Bee wee woop - it's time for WORLDS! For Summoner's Rift, this is the patch we'll be seeing our year-defining competitive play on. Lock in, because we've got some adjustments to some pro staples like Ambessa & K'Sante, and buffs to weaker champions who might be on the edge of viability like Kennen & Kindred. Rocketbelt is getting another tap to make it a bit worse at just being a purchasable Flash for immobile characters, with some immediate compensation for some core users because this is the patch and it's the only shot we've got. There's quite a bit more, including fun stuff for Mayhem & Classic, so read on for details!
Patch Highlights

Prestige Classic Baron Kog'Maw, Prestige HEARTSTEEL Live My Life Sett, HEARTSTEEL Live My Life Ezreal, HEARTSTEEL Live My Life Kayn, HEARTSTEEL Live My Life Aphelios, HEARTSTEEL Live My Life Yone, and HEARTSTEEL Live My Life K'Sante will be available October 7, 2026.
Private Replays
Starting with this patch, you will only be able to access replays from matches you played in. Other players will no longer be able to download your replays, and third-party apps & sites will lose access to replay downloads entirely.
We are making this change, alongside some restrictions on third party access to game memory, to close some security vulnerabilities that have recently been exploited by cheat developers and other bad actors to build unauthorized tools around League game data. You can read more about the full context in our Game Memory Removed for Third Party Apps Player Support article.
Rest assured that this change will not impact your ability to VOD review your own matches by downloading and watching your replays directly in the League client!
Champions
Ambessa
Ambessa has been too reliable in her late game output for players with high mastery in all brackets, but especially pro-play.
Passive - Drakehound's Step
- Damage: 5 - 30 (+25% bonus AD) ⇒ 5 - 25 (+20% bonus AD)
Ashe
Ashe is one of the premier marksmen in pro play at the moment, and we're seeing her output too much raw damage given her position as the highest utility marksman in the game.
Base Stats
- Attack Damage per Level: 3.5 ⇒ 3
Cassiopeia
Our changes two patches ago to Cassiopeia have been pretty good directionally, with most players being proportionally less impacted from those adjustments than pros. We're taking another swing at her early resources because of how dominant she still is in early laning, making her work a little harder to create an advantage.
Base Stats
- Base Health: 630 ⇒ 610
- Base Mana: 480 ⇒ 450
Diana
While Diana's assassin build shines, her bruiser builds tend to be lagging a good bit behind. We want to inject a bit more power into that playstyle.
W - Pale Cascade
- Shield Bonus Health Ratio: 11% ⇒ 14%
Kennen
Stacking the odds a bit more in his favor with his signature spell (in Riftbound) and offsetting Rocketbelt changes that he'll be a bit less excited about.
E - Lightning Rush
- Bonus Attack Speed: 40 / 50 / 60 / 70 / 80% ⇒ 50 / 60 / 70 / 80 / 90%
Kindred
Kindred is currently a bit weak, so we're giving them buffs in areas that won't make them much more overwhelming in early invades. Optimistically, they'd also make a pretty unique addition to the meta.
W - Wolf's Frenzy
- Monster Mod: 150% ⇒ 165%
E - Mounting Dread
- Slow Duration: 1s ⇒ 1.5s
- Small Monster Targeting: Enabled ⇒ Removed
K'Sante
Warding off this warden from being as reliable as a blind pick in coordinated play - hurting early mana and consistent W damage reduction, which should be skewed for elite audiences.
W - Path Maker
- Mana Cost: 40 / 45 / 50 / 55 / 60 ⇒ 45 / 50 / 55 / 60 / 65
- W Base/All-Out Damage Reduction: 30 / 75% ⇒ 25 / 70%
Lillia
