ratio increased; burn duration increased; now slows.
W – Special Delivery
DAMAGE PER SECOND RATIO0.375 bonus attack damage, 0.05 ability power⇒0.5 bonus attack damage, 0.06 ability power
BURN DURATION1 second⇒1.5 seconds
newCARRIER PIGEONNow slows champions that are directly hit and knocked aside for 1.5 seconds
Diana
Base mana decreased. W damage per orb decreased.
Base Stats
MANA420⇒375
W – Pale Cascade
DAMAGE PER ORB22/34/46/58/70⇒18/30/42/54/66
Ekko
Passive monster stack damage decreased.
Passive – Z-Drive Resonance
RESONANCE STACK DAMAGE200% against monsters⇒150% against monsters
Ezreal
Base mana growth and AS growth increased.
Base Stats
MANA GROWTH42⇒50
ATTACK SPEED GROWTH1.5%⇒2.5%
Galio
Q tornado duration and damage ticks increased.
Q – Winds of War
TORNADO DURATION1.5 seconds⇒2 seconds
TORNADO DAMAGE TICKS3⇒4
Leona
W and E damage decreased.
W – Eclipse
DAMAGE60/100/140/180/220⇒60/95/130/165/200
E – Zenith Blade
DAMAGE60/100/140/180/220⇒50/90/130/170/210
Miss Fortune
Base attack speed growth decreased.
Base Stats
ATTACK SPEED GROWTH3%⇒2.25%
Rumble
Base stats rounded. W bonus movement speed and shield decreased.
Base Stats
ARMOR30.88⇒31
ATTACK DAMAGE61.036⇒61
W – Scrap Shield
BONUS MOVEMENT SPEED20/25/30/35/40% (30/37.5/45/52.5/60% when enhanced)⇒15/20/25/30/35% (22.5/30/37.5/45/52.5% when enhanced)
SHIELD80/110/140/170/200⇒60/95/130/165/200
Sejuani
Now has bonus AS at level 1. Frost Armor now removed when damaged from all monsters and champions.
Base Stats
BONUS ATTACK SPEED0% at level 1⇒10% at level 1
Passive – Fury of the North
FROST ARMOR REMOVALDamage from epic monsters and enemy champions⇒Damage from all monsters and enemy champions
Senna
Mist Wraith drop chance adjusted. Spoils of War now counts as kills, reducing drop Mist Wraith drop chance. E bugfix.
Passive – Absolution
MIST WRAITH DROP CHANCE20% on minions Senna doesn't kill, 100% on cannon minions Senna kills⇒25% on minions Senna doesn't kill, 1.67% on cannon minions Senna kills
newMIST WRAITH DROP CHANCE (SPOILS OF WAR)Minion kills via Spoils of War (Relic Shield and Steel Shoulderguards UNIQUE) that Senna gets credit for now count as kills by Senna, reducing the drop chance to 1.67%
E – Curse of the Black Mist
BUGFIXAllies camouflaged by Curse of the Black Mist no longer become invisible if Senna dies during the ability's effect
Sett
Base health regen decreased. W cooldown increased; base damage decreased later.
SELF MOVEMENT SPEED25% (+0.04 per 100 ability power)⇒20% (+0.03 per 100 ability power)
Yuumi
Q empowered damage decreased and now considers target's health; cost now flat. W no longer goes on cooldown from Silences. E base heal decreased, but ratio increased.
Q – Prowling Projectile
EMPOWERED DAMAGE50/95/140/185/230/275 (+0.4 ability power)⇒45/80/115/150/185/220 (+0.4 ability power) (+0.02-0.08 of target's current health)
COST85/90/95/100/105/110 mana⇒90 mana at all ranks
W – You and Me!
newSilence no longer counts as an immobilizing effect that places You and Me! on a 5 second cooldown
After the 2019 preseason jungle changes, we nerfed junglers through their EXP gain (they're gaining around 40 EXP less per minute). As a result, we're giving back around half the EXP we took out and pushing that into the jungler's item specifically, so laners can't co-opt it. Additionally, we're making sure Krugs feel more worthwhile to kill, while still requiring the intended time for the reward trade-off. Finally, we are looking to address "the funnel strategy" by tightening the minion gold restriction further.
