Q – THUNDERING SMASH MOVEMENT SPEED10/15/20/25/30%⇒15/20/25/30/35% (still doubled when moving towards enemy champions)
E – SKY SPLITTER DAMAGE60/90/120/150/180 (+0.07/0.085/0.1/0.115/0.13 of the target's maximum health)⇒80/110/140/170/200 (+0.11/0.12/0.13/0.14/0.15 of the target's maximum health)
E – SKY SPLITTER MONSTER DAMAGE CAP100/200/300/400/500⇒150/250/350/450/550
5/27/2020 Lux Bugfix
Lux
E – LUCENT SINGULARITY SLOW RADIUS BUGFIXFixed a bug where Lux's slow radius was larger than its damage radius
PATCH HIGHLIGHTS
Astronaut Poppy, Astronaut Gnar, and Astronaut Bard will be available on May 28, 2020.
Passive Effigy posing time increased. Abilities cast when posing as Effigy now Terrify enemies. W minion damage increased.
Adding what feels like a natural mechanic to Fiddlestick's Q passive to enforce his identity as the scariest scarecrow, while adding some general spookiness to boot. We're also throwing a bone to mid and top Fiddle players by increasing his waveclear since it's a bit hard to function as a laner with his current toolset.
PASSIVE – A HARMLESS SCARECROW
TIME BEFORE EFFIGY POSING1 second⇒2 seconds
Q – TERRIFY
NEWBRAAIIINSFiddlesticks' abilities now Terrify enemies if cast while he is posing as an effigy.
Giving Gangplank a bump in his AS so that he can play around faster barrel combos and potentially shoot for a Zeal item instead of other AD items—meaning more crits, more explosions, and more scraps while in melee range. Notably, this will also sharpen his Trinity Force spike.
BASE STATS
ATTACK SPEED RATIO0.658⇒0.69
E – POWDER KEG
BUGFIXGangplank's barrels no longer stack bonus Sheen damage when chained
Graves has smoked out his enemies in higher levels of play, so we're quickdrawing back some of his Lethality-based power by curtailing his AD ratio which will also affect his ability to heavily snowball in gold. This shouldn't affect his other builds as much, since they're less reliant on the additional damage, so we're hoping this encourages players to try those out too for shooting off the legs of his enemies.
Q – END OF THE LINE
FIRST SHOT DAMAGE RATIO1.0 bonus attack damage⇒0.8 bonus attack damage
Q base damage increased; minion damage reduction increased.
Despite us making him more menacing in 10.6, Hecarim is still underwhelming at almost all levels of play. Giving him some extra clear power in the jungle and output for extended combat, while making sure not to creep his minion clearing power too much.
Although we believe Battle Janna is her best approach to the lane, her harass is weathering her enemies a little too well. Trimming down this ferocious tempest's poke a tad.
Q bonus AD ratio increased. R range increased later.
As a non-Zeal marksman who is already relatively weaker than other marksman champions, we felt Kai'Sa warranted some special attention this patch outside of the aforementioned marksman changes.
Our ray of sunshine has been struggling in both of her lanes in varying levels of games (all levels of play as a support and in high-elo as a mid-laner). With a longer slow, she'll hopefully feel more reliably powerful when casting out her combo and bring more utility to her team.
E – LUCENT SINGULARITY
DETONATION SLOWAdditional 0.25 seconds after damaged by E2⇒Additional 1 second after damaged by E2
Syndra is one of the strongest performing mid laners at the moment, and she's usually seen as a relatively safe pick. We're reducing access to her stun so that enemies can take advantage of her window of vulnerability while it's down.
Talon continues to be one of the most powerful mid laners in high-elo, often with an early Q max. We're carving out some of his sustain so he can't stall out the early lane to reach his item spikes as trivially.
Q – NOXIAN DIPLOMACY
COST30 mana⇒40 mana
HEAL ON KILL20-71 (levels 1-18)⇒10-70 (levels 1-18)
MARKSMAN CHAMPIONS
The marksman class has major durability problems, especially in the early laning phase where their power feels heavily reliant on their supports. This has been causing issues in gameplay satisfaction since a marksman's strength relies on the length of time they're alive. By increasing their mobility (via items) and base health, we feel that ADCs won't be punished so aggressively when they fail and will still have a chance to bounce back and unlock their power in fights.
That being said, we've heard your concerns about the bot lane marksman champions that can also solo lane like Lucian and Vayne. We're giving them a separate set of changes which you can find more details on below.
We've also omitted Corki, Kindred, Quinn, Senna, and Graves due to having their primary playrate in other lanes, with the understanding that Senna may be considered for similar changes in the coming patches.
