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Dungeonborne

Class Adjustments, Weapon Tweaks, and Pre-Season Preparations

Patch
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Quick Take6 changes

September 2024 patch for Dungeonborne covers class skill reworks, weapon tuning, and a server maintenance window, with a preview of a major pre-season Classic Mode overhaul coming in the following weeks.

  • Updated: Cryomancer's Frostbite Curse reworked into a two-stage charged ability that heals the caster on each passive damage tick
  • Updated: Druid Force of Nature gets longer Treant attack range but reduced Treant health; Seed Pods cast interval extended to 5 seconds
  • Updated: Base resistances rebalanced across Rogue, Swordmaster, Druid, Fighter, Pyromancer, and Cryomancer
  • Nerf: Lightning Staff Storm Call damage down 10%, strike interval up 10%, charge interruption significantly reduced
  • Buff: Flaming Staff overall damage increased by 12%
  • Fixed: Druid Treant health anomalies, Frostbite Curse visual and sound effects, Merchant free Cloudy Life Essence refresh, and several localization errors

Please be aware that server maintenance is scheduled from September 13, 2024 8 AM to 10:00 AM UTC.

Matchmaking queues will be closed starting at 7:20 AM, 40 minutes prior to maintenance. Ongoing matches will not be affected.
Dev Comment: We are hard at work on the pre-season patch, which will introduce significant changes to the game, starting with a complete rework of Classic Mode. The patch is set to release in a few weeks, and we'll be sharing a series of announcements to provide more details on the upcoming changes.

Thank you for your patience and understanding during this transitional period. Stay tuned!

Class Balance

Cryomancer

– Frostbite Curse reworked: Charge up to 2 stages. Stage 1: Shoots a frost arrow at the target, dealing active damage, applying a slow effect and "Frostbite Curse" on hit, Frostbite Curse deals passive damage to the target every second for a duration, healing the Cryomancer; Stage 2: Directly applies Frostbite Curse to the target, dealing additional active damage and applying a slow effect. After a short delay, spreads Frostbite Curse to other nearby targets. Frostbite Curse can only have 1 stack on the same target at a time

Druid

– Force of Nature: Increased attack range of Treants, reduced their base health, and slightly decreased the maximum cast distance
– Seed Pods passive: Increased the cast interval between two stored Force of Natures to 5 seconds (this does not affect the cast interval of Rejuvenation)

Base Resistance Changes

– Rogue (including Mithril Shadow) and Swordmaster: Increased base Elemental Resistance from 10% to 15%
– Druid: Reduced base Physical Resistance from 10% to 5%
– Fighter (including Mithril Zealot): Reduced base Elemental Resistance from 10% to 5%
– Pyromancer and Cryomancer: Reduced base Physical Resistance from 10% to 5%, increased base Elemental Resistance from 10% to 15%

Weapon Balance

Lightning Staff

– Increased the interval between each lightning strike in Storm Call by 10%, reduced damage by 10%, and significantly reduced the charge interruption effect it deals
– Increased the minimum cast interval between two consecutive Storm Call casts by 0.3s

Flaming Staff

– Increased overall damage by 12%

Gameplay Balance

– Dragon Scale: Damage reduction effect now only triggers upon taking active damage

Others

– Rogues will no longer hear their own footsteps in first-person view while stealthed
– Optimized the visual effects of Rupture

Bug Fixes

– Fixed an issue where the health of Treants summoned by Druids was abnormal in certain situations
– Fixed errors with the visual and sound effects of Frostbite Curse in certain situations
– Fixed an issue with the refresh mechanism of the Merchant's free Cloudy Life Essence
– Fixed several localization errors

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