UNIQUE – Monster Hunter
LARGE MONSTERS EXP50 ⇒60
FIRST LARGE MONSTER BONUS EXP165 ⇒150
MINION GOLD PENALTY10 less gold from lane minions if more than half of your farm gold is from minions; removed on item completion⇒13 less gold from lane minions if more than half of your farm gold is from minions; removed at 14 minutes
Krugs
KRUG CAMP TOTAL EXP160⇒175
KRUG CAMP TOTAL GOLD125g⇒135g
LARGE KRUG BASE EXP55⇒37
MEDIUM KRUG BASE EXP15⇒18
SMALL KRUG BASE EXP10⇒14
LARGE KRUG BASE GOLD65g⇒42g
MEDIUM KRUG BASE GOLD10g⇒13g
SMALL KRUG BASE GOLD5g⇒9g
Red Brambleback and Blue Sentinel
BASE EXP115⇒110
Monster EXP Level Scaling
Level 41.025x⇒1.075x
Level 5-61.1x⇒1.15x
VFX and SFX Updates
Annie
BASIC ATTACKNew missiles and hits
PASSIVE – PYROMANIACleaned up indicator and added a hit overlay on those stunned by Annie
Q – DISINTEGRATENew missiles and hits; now has a small cast effect
W – INCINERATEUpdated cone AoE and made it match the actual hitbox; added a hit effect; made a new UI QuickCast indicator
E – MOLTEN SHIELDAdded and modernized the ripple effect often used in damage reduction shields
R – SUMMON: TIBBERSNew cast effect with better hitbox representation; new idle effects on Tibbers; now has a fire effect all around Tibbers to indicate AoE damage range
IDLE EFFECTSModernized idle fire effect
ALL SKINSCleaned up and matched for base changes
GOTH ANNIERecolored from base
ANNIE IN WONDERLANDAdded additional VFXs to her kit, dance, and recall
FROSTFIRE ANNIERecolored from base
FRANKENTIBBERSAdded recolored VFXs to match the skin
PANDA ANNIECleaned up and matched for base changes
HEXTECH ANNIEW hitbox adjusted; cleaned up and matched for base changes
SUPER GALAXY ANNIECleaned up and matched for base changes
ANNIE-VERSARYMatched for base changes
Malphite
BASIC ATTACKAdded heft and size to swings and hits
PASSIVE – GRANITE SHIELDAdded activate and deactivate sound effects
Q – SEISMIC SHARDCleaned up and added a sound for when his haste run activates
W – THUNDERCLAPUpdated with hooks for cast, loop, and new empowered W hit and auto attack hits
E – GROUND SLAMCleaned up
R – UNSTOPPABLE FORCEUpdated with new hooks for cast, miss, and hit
ALL SKINSCleaned up and matched for base changes
GLACIAL MALPHITENew W cast, W loop, and R miss
MECHA MALPHITECustom Passive active; new W loop and R miss
IRONSIDE MALPHITECustom Passive activate; new W loop
ODYSSEY MALPHITECustom Passive activate; updated W hits
Nautilus
BASIC ATTACKNow has trails and new impacts
PASSIVE – STAGGERING BLOWNew root and hit effect
Q – DREDGE LINENew missile that represents the actual hitbox; slightly tweaked UI QuickCast arrow to better match the length and width of the new missile
W – TITAN'S WRATHCleaned up with a new shield effect; removed floating anchor from DoT in favor of a more subtle dark ray of light; cleaned up the eyes effect while it's active; added a new AoE hit effect that reflects its actual size
E – RIPTIDEMinorly cleaned up
R – DEPTH CHARGEAdjusted sizes of explosions to better match the hitboxes and added a new indicator on the target (also reflective of actual hitbox)
ALL SKINSCleaned up and matched for base changes
SUBTERRANEAN NAUTILUSRecolored VFXs
ABYSSAL NAUTILUSRecolored VFXs
ASTRONAUTILUSCleaned up and matched for base; added new VFXs across the whole kit. More asteroids, stars, and space stuff!
Minimized Nightbringer Lee Sin Prestige Edition's model's neck stretching during several animations (Idle1, Idle2, and Run)
Ornn's upgraded Might of the Ruined King's passive no longer stacks with Blade of the Ruined King's passive
Jayce's R – Mercury Cannon/Mercury Hammer's cooldown now properly reduces by 10% when he has the Cloud Drake buff
Infernal Soul's VFX and SFX are no longer seen through Fog of War by the enemy team
Braum's Passive – Concussive Blows's stun duration now properly reduces by Tenacity
If Sett has no points in W – Haymaker, Illaoi's E – Test of Spirit will now properly extrude his vessel
PROJECT: Jinx's SFX are no longer louder than her other skins' SFX
Sett's R – The Show Stopper is no longer able to suppress Mordekaiser as he casts R – Realm of Death
Guardian of the Sands Rengar's Passive – Unseen Predator and R – The Thrill of the Hunt's range indicators no longer pulsate in a way that makes their sizes change intermittently
Yuumi no longer gets stuck in her ally Mordekaiser's R – Realm of Death when she casts W – You and Me! towards him as he is reviving via Zilean's R – Chronoshift
Lux's E – Lucent Singularity now reveals brush inside it's damage and slow zone
Champions may no longer proc Grasp of Undying from Prototype: Omnistone several times in one rotation
Katarina's Passive – Sinister Steel daggers no longer gain 2 stacks of Conqueror per target hit; now properly gains 2 stacks per cast
Katarina no longer attempts to basic attack her last target after E – Shunpo, unless they're already in attack range
Garen's Q – Decisive Strike no longer cancels mid-attack when the target teleports far away
A blind spot close to the northern wall near the entrance to red side's bottom jungle has been resolved so that traps, pets, champions, etc. are visible to players in the river
Champions' on-hit abilities now properly build up energy stacks from items and Runes with the UNIQUE Passive – Energized ability
Champions with double attacks now properly gain the amount of UNIQUE: Passive – Energized stacks they should be receiving for two attacks
Dead champions will no longer draw turret aggression
Champions blinded by Teemo's Q – Blinding Dart now properly cannot apply critical or empowered damage to their opponents
Mordekaiser's Passive – Darkness Rise now properly deals damage to enemies only when the ability is active
Baron Nashor no longer damages or grants visions around himself for players behind his pit that do not originally have vision on him
Destroying a turret or turret plate with Rift Herald now grants players the right amount of gold even when they're farther away from the turret