W – BLADE'S REACH BUGFIXKayn is no longer able to globally cast W – Blade's Reach to all enemies on the map
PATCH HIGHLIGHTS
High Noon Senna, High Noon Irelia, and Hextech Nocturne will be available on June 18, 2020
CHAMPIONS
AKALI
Q damage increased.
Akali's full of cold steel and competitive potential, but we aren't really seeing her in pro play yet. Since she's normally limited by pro, we're giving her some baseline effectiveness by boosting her bread-and-butter damage ability.
Q – FIVE POINT STRIKE
DAMAGE25/50/75/100/125 (+0.65 total attack damage) (+0.6 ability power)⇒30/55/80/105/130 (+0.65 total attack damage) (+0.65 ability power)
BRAND
Increased mana restore on Ablazed enemy takedowns.
Bringing up Brand's mana restore in the hopes that it'll punch up his mid lane status without pushing his power as a support over the line. We're pushing this mid-favored lever way harder than ever before to see if it's effective in making him viable there.
PASSIVE – BLAZE
ABLAZED KILL MANA RESTORE6-18 (levels 1-18)⇒20-40 (levels 1-18)
CASSIOPEIA
Base health and armor decreased; magic resist increased.
This serpent has been embracing both top and bot with open arms, and we're primarily aiming for these changes to scale back her prowess in those lanes. With that being said, we're softening the nerf to mid lane Cass by subtly bumping up her magic resist defenses.
BASE STATS
HEALTH575⇒560
ARMOR20⇒18
MAGIC RESIST30⇒34
FIDDLESTICKS
W minion damage reduction increased.
Fiddlesticks reaped more benefits than we'd intended with our last set of buffs, so we're trimming down his power around minion waves while taking care not to scare him off top lane.
W – BOUNTIFUL HARVEST
MINION DAMAGE REDUCTION40%⇒50%
SENNA
Bugfix on attack windup time. Passive mist wraith drop chance increased.
ADC Senna's been in a weak spot since her last set of changes in 10.6, so we're giving her more chances to redeem more benefits from farming. We've also fixed a bug that caused her to have longer auto windups while critting, which should significantly improve her crit itemization.
GENERAL
BUGFIXFixed a bug where Senna's crit attacks weren't reducing her attack's windup time correctly
PASSIVE – ABSOLUTION
MIST WRAITH DROP CHANCE1.67% on minions Senna kills⇒8.33% on minions Senna kills
TRUNDLE
Base health, mana, and mana regen rounded. W bonus movement speed decreased.
Though we took some power out of his Subjugation, Trundle is still the top troll in competitive play. We're aiming at reducing his safe escapes from sticky situations by toning down his early mobility. Also rounding some base stats out because those decimals are as ugly as he is.
BASE STATS
HEALTH616.28⇒616
MANA281.6⇒281
MANA REGEN7.508⇒7.5
W – FROZEN DOMAIN
BONUS MOVEMENT SPEED30/35/40/45/50%⇒20/28/36/44/52%
VARUS
Base attack damage growth decreased. Q damage ratio decreased.
Varus' Lethality build is overtaking his other options, especially in pro play— and he's just generally blighting his competition overall. This build makes him an early game powerhouse and we don't want to take that away from him, so we're tuning down his scaling so that he pays a fairer cost later in the game.
Q discharge damage ratio increased; shield ratio increased.
Empowering Viktor's mid-range dueling so that he doesn't have to solely rely on his E to be effective.
Q – SIPHON POWER
DISCHARGE DAMAGE RATIO0.55 ability power⇒0.6 ability power
SHIELD RATIO0.15 ability power (0.24 ability power when empowered),⇒0.2 ability power (0.32 ability power when empowered)
VOLIBEAR
Gameplay clarity improvements. Base mana growth and health growth increased. Q bugfixes and QoL changes. W bugfixes. R turrent disable duration, epicenter damage radius increased, and base damage increased; bugfixes.
