LOKI REWORK
Loki fans and haters alike, the Loki Rework is finally here! This trickster will have a mixture of familiar elements with some entirely new surprises to bring to the battleground. We focused on preserving the stealth Assassin feel his kit evoked, but removed many of the frustrations surrounding him. Enemies should feel more in control when fighting against a Loki, having options to counter his incoming damage with a larger window to react. Loki mains should however find an array of new abilities to use when it comes to Jungling and teamfighting. All this is tied together with stronger lore ties and a doubling down on his dagger mastery. Prepare to face his tortured past and try your best to dodge his flurry of dagger strikes once this god hits the battleground! In the initial dev blog update we discussed our vision but also the need for us to continue to iterate through development and playtesting to find the right timings, balance, and tweaks that may be needed. To see where we started from and to give context on the changes below we encourage you to read the initial dev blog here : https://www.smitegame.com/news/developer-update-loki/ LOKI GENERAL- Increased Basic Attack damage on the initial hit from 80% to 100% damage.
- Behind You! now has additional interactions with Agonizing Visions and Flurry Strike.
- Loki will now fade into stealth quickly, rather than instantly.
- If Loki takes damage while stealthed, he will now be revealed for .33s.
- The audio for this ability has been adjusted.
- Friendly Loki Stealth is slightly quieter.
- Enemy Loki Stealth has an additional laughter component to help it stand out.
- Decoy has been removed and replaced with Agonizing Visions.
- Loki summons a vision of his tortured past at a target location for 4s. Enemies in range of the vision feel the poison themselves, taking damage and having their Damage Dealt reduced. This effect stacks up to 4 times. If an enemy gets 4 stacks they become Blinded, allowing Loki to benefit from Behind You! from any direction for 3s.
- Damage : 13/18/23/28/33 (+10% of your Physical Power)
- Damage Dealt: -5% for 2.5s
- Notes: This ability will still body block enemies.
- Aimed Strike has been removed and replaced with Flurry Strikes
- Loki unleashes a flurry of 5 dagger strikes quickly in front of him, damaging enemies. After this flurry he winds up for a final heavy strike that deals higher damage and slows enemies hit. This ability can benefit from Behind You!
- Flurry Damage: 15/25/35/45/55 (+15% of your Physical Power)
- Final Damage: 40/65/90/115/140 (+60% of your Physical Power)
- Slow: 30% for 3s
- Assassinate has undergone a heavy adjustment in its functionality.
- Upon activation, Loki teleports to his ground target location. If an enemy god is within the radius, Loki will slice that target doing damage and crippling them for 1s. After he teleports he will wind up a heavier strike, damaging all enemies in front of him and stunning them.
- Cripple Damage: 70/105/140/175/210 (+35% of your Physical Power)
- Heavy Damage: 100/145/190/235/280 (+90% of your Physical Power)
- Stun: 1s
- This ability has kept the teleport poof and warning sounds, in addition to new sounds to convey the buildup to the stun attack.
- October is LGBT History Month. To commemorate this we are adding a variety of LGBT flag avatars to the game. These will be given away via a free community event or available for direct purchase for 1 Favor or 1 Gem
- Transgender Flag
- Lesbian Flag
- Asexual Flag
- Bisexual Flag
- Non-Binary Flag
- Pansexual Flag
- Fixed an Issue where players were unable to open settings using the [Escape] key after leaving the Odyssey.
- Odyssey
- Fixed an issue where incorrect art was displayed
- Skin order bug (owned vs unowned)
- The new sorting showing skins by release date will once again show owned skins before unpurchased skins
- Conquest
- Fixed an issue where ability audio would not be heard from certain distances or positions. (no more silent Ra ults!)
- Fixed an issue where the Fire Giant intro meteor would not appear in certain situations
- Fixed an issue where players could pause the game more times than intended (fixed in an earlier hotfix, already live)
- Fixed an issue where new players were not receiving quest credit for Conquest matches below level 3.