Last patch we looked to inject a bit more power into the deer, but didn't quite see the movement we were looking for. We believe there is a bit more room for her to really prance around various levels of play so we are following up with another buff that'll really help her shine.
R - Lilting Lullaby
- Duration: 2.5s ⇒ 2.5 / 2.75 / 3s
Lucian
Last patch's adjustment to help normalize mid and bot performance ended up landing as a nerf for bot lane, so we're following up with a buff to make up for the lost power.
Base Stats
- Attack Damage: 60 + 2.5/Level ⇒ 60 + 2.9/Level
Mordekaiser
Windows between Mordekaiser's ultimates make it hard to keep up with the pace of much of his opposition. His bread and butter (Q) can also feel less impactful as the pace of the game increases, so we think it can do more damage later on.
Q - Obliterate
- Scaling Level 10-20: (+5/lvl) ⇒ (+7/lvl)
R - Realm of Death
- Cooldown: 140 / 120 / 100s ⇒ 120 / 110 / 100s
Neeko
Rocketbelt's adjustment this patch will probably land as a small nerf for Neeko, so we're giving her some minor compensation
E - Tangle-Barbs
- Base Damage: 70 / 105 / 140 / 175 / 210 (+65% AP) ⇒ 80 / 115 / 150 / 185 / 220 (+65% AP)
- Empowered Root Duration: 1.8 / 2.1 / 2.4 / 2.7 / 3s ⇒ 2 / 2.25 / 2.5 / 2.75 / 3s
Smolder
Smolder has lost quite a bit of power over the last few patches, with the Cleaver ranged nerf and bot lane meta changes disfavoring him significantly. We're further encouraging crit builds to bring his bruiser and full crit builds closer in power.
Passive - Dragon Practice
- Super Scorcher Bonus Magic Damage: 25 - 55% (+0-9% with IE) of Dragon Practice Stacks, scaling with Crit Chance ⇒ 25 - 60% (+0-10.5% with IE) of Dragon Practice Stacks, scaling with Crit Chance
- Flap Flap Flap Bonus Magic Damage: 8 - 12.8% (+0-1.44% with IE) of Dragon Practice Stacks, scaling with Crit Chance ⇒ 8 - 14% (+0-1.8% with IE) of Dragon Practice Stacks, scaling with Crit Chance
R - Mmooommmm!
- Self Heal: 100 / 135 / 170 (+50% bonus AD) (+75% AP) ⇒ 100 / 175 / 250 (+75% bonus AD) (+75% AP)
Swain
We're giving Swain mid a moderate buff this patch while also making an adjustment that should help normalize his mid and bot lane performance.
Base Stats
- Base Magic Resistance: 31 ⇒ 34
- Base Armor: 25 ⇒ 23
W - Vision of Empire
- Damage: 70 / 105 / 140 / 175 / 210 (+60%) ⇒ 70 / 115 / 160 / 205 / 250 (+60%)
- Cooldown: 22 / 21 / 20 / 19 / 18s ⇒ 20 / 19 / 18 / 17 / 16s
Tahm Kench
As one of the tank supports with the lowest health regen, and many health scaling values on his abilities, Tahm Kench lost out on the recent adjustments to the support item. We're giving him compensation for that.
Q - Tongue Lash
- Base Healing: 10 / 13.75 / 17.5 / 21.25 / 25 ⇒ 10 / 20 / 30 / 40 / 50
Vayne
Vayne has settled into a fairly weak spot, and while we still aren't totally happy with her top vs bot skew, we're getting closer. We're adjusting her base stats to help in bot where she needs to weather harass, and reverting a mana cost to her Q that simply felt way too bad.
Base Stats
- Health per 5: 4 + .5/Level ⇒ 5.5 +.4/Level
Q - Tumble
- Mana Cost: 46 / 42 / 38 / 34 / 30 ⇒ 30
Yunara
Yunara is the leading candidate for "handshake hyperscaler do nothing" and we want to avoid that becoming the dominant meta, especially heading into worlds.
Q - Cultivation of Spirit
- Passive On Hit Damage: 5 / 10 / 15 / 20 / 25 (+20% AP) ⇒ 3 / 8 / 13 / 18 / 23 (+20% AP)
- Active On Hit Damage: 5 / 10 / 15 / 20 / 25 (+20% AP) ⇒ 3 / 8 / 13 / 18 / 23 (+20% AP)
W - Arc of Judgement
- Slow Stacking: Stacks with other slows ⇒ No longer stacks with other slows
Items
Experimental Hexplate
We've been fairly unhappy with how this item has played out for ranged users, especially as a first rush in top lane where it makes them too resilient to burst and too lethal during all ins.
