New Underwater Labs and Enhanced Gameplay Features
Official Post
Features
Added procedural underwater labs
Added submarines
Added Fishing
Added 8 new types of fish
Added Sharks
Added Spear Gun
Added side maintenance tunnels at underground train stations, where the work cart trains are now kept
Added 32 new prefabs for map makers
Improvements
Improved loot from small underwater crates
Reduced untie time from 8 to 6 seconds
Can now copy and paste phone numbers from the telephone dialling screen
Added a button to copy the current phone's number in the dialling UI
Wires will now snap to the socket position and not the surface behind the IO object
Can now left click a filled IO socket to limit the animation to just that socket
Can now press RMB while placing wires to remove the last placed point (hold RMB to clear the whole line)
Improved performance, memory usage and initial buffering behaviour when streaming internet audio
Show IO information in crafting panel
Boom boxes connected to the same URL should now play in sync with each other and only use a single web stream
Improved beat detection on dance floor, sound lights, and laser lights
Improved fishing village spawning (more of them on smaller maps, better coastline coverage)
Recycler right-click item transfer now rejects items that can't be recycled, doesn't move them to the input
Right-click moving items to recycler now stops once the input slots are full, doesn't start filling output slots
Made it easier to jump onto the underground rail platforms while standing on the train tracks
Improved swamp fog visually
Toned down CCTV blur
Reduced hurt/cold/hot overlay
Deluxe xmas lights now allow passthrough
Small sign can now be placed on deployables
Fixed
Fixed audio level on thrown cassette recorders
Fixed thrown cassette recorders not playing when coming into network range
Fixed wires sometimes not displaying when placed at the maximum distance
Fixed ice lakes never spawning
Fixed prefab mountains not spawning on large maps
Fixed shore wetness being applied deep underwater
Fixed a graphics.uiscale value of 0.8 hiding the search text on the crafting screen when at 1080p
Turned the exception from a failed 'connect' console command into a warning. It now shows up in the UI and as a warning in the console, instead of in the UI and as red exception text
If a player is killed while inside a hurt trigger (e.g. barbed wire), always kill them immediately – same as if they'd died by the hurt trigger itself