Since release, Voli has been underperforming in his top lane, especially in higher levels of play and even with the mid-patch updates from earlier this week. Which is fine in theory since his top lane is secondary to his primary role (jungle), but the difference is just a little too wide at the moment.
So these additional changes focus on improving the fluidity of his ability casts and gameplay satisfaction, while also giving him some general baseline strength. Now, hitting abilities and outplaying your opponents should result in some tangible success (takedowns, successfully escaping, etc.)
GENERAL
IMPACT CRATERSVolibear's E – Sky Splitter and R – Stormbringer impact craters now disperse faster
VISUAL GAMEPLAY CLARITYImproved the visual clarity of several of Volibear's spells, including W – Frenzied Maul, E – Sky Splitter, and R – Stormbringer.
BEARS LOVE TO SINGFixed a bug that caused Volibear to hum way, way too often
ETERNALSVolibear's Eternals are now live
BASE STATS
MANA GROWTH40⇒50
HEALTH GROWTH85⇒90
Q – THUNDERING SMASH
BEAR WITH ITThundering Smash's empowered attack can no longer be interrupted by crowd control once it's been initiated
ATTACK SPEED SCALINGThundering Smash's empowered attack now scales its timing with attack speed
RESET BUGFIXVolibear's Thundering Smash reset will no longer fail if quickly recasts after being interrupted
W – FRENZIED MAUL
ANIMATION CANCEL BUGFIXVolibear will now automatically attack his target after canceling his Frenzied Maul and E – Sky Splitter animations
ATTACK BUGFIXVolibear will now continue to attack his target even after casting Frenzied Maul on them
MARK VFXMade larger and better anchored to the target's health bar
Base health decreased. Passive shield increased. W cooldown increased.
Yasuo has been outshining in bot while remaining rather lackluster in solo lanes, so we're bringing up the cooldown on a spell that is the most effective there while giving him a little padding on his shield, since it's easier for bot lane enemies to poke it down. We're hoping these careful adjustments will reduce his power bot while impacting him less when he's solo.
PASSIVEGain 15% bonus movement speed toward movement-impaired allies or enemies you've impaired⇒Gain 7.5% bonus movement speed when moving toward a movement-impaired enemy champion. Increased to 15% if you were the one who impaired their movement (There is no longer a maximum range of 1000 for champions that you have CCd)
GUARDIAN
Guardian is a powerful keystone that's been largely unpicked and ignored, despite outperforming other keystones like Aery and Aftershock on individual champions. We're zhuzzing it up by giving players more agency over when it triggers and sharpening its intended defensive output by replacing the movement speed buff with extra strength in the shield. Altogether, we're aiming for this keystone to still have a similar power level despite these changes, but finessed in a way that is less frustrating and more reliable to play around with. Maybe it's time to let your guard down with this one!
TETHER RANGE175⇒350
TRIGGER CONDITIONAny damage⇒90-250 postmitigation damage in the last 2.5 seconds or lethal damage
SHIELD AMOUNT70-150⇒80-200
REMOVEDMOVEMENT SPEED20%⇒No longer gives movement speed
PREDATOR
While delivering on an excellent fantasy, Predator often loses sights on its prey by having a difficult cast paradigm and unintuitive optimizations. We're attempting to broaden it from its niche role on a few junglers to making it more of a standard initiation option.
I'M GOIN, I'M GOINActive is no longer disabled for the first 150 seconds of the game.
NEWRUN, RUN AS FAST AS YOU CANUpon completion, Predator now grants 45% bonus movement speed while moving towards enemy champions at a range of 3000, including enemy champions out of vision
REMOVEDCHANNEL INTERRUPTIONActive is no longer interrupted if you cast an ability or enter combat (still has a 1.5 second ramp up time for damage effect and full movement speed)
NEWCHARLIE, THAT HURTSPredator now only deals damage and ends the hunt against enemy champions.
DURATION15 seconds⇒ 10 seconds
TASTE OF BLOOD
QoL cooldown indicator change.