- Ranged Mod: 70% of Value (35% Attack Speed, 14% Move Speed) ⇒ 50% of Value (25% Attack Speed, 10% Move Speed)
Hextech Rocketbelt
Rocketbelt continues to be used a bit too much as an escape compared to a risky engage tool, so we are pulling back on its generic value in favor of emphasizing aggressive action with it, especially for AP Bruisers who rely on it for all ins.
- Ability Haste: 20 ⇒ 10
- Active Damage: 100 (+10% AP) ⇒ 135 (+15% AP)
Runaan's Hurricane
This item was slightly overbuffed, so pulling back on that a bit.
- Attack Damage per Bolt: 65% ⇒ 60%
Scoreboard Cleanup
Our recent systemic buff-bar clarity work moved a lot of numbers from buffs onto items. These numbers began terrorizing your scoreboards (thanks, Death's Dance). The scoreboard should show strategically relevant information, not noisy in-the-moment combat state, and we're hiding most item numbers on the scoreboard to reflect this principle. Strategically relevant item numbers, like Tear of the Goddess items and Mejai's Soulstealer, remain on the scoreboard icons.
The following items' icon counters are now hidden on the scoreboard:
- Death's Dance
- Haunting Guise
- Liandry's Torment
- Riftmaker
- Kraken Slayer
- Terminus
- Guinsoo's Rageblade
- Fiendhunter Bolts
- Echoes of Helia
- Dead Man's Plate
- Spear of Shojin
- Overlord's Bloodmail
- Hullbreaker
- Jak'sho the Protean
- Force of Nature
Classic
Are you ready for MORE new old champions?! Because we are! This time around we've got an eclectic crew who have no business forming a band together. Everyone please welcome Aatrox, Caitlyn, Irelia, Karma, and Quinn to the Fields of Justice.
As a note, the Act II Battle Pass will be arriving with Patch 26.21
Champions
NEW Aatrox
Aatrox was just a baby, 3 patches old, when we chose to snapshot him for League Classic. He only ever had four balance changes before his rework in 2017 and subsequent rework in 2018, and we're excited to see how he'll perform again. He's an attack-focused fighter, damaging himself to gain attack speed and revive when he would be killed
- Passive - Blood Well: Aatrox's basic abilities damage himself to fill his Blood Well, which gives him bonus attack speed. If he's killed, he empties his Blood Well to revive on the spot.
- Q - Dark Flight: Aatrox flies up and crashes down, damaging and knocking up enemies in the area.
- W - Blood Thirst / Blood Price: Toggle between Blood Thirst and Blood Price, each of which have bonus effects every three attacks. Blood Thirst heals Aatrox, increased when he's low on health. Blood Price deals bonus damage and self-damages.
- E - Blades of Torment: Aatrox fires out two projectiles that damage and slow all enemies they touch.
- R - Massacre: Aatrox damages all nearby enemy champions and gains bonus attack speed and attack range for several seconds.
NEW Caitlyn
Classic's version of Caitlyn was live from 2011-2015. Did you know when she first came out, some players were upset that she was too similar to Miss Fortune?
- Passive - Headshot: Every few attacks, Caitlyn fires a headshot, dealing bonus damage. Headshot charges up faster while attacking from brush.
- Q - Piltover Peacemaker: Catilyn fires a piercing shot that deals less damage to each subsequent target.
- W - Yordle Snap Trap: Caitlyn puts a trap on the ground that roots and damages the first enemy champion to walk over it. She can have up to 2 traps down at a time.
- E - 90 Caliber Net: Caitlyn fires out a massive net, knocking herself back in the process. The net damages and slows the first enemy it hits.
- R - Ace in the Hole: Caitlyn channels then fires a single bullet at an enemy champion, which deals tons of damage, but can be intercepted by other enemy champions.
NEW Irelia
