RWBY Battle Pass
Aaaalright! Weiss, Blake, Yang, and their fearless leader Ruby have begun their first mission! Banzai! We're so excited for this collaboration with our friends at Rooster Teeth, and can't wait for Team RWBY to hit the Battleground! Battle Pass Details- Decreased the total BP from 85,000 to 75,000 on the Premium Pass. The Prestige Pass still requires 85,000 BP to complete.
- Players will have an additional 2 weeks to complete this pass. It will run until Season 7 Launches
- This Battle pass has 4 new T3 skins and a Prestige Skin, as well as many more Enigma Chests and Loadout items.
- This battle Pass Costs 750 gems (or 1350 to unlock with bonus points)
- The new cosmetic items in each track in the order they are unlocked are:
- Not including chests, currency, or consumable rewards
Free Items
- RWBY Music Theme
- RWBY Jump Stamp
Premium Items
- Blake Belladonna Amaterasu Skin
- RWBY Loading Frame
- Yang Announcer Pack
- Ruby Avatar
- Blake Announcer Pack
- Weiss Schnee Freya Skin
- Yang Avatar
- BANZAII!! Global Emote
- Weiss Announcer Pack
- Blake Avatar
- Yang Xiao Long Terra Skin
- Ruby Announcer Pack
- RWBY Loading Screen
- Weiss Avatar
- ZWEI Ward Skin
- Ruby Rose Thanatos Skin
Prestige Items
- Classic Ruby Rose Thanatos Skin
- Huntsman Title
- Fixed an issue where multiple Co-Op mode's bots weren't working as intended when on easy difficulty
- A bug fix was made in the last update which caused all player-made walls to be destroyed by structures. This change has been reverted.
- Fixed an issue where player's cosmetic item loadouts would reset at unintended times
- Made it more clear when you receive a new message in your lobby chat to ensure ranked players don't miss vital communications
- Fixed an issue in match lobby where the old dropdown filtered could still be accessed
- Fixed an issue where certain players friends lists would not populate with any information or respond to any inputs
- Fixed an issue where other types of chat would appear in the clan chat channel
- Fixed an issue where some games would have no general chat lobby in the End of Match Lobby
- Fixed an issue where players could avoid tower damage even when inside the tower radius in some specific spots
- Fixed an issue where the Pyromancer would not attack players who stood in specific spots
- Duel players will now always gain or lose MMR, regardless of the match length
- Fixed description that stated players would be playing against bots in pvp matches
- Horus
- Fixed an issue where Horus Ultimate did magical damage
- Cabrakan
- Fixed an issue where He Bo could knock gods up on top of the walls Cabrakan's ultimate creates.
- Skadi
- Fixed an issue where Kaldr could fall through the floor of maps. Bad Dog.
- Jormungandr
- Fixed an issue where Jormangandr could get into a bad state if he died while firing his ultimate
- Kumbhakarna
- Gods with execute abilities (Ao Kuang, Thanatos, Achilles) will now execute Kumbhakarna ignoring his passive and immediately killing him.
- Kumbhakarna will not have his passive consumed or put on cooldown if he is executed in a way that prevents it from triggering.
- Gods with other abilities that prevent death (Kali, Chiron) will not be affected by this change and their interactions will remain the same as always.
- Currently Kumbhakarna can still be executed if he is already in his passive-triggered state. This is still being updated. Intended behavior is for Kumbha not to have any execute FX on him or be executable when he is already in his passive state.
- Persephone
- Fixed an issue where the flower form of her plants were not hitting in the intended cone area
- Persephone will behave in a similar way as Khumba. If she is executed she will not revive from her passive, and her seeds/cooldown for that passive will not be consumed.
- Currently Persephone is still displaying execute FX even though she cannot be executed. This is still being updated. Intended behavior is for Persephone not to have any execute FX on her or be executable when he is already in his passive state.
- Thanatos
- Fixed an issue where Thanatos was not properly executing Kumbhakarna and Persephone through their passive abilities
- Yemoja
- General
- Fixed an issue where buying Yemoja would show the wrong god icon in the notifications section
- Basic Attacks
- Fixed collision bugs so that ally deployables are no longer highlighted and enemy deployables can no longer be hit with the wider radius.
- Moonstrike
- Fixed an issue where the Moonstrike targeter would have incorrect visual FX
- Riptide
- This targeter now changes color when it is aimed in the location that would place the deployable in the opposite direction
- River's Rebuke
- Fixed an issue where players could be blocked by the ultimate walls but not be hit by the sweep.
- Increased wall pushback force on initial deploy.
- General
- Ymir
- Fixed an issue where the Bloody Butcher Skin had some inconsistent voice lines
- Fixed an issue where Ymir would gain CC immunity from his ultimate but not be able to escape Persephone Ultimate. He can now escape the vines if he moves out after firing his ultimate.