INDICATORTaste of Blood's Icon above the player's HUD now appears while it's on cooldown
UPDATED UNFLINCHING
PASSIVEGain 10% slow resist and 10% Tenacity for each of your summoner spells on cooldown, stacking up to 20%. Gain 15% slow resist and 15% Tenacity for 10 seconds whenever you cast a summoner spell⇒Gain 10% slow resist and 10% Tenacity. Gain up to 20% more slow resist and Tenacity based on missing health
SUMMONER SPELLS
GHOST
Ghost has been a non-viable summoner for many champions for a long time now. Adding some power that emphasizes its strengths relative to other summoner spells with a sustained mobility effect for those using it aggressively.
NEWGHOSTING THE BUILD-UPGhost's movement speed now activates instantly
NEWTAKEDOWN MS EXTENSIONGhost's increased movement speed duration now extends by 4-7 seconds (levels 1-18) when you get a takedown
MOVEMENT SPEED28-45% (levels 1-18) ⇒20-40% (levels 1-18)
COOLDOWN180 seconds ⇒210 seconds
ELEMENTAL TERRAIN
Pushing the terrain a bit further in their gameplay scope.
Infernal Terrain
Added Blast Cones near each tri-bush near Gromp
Added Blast Cones by the Wolf Camp
Added Blast Cones in front of each base's gates
Added Blast Cones in the alcoves
Cloud Terrain
Added Scryer's Blooms in front of each base's gates
Added Scryer's Blooms in front of each tri-brush in the river
Cloud Terrain's Speed Zones now grant 35% movement speed if you are out of combat vs. champions (increased from 20% always)
BUG FIXES
Clash Team names, tags, and logos will now appear on the loading screen and in-game scoreboard during Clash tournaments
Fixed a bug where loading screen borders weren't accurate when queues were re-enabled
Fixed a bug where Kled would lose movement speed faster than intended when he lost vision of enemies
Hecarim's Q – Rampage tooltip in the Collection tab has been updated to accurately reflect its latest state
Swain's R – Demonic Ascension/Demonflare tooltip in the Collection tab has been updated to accurately reflect its latest state
Cloud Soul's tooltip now accurately reflects its latest state
Rengar's Passive – Unseen Predator's name and description are no longer missing in Death Recap
Rift Scuttler now properly plays her run animation and does not slide while Grounded
Bard's Passive – Traveler's Call's name and description are no longer missing in Death Recap
Mordekaiser no longer locks out his enemies' Unsealed Spellbook-granted Teleport (and any Summoner Spell that's switched out) for the remainder of the game when he stops their teleporting with R – Realm of Death
Fiddlesticks' Q – Terrify now properly activates and Fears monsters when he uses W – Bountiful Harvest on them
When Aurelion Sol casts Q – Starsurge via the mini-map, he will now properly cast the start on the target in the map instead of the terrain directly under the mini-map (most often the right bottom corner)
Qiyana's Brush-empowered Q – Elemental Wrath now properly leaves a Stealth trail when she casts it after reviving from something like Guardian Angel or Zilean's R – Time Warp
Kog'Maw's Q – Caustic Spittle in-game tooltip has been updated to correctly reflect its latest state
Braum's R – Glacial Fissure 's VFX is no longer misaligned when the ability is cast at 0 range
Sion's Q – Decimating Smash 's tooltip now properly indicates that his total attack damage modifier is increased when cast
Riven's Q – Broken Wings 's tooltip has been corrected to remove the attack speed gain
Evelynn's W – Allure now properly functions when cast on Baron Nashor at all ability's levels and from any range
Rengar's R – Thrill of the Hunt no longer reduces turrets' armor
Nidalee's Q – Javelin Toss now properly procs her Passive – Prowl when cast on Baron Nashor at any range
Ornn's Passive – Living Forge no longer fails when the ally receiving the upgraded item dies while the missile effect is mid-air