Welcome back the 2010-2018 version of Irelia! The original Trinity Force poster child is here to even the odds no matter how bad they look. She's been Q-max, W-max, and E-max at various points in time, so see what build order works for you! She's a fast but deceptively durable fighter who loves to be the underdog.
- Passive - Ionian Fervor: Irelia gains bonus Tenacity based on how many visible enemy champions are nearby.
- Q - Bladesurge: Irelia dashes to an enemy, dealing damage and applying on-hit effects. If it kills the target, Bladesurge's full cooldown and some of its mana cost are refunded.
- W - Hiten Style: Passively, Irelia restores some health with every attack. While active, her attacks deal bonus true damage and restore even more health.
- E - Equilibrium Strike: Irelia damages and slows a nearby enemy. If they have higher %HP than her, she stuns them instead..
- R - Transcendent Blades: Irelia sequentially fires out four blades in a line, each damaging all enemies they hit and restoring some health to Irelia. This is definitely not just a wave clear tool.
NEW Karma
Karma came out just two patches after Caitlyn and was only live for just over two years before being reworked in early 2013. Karma is arguably League's first battlemage, rewarding her for getting in the thick of it and making her stronger the more health she's missing.
- Passive - Inner Flame: Karma gains bonus AP based on her missing health.
- Q - Heavenly Wave: Karma fires out blades in a fan, err, cone in front of her, damaging all enemies it hits. If empowered with Mantra, it also heals all allies (herself included), scaling with their missing health.
- W - Spirit Bond: Karma bonds with another target, giving allies (herself included) move speed, slowing enemies, and creating a tether between the two. Any champion caught in the clothesline is hasted or slowed as if they were the initial target. Enemies who get caught in the clothesline are damaged. If empowered with Mantra, all move speed effects are doubled.
- E - Soul Shield: Karma shields a target. If empowered with Mantra, it also damages all enemies around her target.
- R - Mantra: Mantra is available at level 1 and can hold up to two charges. She can cast it to empower her next basic ability.
NEW Quinn and Valor
Quinn and Valor have returned, having only existed in this form for just over two years, from 2013-2015. Quinn is a ranged and evasive auto-attacker, while her ultimate calls in Valor to fight as a blistering-fast melee skirmisher instead.
- Passive - Harrier: Valor periodically marks nearby enemies, whom Quinn can attack to deal bonus damage.
- Q - Blinding Assault: Valor flies out to damage and blind enemies in an area.
- W - Heightened Senses: Passively gives Quinn bonus attack and move speed whenever she triggers Harrier. Activate to briefly reveal a large area around her.
- E - Vault: Quinn dashes to and then vaults off an enemy, damaging, knocking back, and slowing them. Valor then marks the target with Harrier.
- R - Tag Team: Quinn retreats from the battlefield, sending Valor in her place. Valor has substantial bonus move speed, permanently has an empowered version of Heightened Senses' attack speed buff, and casts modified versions of Blinding Assault and Vault. Re-casting (R) casts Skystrike, damaging all nearby enemies and returning Quinn to the battlefield.
Fiora
Fiora is still the game's most dominant top laner even after her last set of nerfs, so we're back for one more round. We don't want to take down her explosive ultimate any further, so we're just going for a generic damage nerf.
W - Riposte
- Bonus Attack Damage: 15 / 20 / 25 / 30 / 35 ⇒ 10 / 15 / 20 / 25 / 30
Graves
Graves came out swinging, being both wildly popular and arguably the game's strongest champion. We've got some feel-good changes to his animations, especially his critical strike one, and some less-feel-good nerfs as he desperately needs them. We're looking to preserve his bursty shotgunning and unique aspects as a tanky ADC, so that means we simply have to reduce his sustained damage.