- The Egyptian Goddess of Magic will have a completely new model, card art, rig and animation set in this update
- Mastery, Recolor, and Shadow Skins have all be updated to the new model
- No ability FX or Voice acting has been changed on those skins
- Other Isis Skins have not been changed
- Classic Isis has been added as a new skin preserving the old base model. It will be available forever as Direct Purchase for 200 Gems or 9500 Favor
- The screen that shows players what items they have unlocked after quests or purchases has been redesigned
- This screen will now more clearly show what item players have obtained and how they unlocked it
- This will now better support unlocking many items at once
- Fixed Issues where names were being shown in places where they should be hidden
- Removed the "Hide Self" option
- Now if players wants to "Hide Self" they will need to use the "Hide All" option instead. This ensures players do not gain as much competitive advantage from hiding their name.
- This feature is being added in the lobby to help newer players find the right gods for their squad
- Additional text in lobby will now show up in the lobby to suggest things like
- Team has too much or not enough of a damage type (magical, physical)
- Team is missing a guardian
- etc
- The penalty for Deserting a Ranked Match is now more intense than deserting a normal casual match.
- The penalty for deserting a normal casual match has been slightly reduced.
- Deserting will still lock your ability to play any game mode, regardless of where you deserted from.
- A new split will be starting with this update, but there will be no MMR or Variance reset
- TP Will Reset
- Reward Progress will Reset and new rewards will be available
- God Leaderboards Will Reset
- No MMR Reset
- No Variance Reset
- Another Adventure Returns: Classic Domination!
- Added Conquest-style fountain speed buff at game start
- Cut paths through geometry to make it easier to rotate from point to point
- Increased Physical Power from 65 to 75.
- Increased Magical Power from 100 to 120.
- Cost increased from 2500 to 2600.
- For full details and explanation of these changes check out our Freya Dev Blog Post!
- Freya has been reverted to her February 2017 balance state.
- Mystic Warrior has been reverted to Brisingamen's Blessing.
- Freya's necklace grants her additional Magical Lifesteal.
- Magical Lifesteal : 15%
- Northern Lights has been reverted to Irradiate.
- Freya activates a Buff that makes her Basic Attacks do bonus Magical damage.
- Bonus Damage : 40/55/70/85/100 (+25% of your Magical Power).
- Duration : 5s
- Cost : 60/65/70/75/80
- Cooldown : 11s
- Aurora Blade has been reverted to Pulse.
- Freya activates a Buff that makes her Basic Attacks ranged, dealing bonus Magical damage and Slowing the target and all nearby enemies. The area effect and slow are lost when Irradiate is active.
- Bonus Damage : 20/30/40/50/60 (+15% of your Magical Power)
- Duration : 6s
- Cost : 60/65/70/75/80
- Cooldown : 11s
- At her ground target location, Freya Banishes her enemies into the air for a short time. The enemies can't be hit or take action while in the air.
- Banish Duration : 1.5s
- Cost : 70/65/60/55/50
- Cooldown : 19/18/17/16/15s
- Freya uses her Cloak of Feathers to fly above the battlefield where she fires down blasts of Magical damage up to 4 times while flying. Freya can't be hit when at full ascension and can cancel it anytime.
- Damage per Blast : 100/135/170/205/240 (+35% of your Magical Power)
- Duration : 3.6s
- Cost : 90/95/100/105/110
- Cooldown: 90s
- Decreased Benevolence Aura Movement Speed from 5/10/15/20/25% to 5/9/13/17/21%.
- Decreased Base Damage from 95/140/185/230/275 to 80/125/170/215/260.
- Increased healing from stolen heal from 40% to 50%.
- Increased Protection Shred from 6/8/10/12/14 to 5/9/12/15/18 from stack.
- Increased Base Damage from 70/115/160/205/250 to 75/125/175/225/275.
- Decreased cooldown from 18s to 16s.
- Fixed an issue where Rank 2 was costing too much mana.
- Dharmic Pillar now caches aim. It should now be placed where the player was targeting when cast.
- Increased cooldown from 10s to 12s.
- Decreased Base Shield Health from 70/110/150/190/230 to 50/95/140/185/230.
- Decreased Base Healing from 110/130/150/170/190 to 90/115/140/165/190.
- Decreased scaling per hit from 55% to 50%.
- Scaling reduced from 140% to 125%.
- This ability can now be fired over walls.
- Updated this abilities targeter to be more distinct from his Basic Attacks.
- Fixed an issue where the pull direction wouldn't match the Direction Sylvanus was facing.
- Decreased Damage from Landing Impact from 120/165/210/255/300 to 100/150/200/250/300.
- There was an issue where the Landing Impact was listed as dealing more damage than it was actually doing.
- Decreased Lightning Damage on the Initial Target from 20/30/40/50/60 to 15/25/35/45/55.
- Healing reduced from 30/55/80/105/130 to 20/45/70/95/120.