- Joust
- Fixed an issue where Janus could not place portals on a certain area of walls
- Audio/Visual Clarity
- Fun-pocalypse Ullr has had ability audio adjusted to sound more like default Ullr
- Dragon's Light Sobek has had ability audio adjusted to sound more like default Sobek
- Howler Demon Hun Batz has had ability audio adjusted to sound more like default Hun Batz
- Chibi Ah Muzen Cab has had basic attack and ability audio adjusted to sound more like base Ah Muzen Cab
- Cutting Edge Ullr has had visual FX updates for clarity reasons
- Baba Yaga
- Fixed an issue where sometimes red ingredients had no effect on her potions damage
- Cabrakan
- Cabrakan will now only be able to cancel tremors by using the "cancel" input (right click on PC). This should prevent occurences of players accidentally cancelling the ability too soon
- King Arthur
- Fixed an issue where his self buff from his passive was using the wrong UI icon
- Khepri
- Fixed an issue where Abduct would continue to grab an opponent even if Khepri was affected by CC that interrupts this ability
- Tsukuyomi
- Fixed an issue where dying during the last show of his ultimate could put him in a state where he is unable to use any abilities
- Vamana
- Umbrellarang
- Fixed an issue where his attack speed slow wasn't working consistently with other attack speed slows
- Umbrellarang
- Tyrannical Plate Helm
- Updated description to be more clear on the items effects
- The Classic Joust Mode has been enabled for this update!
- It will only be available for play during The Trickster God update.
- Decreased Attack Speed from 30% to 25%
- Decreased Movement Speed while attacking and Strafing from 40% to 30% of your movement speed
- Decreased Attack Speed from 35% to 30%
- Decreased Cost from 2500 to 2400
- Passive
- Changed Damage dealt from 15+2 per level
- To 15 + 35% of your total PROTECTIONS from items magical + physical from items and abilities
- Increased Bonus Damage activation threshold from 50% to 60%
- Increased Physical Protections from 40 to 50
- Increased Protections Required per block stack from 100 to 120
- Decreased setup time from 0.275s to 0.15s
- Decreased leap time from 0.975s to 0.85s.
- His leap is now quicker and he starts leaping more quickly
- Decreased setup time from 0.2333s to 0.15s
- Decreased dash time from 0.65s to 0.58s.
- He travels the same distance in less time, and starts traveling quicker
- Now provides 10/15/20/25/30 HP5 to himself and allies affected by the aura
- Increase energy surge Heal from 40/60/80/100/120 to 60/80/100/120/140 per enemy god hit (revert)
- Increase Magical Power Scaling from 60% to 70%
- 69% to 80.5% when hitting both beams
- Increased Base Damage 75/135/195/255/315 to 85/145/205/265/325
- Increased Movement Speed Buff from 50% to 75%
- Increased Bonus Damage for Under 55 Range 10/15/15/20/25 and Over 55 Range 0/5/5/10/15 have both been increased to 10/15/20/25/30 damage. This ability now deals the same amount of damage at all ranges.
- Increased Physical Power scaling from 40% to 45%
- Increased the max range of the leap from 55 to 65 units
- Increased Physical Power Scaling from 50% to 70%
- Decreased Cooldown from 18s to 16s
- Decreased the Movement Penalty for Attacking, Backpedaling, and Strafing by 20% while this ability is active.
- Increased Hp5 from 10/15/20/25/30 to 25/30/35/40/45
- Decreased Protections Scaling from 35% to 25%
- Moved the backstab damage numbers 2D art up a few units to provide better visibility for Loki while attacking
- Decrease Anim time from 0.3s to 0.1s
- Increase Base Flurry Damage from 15/25/35/45/55 to 19/28/37/46/55 per hit
- This ability is now knock up immune
- Loki will be banned from ranked for the entire month after his release
- Gummy Worm Medusa
- Fixed an issue where some enemies were turning to regular stone not rainbow gummy candy
- Scylla Bug
- Fixed an issue where the Living Death skin was using the default Scylla model
- Bastet Bug
- Fixed an issue where her passive duration was not lasting the full duration
- Loki Bugs
- Fixed an issue where Loki could fire his ultimate multiple times if jump action was spammed while firing
- Fixed an issue where the Grim Mariachi skin was missing the proper blind color