Base Stats
- Basic Attack and Critical Attack Animations: Sped up
- Base Attack Damage: 54.1 ⇒ 50
- Attack Damage per Level: 3.1 ⇒ 2.5
- Attack Speed per Level: 2.9% ⇒ 2.5%
R - Collateral Damage
- Cone Damage: 140 / 250 / 360 + 120% bonus AD ⇒ 140 / 230 / 320 + 100% bonus AD
- Projectile Damage: Unchanged
Fizz
Fizz came out right behind Graves as a super strong performer, but mostly as an AP assassin in mid lane. We want to preserve both his assassin and fighter playstyles, so we're skewing our nerfs toward his higher-AP builds. We're pulling in lighter versions of a couple of nerfs from 2013 and 2015, aimed at bringing his guaranteed burst down to size, since he has so much reliable damage already with Deathfire Grasp and 75% AP ratio Lich Bane.
Q - Urchin Strike
- Ability Power Ratio: 60% ⇒ 40%
W - Seastone Trident
- Active Ability Power Ratio: 35% ⇒ 20%
Kennen
Kennen hasn't quite reached the same heights as his other ninja compatriots and we're confident he isn't performing as well as he should. AD Kennen needs substantially more help than his other builds, so we're skewing his buffs in ways to help those players out most of all
W - Electrical Surge
- Passive Damage: 40 / 50 / 60 / 70 / 80% total AD ⇒ 25 / 40 / 55 / 70 / 85 + 100% bonus AD
Nautilus
Unlike his other water-themed friends, Nautilus didn't come out swinging. Sometimes that anchor just weighs him down… Ultimately, he's weak in all three of his main roles (Support, Jungle, Top) and we'd like to help those latter two most of all. So we're fixing one major bug while pulling in buffs and reverting nerfs from early in his lifetime, giving him more reason to soak up experience and wade into the thick of the fight.
Passive - Staggering Blow
- Bug Fix: Fixed a bug where the empowered attack was critting for too much damage.
W - Titan's Wrath
- Bug Fix: Fixed a bug where the shield wasn't factoring in armor or magic resistance.
- Damage over Time: 40 / 55 / 70 / 85 / 100 + 40% AP ⇒ 40 / 65 / 90 / 115 / 140 + 40% AP
- Shield Bonus Health Ratio: 10% ⇒ 15%
- Shield Duration: 9.75 ⇒ 10
Items
Several of our tank items are underperforming. It turns out, they've got too little health regen, so they're being increased. And we have a shop display bugfix for Banshee's Veil so you can find it when searching for health items.
Spirit Visage
- Health per 5: 4 ⇒ 20
Force of Nature
- Health per 5: 20 ⇒ 40
Warmog's Armor
- Health per 5: 10 ⇒ 30
Banshee's Veil
- Stat Filter Filters: Ability Power ⇒ Health
Bugfixes
- Fixed a bug where an incorrect translation was displayed in Fizz's (E) ability description in a Classic match.
- Fixed a bug where Shyvana's Burnout (W) could be cast while it was still active.
- Fixed a bug where Miss Fortune's Splash Art used the Classic one for the Base.
- Fixed a bug where Shyvana’s Dragon’s Descent (R) did not cancel channels.
- Fixed a bug where Kayle's Reckoning (Q) applied on-hit effects.
- Fixed a bug where Graves' Classic splash art was not displayed in the Collection tab, Loading Screen, Honor Screen, Progression Screen, or End of Game Scoreboard.
- Fixed a bug where Champions Overview Role Icons did not match the listed Champions' Roles in the Classic Collection Menu.
- Fixed a bug where Teemo did not regain the movement speed bonus from Move Quick (W) after death.
- Fixed a bug where Graves' overview page did not display text under "Classic Changes."
- Fixed a bug where Nautilus' title "The Titan of the Depths" was not displayed under the champion's name.
- Fixed a bug where Sion could lifesteal when attacking enemy Inhibitors.
