Skip to main content
Dungeonborne · Sep 12, 2024
Dungeonborne cover
DungeonborneSep 12, 2024, 9:12 PM

Class Adjustments, Weapon Tweaks, and Pre-Season Preparations

Official Source

Official Post

Please be aware that server maintenance is scheduled from September 13, 2024 8 AM to 10:00 AM UTC.

Matchmaking queues will be closed starting at 7:20 AM, 40 minutes prior to maintenance. Ongoing matches will not be affected.
Dev Comment: We are hard at work on the pre-season patch, which will introduce significant changes to the game, starting with a complete rework of Classic Mode. The patch is set to release in a few weeks, and we'll be sharing a series of announcements to provide more details on the upcoming changes.

Thank you for your patience and understanding during this transitional period. Stay tuned!

Class Balance

Cryomancer

– Frostbite Curse reworked: Charge up to 2 stages. Stage 1: Shoots a frost arrow at the target, dealing active damage, applying a slow effect and "Frostbite Curse" on hit, Frostbite Curse deals passive damage to the target every second for a duration, healing the Cryomancer; Stage 2: Directly applies Frostbite Curse to the target, dealing additional active damage and applying a slow effect. After a short delay, spreads Frostbite Curse to other nearby targets. Frostbite Curse can only have 1 stack on the same target at a time

Druid

– Force of Nature: Increased attack range of Treants, reduced their base health, and slightly decreased the maximum cast distance
– Seed Pods passive: Increased the cast interval between two stored Force of Natures to 5 seconds (this does not affect the cast interval of Rejuvenation)

Base Resistance Changes

– Rogue (including Mithril Shadow) and Swordmaster: Increased base Elemental Resistance from 10% to 15%
– Druid: Reduced base Physical Resistance from 10% to 5%
– Fighter (including Mithril Zealot): Reduced base Elemental Resistance from 10% to 5%
– Pyromancer and Cryomancer: Reduced base Physical Resistance from 10% to 5%, increased base Elemental Resistance from 10% to 15%

Weapon Balance

Lightning Staff

– Increased the interval between each lightning strike in Storm Call by 10%, reduced damage by 10%, and significantly reduced the charge interruption effect it deals
– Increased the minimum cast interval between two consecutive Storm Call casts by 0.3s

Flaming Staff

– Increased overall damage by 12%

Gameplay Balance

– Dragon Scale: Damage reduction effect now only triggers upon taking active damage

Others

– Rogues will no longer hear their own footsteps in first-person view while stealthed
– Optimized the visual effects of Rupture

Bug Fixes

– Fixed an issue where the health of Treants summoned by Druids was abnormal in certain situations
– Fixed errors with the visual and sound effects of Frostbite Curse in certain situations
– Fixed an issue with the refresh mechanism of the Merchant's free Cloudy Life Essence
– Fixed several localization errors

Was this accurate?