General Changes
Each champion listed below gets a similar base stats boost in their health and health growth.
Aphelios
BASE HEALTH500⇒530
BASE HEALTH GROWTH86⇒88
Ashe
BASE HEALTH539⇒570
BASE HEALTH GROWTH85⇒87
Caitlyn
BASE HEALTH481⇒510
BASE HEALTH GROWTH91⇒93
Draven
BASE HEALTH574⇒605
BASE HEALTH GROWTH88⇒90
Ezreal
BASE HEALTH500⇒530
BASE HEALTH GROWTH86⇒88
Jhin
BASE HEALTH556⇒585
BASE HEALTH GROWTH91⇒93
Jinx
BASE HEALTH581⇒610
BASE HEALTH GROWTH84⇒86
Kai'Sa
BASE HEALTH571⇒600
BASE HEALTH GROWTH86⇒88
Kog'Maw
BASE HEALTH534⇒565
BASE HEALTH GROWTH88⇒90
Miss Fortune
BASE HEALTH541⇒570
BASE HEALTH GROWTH91⇒93
Sivir
BASE HEALTH532⇒562
BASE HEALTH GROWTH88⇒90
Twitch
BASE HEALTH582⇒612
BASE HEALTH GROWTH84⇒86
Varus
BASE HEALTH500⇒530
BASE HEALTH GROWTH89⇒91
Xayah
BASE HEALTH561⇒590
BASE HEALTH GROWTH86⇒88
Solo-Laner Changes
Lucian
PASSIVE – LIGHTSLINGER SECOND SHOT CRITICAL STRIKE75%⇒100%
PASSIVE – LIGHTSLINGER BUGFIXFixed a bug where Lightslinger basic attacks would not fire if the target became out of range
Kalista
W – SENTINEL SOUL-MARKED BONUS MAGIC DAMAGE10/12/14/16/18% target's max health⇒14/15/16/17/18% target's max health
W – SENTINEL COST20 mana⇒No mana
Vayne
Q – TUMBLE BASIC ATTACK BONUS DAMAGE50/55/60/65/70% of total attack damage⇒60/65/70/75/80% of total attack damage
Tristana
BASE ATTACK SPEED RATIO0.656⇒0.679
Items
Zeal
MOVEMENT SPEED5%⇒7%
Phantom Dancer
MOVEMENT SPEED5%⇒7%
Rapid Firecannon
MOVEMENT SPEED5%⇒7%
Statikk Shiv
MOVEMENT SPEED5%⇒7%
Runaan's Hurricane
MOVEMENT SPEED7%⇒9%
CHAMPION VFX UPDATES
CASSIOPEIA
Q – NOXIOUS BLASTUpdated the smoke particles on her base skin to more accurately stay within the actual range of the ability
E – TWIN FANGEnemy champions that are Poisoned will have a fang icon over their head to indicate that they will receive bonus damage from it
R – PETRIFYING GAZEUpdated on all skins with a decal at the edge of her hitbox, more clearly showing the area affected
ARAM BALANCE CHANGES
10.11 Buffs
JARVAN IVFixed a bug where his -5% damage taken buff was not applying
YUUMI-20% damage dealt, -30% healing, & 25% increased E cooldown⇒-20% damage dealt, -30% healing, & 100% increased E cooldown
ZAC-5% damage taken⇒Normal
RAINBOW FLUFTS
BUGFIXES
Jhin's Passive – Whisper fourth shot can no longer be cancelled versus minions and monsters
Jhin will no longer auto-target enemies and monsters with his fourth shot when idle
Players demoting out of Master will now always land in Diamond I with 75 LP
Fixed a bug where newly acquired Clash Banners frames were not showing up in-game or in the Profile tab
Sylas now properly gains bonus attack speed from Passive – Petricite Burst when holding Jax's Grandmaster's Might via R – Hijack
Fixed a bug where Sylas would not deal damage to all enemies with a stolen Karthus ultimate (R – Requiem)
Singed is no longer able to use E – Fling while Suppressed from Warwick's R – Infinite Duress
Malzahar's E – Malefic Visions's debuff now properly spreads onto the closest target even after killing zombie Sion during the ability's effect
Aatrox will properly heal from Passive – Deathbringer Stance or E – Umbral Dash when attacking an enemy Malphite with Passive – Granite Shield
Gragas is no longer able to stun enemies that are reasonably apart from each other by casting E – Body Slam through a wall on one target and then Flashing onto the other
Lissandra's Frozen Thralls will no longer count as allies and take a portion of her Turret Plating gold if they are nearby
When a player is executed by a neutral damage source (minions, monsters, turrets, etc.), they will no longer get the early game death Homeguards