- Fixed a bug where Pantheon's Aegis Protection (P) text description contained an unlocalized string of text in the Classic Collection.
- Fixed a bug where Quicksilver Sash, Mercurial Scimitar, or Gangplank's Remove Scurvy (W) could grant temporary vision while affected by Graves' Smoke Screen (W) Near Sighted Debuff.
- Fixed a bug where owned Rune Pages could overflow the available content area and clip the Rune Editor or Statistics panel.
- Fixed a bug where Classic Summoner's Spells played incorrect sound effects when cast.
- Fixed grammatical and text formatting errors in Fiora's Classic Changes Overview and Abilities Preview tabs.
ARAM: Mayhem
Hello Mayhemers!
This patch, we're giving some champions and Augments that need a little love some extra attention. For champions, we're introducing champion-specific buffs that strengthen their core play patterns while also making them more accessible and satisfying to play in Mayhem. For Augments, we're continuing to focus on usability improvements.
For example, Missile Split will now split when the missile reaches its end or is recast, rather than on the first target hit. We also lowered the cooldown on Triggered Inferno to show the real Samira fantasy. Let us know how these changes feel, and thank you for playing.
See you on the Bridge!
Champions
Bard
- Meep Ability Power Ratio: 50% ⇒ 67%
- Meep Recharge: 8s ⇒ 5s
- Meep Auto Damage per Chime Breakpoint: 6 per 3 chimes ⇒ 10 per 3 chimes
Garen
- Passive Regen: 1.5%–1.01% ⇒ 2%–12%
- W Cooldown: 22–12 ⇒ 18–12
- W Shield Strength: 18% Bonus Health ⇒ 20% Bonus Health
- W Passive Stacks: 0.4 per minion kill ⇒ 0.75 per minion kill
K'Sante
- W Cooldown: 14–10 ⇒ 10
- W Damage Reduction: 30% ⇒ 45%
- E Shield Strength: 13.5% bonus health ⇒ 15% bonus health
Lee Sin
- Passive Attack Speed: 40% bonus Attack Speed ⇒ 50% bonus Attack Speed
- Passive Energy Restore: 20 / 30 / 40 ⇒ 30 / 40 / 50
- W Shield: 60–240 ⇒ 80–320
- Q2 Damage: 60–180 ⇒ 80–240
Swain
- Damage Taken: 105% ⇒ 100%
- Healing: 95% ⇒ 100%
- Soul Fragments Restore: 6% flat ⇒ 3%–6% scaling with level
Thresh
- Passive Soul Drop: 2 ⇒ 3
- W Cooldown: 21 / 20 / 19 / 18 / 17s ⇒ 19 / 18 / 17 / 16 / 15s
Augments
Juiced
- REMOVED Mana Drain: Removed
- Damage-to-Mana Ratio: 4.5% ⇒ 7%
- NEW Ranged Mod: 80% of the 7%
Leg Day
- Slow Resist: 40% ⇒ 50%
Missile Split
- Split Trigger: On first unit hit ⇒ On end or recast
Shark Tempest
- Slow: 30% for 3s ⇒ 40% for 3s
- Base Area of Effect Damage: 50–100 ⇒ 100–200
- Attached Damage over 3s: 75–225 + 0.6 bonus AD + 0.36 AP ⇒ 90–270 + 0.75 bonus AD + 0.45 AP
Squishy Slappy Grab
- Cooldown: 35s ⇒ 30s
- Damage: 30–100 + 10% bonus Health ⇒ 50–150 + 15% bonus Health
- Shield per Target: 35–150 + 50% bonus Armor + 50% bonus Magic Resistance ⇒ 50–200 + 50% bonus Armor + 50% bonus Magic Resistance
Tooth Fairy
- NEW Damage Check: Pre-mitigation instead of post-mitigation
Triggered Inferno
- Cooldown: 15s ⇒ 5s
Bugfixes
- Fixed a bug where Infernal Soul and Jeweled Gauntlet tracked damage dealt to minions.
- Fixed a bug where King Me persisted in the slot after completing the quest.
- Fixed a bug where King Me transmute to Overloaded causes Overloaded to be non-functional.
- Fixed a bug where Shark Bait displayed an empty buff bar.
- Fixed a bug where Aurora (Q) does not gain ability cooldown from the Skilled Sniper Augment.
- Fixed a bug where Shen's Echo Cast Shadow Dash (E) fails to Dash when Shen flashed or queued another spell.
- Fixed a bug where a move command can change Echo Cast's Clone direction.
- Fixed a bug where Lucian's (W) missile fails to split with Spell Split augment when casting (E) during the spell cast.
- Fixed a bug where Spell Split missiles do not split when casting a Summoner Spell during the ability's cast time.
