Calibrum basic attack mark damage now flat; Calibrum Q cooldown increased. Crescendum mirror Chakrams do less damage after the first one. Severum onslaught damage ratio decreased.
Passive bonus movement speed now applies with Epic Monsters as well.
Passive – Get Excited!
BONUS MOVEMENT SPEEDWhenever Jinx damages || enemy champions, turrets, or inhibitors⇒enemy champions, turrets, inhibitors, or Epic Monsters (that her team kills) within 3 seconds of their death
Karma
Q and W base damage increased.
Q – Inner Flame
BASE DAMAGE80/125/170/215/260⇒90/135/180/225/270
W – Focused Resolve
BASE DAMAGE30/55/80/105/130⇒40/65/90/115/140
Lulu
Base armor and attack damage rounded up. E cooldown decreased.
Base Stats
ARMOR28.22⇒29
ATTACK DAMAGE46.368⇒47
E – Help, Pix!
COOLDOWN10 seconds⇒8 seconds
Nautilus
Q base damage decreased.
Q – Dredge Line
BASE DAMAGE80/130/180/230/280⇒70/115/160/205/250
Qiyana
W passive attack speed now scales.
W – Terrashape
PASSIVE ATTACK SPEED20%⇒5/10/15/20/25%
Sona
E self movement speed now flat and increased.
E – Song of Celerity
SELF MOVEMENT SPEED10/11/12/13/14% (+0.03 per 100 ability power)⇒25% (+0.04 per 100 ability power)
Thresh
Additional changes from his VFX update in 10.1.
Q – Death Sentence
VFXAdded Q width indicators for Pulsefire Thresh and Pulsefire Thresh Prestige Edition
BUGFIXPulsefire Thresh now properly uses his new Q cast effect
E – Flay
VFXAdded a new quickcast indicator on all skins
PULSEFIRE THRESH VFXAdded circles around Pulsefire Thresh's and Pulsefire Prestige Edition Thresh's E to match his other skins
Trundle
W movement speed increased. E slow increased.
W – Frozen Domain
MOVEMENT SPEED20/25/30/35/40%⇒30/35/40/45/50%
E – Pillar of Ice
SLOW15/25/35/45/55%⇒20/30/40/50/60%
Viktor
Passive mana bugfix.
Passive – Glorious Evolution
BUGFIXViktor no longer loses a significant amount of mana if he upgrades the Prototype Hex Core early into the game
Ziggs
Q base damage increased. W enemy knockback increased. E slow increased.
Q – Bouncing Bomb
DAMAGE75/120/165/210/255⇒85/130/175/220/265
W – Satchel Charge
ENEMY KNOCKBACK DISTANCE400⇒500
E – Hexplosive Minefield
SLOW20/25/30/35/40%⇒30/35/40/45/50%
Items
Cloak of Agility
CRITICAL STRIKE25%⇒20%
Frozen Heart
ARMOR100⇒110
Stormrazor
TOTAL ATTACK DAMAGE55⇒50
VFX BUGFIXStormrazor's Energized VFX no longer can be seen within Fog of War
Rift Herald
Rift Herald takes a little too long to defeat, so teams lessen the priority on it compared to other objectives. We want her to get a little love too, so we're looking to lessen the gap between the pros and cons of killing her.
Caitlyn no longer gets bonus Headshots by inputting the attack-move command near the target while they are trapped and netted simultaneously
Caitlyn can no longer use attack-move to attack trapped or netted targets while she is crowd controlled.
Braum can no longer intercept Elder Dragon's fireball with E – Unbreakable and die from it instead of the ally he was protecting
After casting W – Yordle Snap Trap into Q – Piltover Peacemaker, Caitlyn's basic attacks are no longer temporarily slower than they should be
Sylas' W – Kingslayer now properly goes on cooldown, deals damage, and heals him if he hits the same target with E2 – Abscond
Sylas is properly unable to cast E2 – Abscond into Q – Chain Lash after casting a stolen ultimate, after losing the ability to do so in 10.1
Miss Fortune's basic attacks no longer continues to apply bonus damage from Nami's E – Tidecaller's Blessing after consuming three stacks of Passive – Love Tap
Upgraded Relic Shield, Spectral Sickle, Steel Shoulderguards, and Spellthief's Edge wards now properly show their vision range indicator
Lux's E – Lucent Singularity no longer reveals areas outside of its range
Prototype: Omnistone-granted Predator now has a proper cooldown regardless of when the user upgrades its boots
Garen's Q – Decisive Strike is no longer blocked by spell-shielded champions
Cassiopeia heals for the proper amount from casting E – Twin Fang on large monsters
Using E – Shunpo to kill a target no longer make Katarina unresponsive for a few moments
The maximum damage of Darius' R – Noxian Guillotine always factors in Passive – Noxian Might, not only when the latter is active
Champions can no longer ignore any forced movement crowd control effect (i.e. Taunt, Flee, Charm) by using any targetable Summoner Spells (i.e. Smite, Ignite, Exhaust) on a target that is out of their range
Casting Q – Bone Skewer no longer makes Pyke unresponsive for a few moments
Various champions' abilities are no longer visible or audible in Fog of War if cast outside their Field of Vision
Completing any of the support items' quests and then selling it to repurchase a different support item will no longer automatically complete the quest for that second support item