Industrial Conveyors will now attempt to fill existing stacks in a container before making a new stack
Demo shot UI system is now enabled by default
Added safe mode configs
Computer monitor UI now shows a health bar for the entity you're controlling
Added ability to move to next/prev entry on computer UI with arrow keys or mouse wheel
If you have vehicleDismountHoldTime set above zero, it's now used for dismounting the computer station if you're piloting a drone
Hold the alt-look key (left Alt by default) when right-clicking or hover-looting from a loot container in order to wear clothing items if the required clothing slot isn't already taken
Hold the alt-look key (left Alt by default) when right-clicking or hover-looting from inventory to treat the action as if there's no loot panel open
For destroyed entities: If the drop container is the floating type, use it even when there is only one item to drop, instead of dropping just the item on its own. Applies to submarine and boat storage.
Added translated monument name to "monuments" admin console command
Updated to Unity 2021.3.21f1
Enabled multithreaded networking by default for both client and server
Optimized memory pool when used from multiple threads in parallel (resource contention)
Fixed
Fixed tactical gloves, diving gear and wetsuits not appearing in industrial filter dialogs
Fixed case where Buffer/AND Industrial Conveyor transfers would never complete
Fixed Industrial Crafter not dropping loot or blueprints when destroyed
Fixed incorrect research cost when researching the Baseball Bat (should use the cost of the Mace as it's a skin)
Fixed not being able to repair the Drone in a Repair Bench
Fixed computer UI allowing player to open inventory
Fixed disconnect reason not displaying correctly with multithreaded networking enabled