- Fixed a bug where champions are unable to queue other spells when casting an Ability enhanced by the Spell Split Augment.
- Fixed a bug where Prom Queen's cooldown icon disappears upon death.
- Fixed a bug where Urgot (W) missile would destroy Rite of Ascension's Soul.
- Fixed a bug where Minion Mancer's damage amplification did not work on Shaco (R) Explosion and Ivern R's knockup.
- Fixed a bug where Ultra Hydra's quest and card icon did not match up.
ARAM
Champions
Bel'Veth
- Damage Dealt: 105% ⇒ 100%
- Damage Taken: 95% ⇒ 100%
- Tenacity: 20% ⇒ 0%
Locke
- Damage Dealt: 105% ⇒ 115%
Ranked 5s
In case you missed it, we've extended the queue windows for Ranked 5s from the previous 4pm-2am to 4pm-4am server time. We noticed
Bugfixes & QoL Changes
- Fixed a bug where Orianna's (R) VFX and actual hitbox become misplaced if she casts (R) before the ball reaches a fast-moving ally like Nocturne.
- Fixed a bug where a Sylas-stolen Depth Charge (R) from Nautilus could fizzle after Sylas lost vision of the target.
- Fixed a bug where Xin Zhao's Three Talon Strike (Q) went completely on cooldown if the first attack was dodged by spells like Shen's Shadow Dash (E) or Jax's Counterstrike (E).
- Fixed a bug where Shyvana's Dragon's Descent (R) ability fails to cancel enemy teleports.
- Fixed a bug where Kayle's Reckoning (Q) applies the on-hit Spellblade effect from Sheen, Lich Bane, Trinity Force, and Iceborne Gauntlet.
- Fixed a bug where large melee champions could auto large enemy champions and not be in immolate radius.
- Fixed a bug where Rune page tabs overflow and clip the editor when owning more than 20 pages.
- Fixed a bug where Sivir's Spell Shield (E) does not block Leona's Zenith Blade (E).
- Fixed a bug where the tab buttons in the champion overview window are misaligned and unusable.
- Fixed a bug where multiple Classic Spells icons fail to fill their entire square area.
- Fixed a bug where Malphite's Flash summoner spell is disabled after using Unstoppable Force (R).
- Fixed a bug where purchasing Royal Guard Fiora skin does not grant the Royal Guard Classic Chroma.
- Fixed a bug where images from the Classic Mode Homepage loaded when logging into a non-Classic Mode tab.
- Fixed a bug where the sorting effect is the same for the "Release Date ?" and "Release Date ?" selection buttons in the Collection - Portrait tab in Jade mode.
- Fixed a bug where the Recommended Sort Option is missing in Classic Store - Runes.
- Fixed a bug where the Release Date Sort Option fails to sort Runes in a certain order in Classic Store - Runes.
- Fixed a bug where rapidly pressing Recall gains Guinsoo's Rageblade stacks.
- Fixed a bug where the Imperial Classic Chroma is missing its name in Champion Select's chroma selection for Xin Zhao.
- Fixed a bug where Runaan's Hurricane Volley (P) triggers Minions' Call for Help.
- Fixed a bug where Sivir's Spell Shield does not block damage from Miss Fortune's Q.
- Fixed a bug where Sona's (E) ability description incorrectly states that its effect applies only to champions.
- Fixed a bug where multiple Classic Items icons fail to fill their entire square area.
Upcoming Skins & Chromas
The following skins will be released in this patch:
Prestige HEARTSTEEL Live My Life Sett

HEARTSTEEL Live My Life Ezreal

HEARTSTEEL Live My Life Kayn

HEARTSTEEL Live My Life Aphelios

HEARTSTEEL Live My Life Yone

HEARTSTEEL Live My Life K'Sante

Prestige Classic Baron Kog'Maw
The following chromas will be released this patch:

SKT T1 Jax (Elite)

SKT T1 Lee Sin (Elite)

SKT T1 Vayne (Elite)

SKT T1 Zyra (Elite)

SKT T1 Zed (Elite)

Prestige Classic Baron Kog'Maw (Vivid)

Prestige HEARTSTEEL Live My Life Sett (Vivid)

HEARTSTEEL Live My Life Ezreal (Ruby, Sapphire, Catseye, Tanzanite, Rose Quartz, Obsidian, Pearl, Peridot)





















