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Dungeonborne cover art

Dungeonborne

RPGSimulatorStrategyAdventureIndieCard & Board Game
What Changed Recently

Dungeonborne drops matchmaking in the 2024-09-28 Pre-Season patch and replaces it with player-chosen difficulty tiers, each with visible gear quality caps. Clouseau Castle and Sinner's End now run Casual, Classic, and Hard variants; Hard alternates daily and requires a group. The Mithril Dice system is gone, replaced by Equipment Insurance - if an insured player dies, the killer loots the insurance cost.

  • New: Leyline Altars spawn randomly in harder dungeons; collect Leyline Seals to claim high-value rewards at the altar.
  • New: Cursed Chests appear in specific difficulties and require clearing nearby monsters to open.
  • Rework: Loot shifted from regular monsters to elites and bosses across all difficulties.
  • New: In-game crafting lets players build items from Fragments.
  • Buff: Critical Strike Chance on Full Life affix increased by roughly 39%.
  • Fixed: Druid Treant health, Pyromancer/Cryomancer projectile visibility, and Dual Dagger lunge screen shake.

All Dungeonborne patches

The latest Dungeonborne update on record was posted . Each patch below opens its full notes, with a link to the official post.

DatePatch notes
Exciting New Elements & Improved Gameplay Mechanics
Class Adjustments, Weapon Tweaks, and Pre-Season Preparations
Steam Enhancements and Modifications
New Features and Improvements in Dungeonborne Update
Significant Changes and Enhancements
August Update: New Features and Bug Fixes
Gameplay Enhancements and Bug Fixes
July Update: New Features and Bug Fixes
Early Access Improvements and Bug Fixes
Early Access Improvements and Bug Fixes
Early Access Improvements and Bug Fixes
Gameplay Enhancements and Bug Fixes
Playtest Enhancements and Bug Fixes
Playtest Enhancements and Bug Fixes
Small Fixes and Improvements
Playtest Enhancements and Bug Fixes