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New generation cliff placement and cliff visuals
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New terrain visuals
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New terrain clutter visuals
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New terrain foliage visuals
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New cliffs and rocks visuals
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New roadside junkpiles
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New forest populations
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New Satellite Dish Monument
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New Junkyard monument
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New workshop scene
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New ice sheets visuals and spawn rules
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New young and dead pine tree variants
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Updated Sewer Branch monument
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Updated Dome monument visuals and puzzle
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Updated Trainyard monument middle and north sections for improved cover/flow, better visuals
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Updated all monuments road connections to procedural roads to be more seamless
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Larger monuments and hubs now have bespoke subway tunnel entrances within their perimeter
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Biome dependant foliage, foliage at monuments will display the right type for the biome they are in
Improvements
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Improved procedural terrain generation, ring road generation also improved as a result
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Improved terrain grass displacement
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Improved dynamic foliage to reduce floating over terrain
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Improved lighting volumes inside Military Tunnels, no more shadow clip in the distance
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Improved distant LODs for Oilrigs
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Improved lighthouse visuals at night
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Improved monuments 'fading' into procedural map, better looking player paper map visuals
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Improved a large amount of colliders around which gun fight occurs whereby bullets were blocked before
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Improved visuals at Bandit Camp
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Optimized decor at Bandit Camp
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Most of static art now uses shadow proxies for improved performance
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Harbors only spawn on mainland
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Bushes hide when building on top of them
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Poker players are no longer obliged to show their hand at the end of the round unless they're the winner in a showdown. Anyone can optionally show their hand by pressing R
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It's not possible to still see what cards you had after you've folded
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Can now use gestures while mounted (with some exceptions)
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Restored 3rd person feedback when a player is alt looking
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Improved tree and bush billboards
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Improved visuals for fallen logs and wood stump pickups
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Improved contact shadows settings, enabling will no longer create black outlines around grass
Fixed
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Updated colliders of large hero trees in the swamps to be more accurate, easier to build around
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Fixed areas of the Military Tunnels not inflicting any radiation
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Fixed several monuments sometimes being flooded
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Fixed a large amount of stairs colliders that were stee-through but not shoot-through
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Fixed puzzle bypasses at Trainyard
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Fixed a large amount of 'low object quality settings' visual exploits around monuments
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Fixed the 'red pipe of death' at Launch Site, where velocity could kill you
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Fixed Launch Site south puzzle door exploit
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Fixed exploit where you could jump inside vents at various monuments to gain peak advantage
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Fixed some props that allowed exploitable one way shooting (oilrig in particular)
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Fixed getting stuck inside Outpost/Compound decor by the way of roofs
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Fixed an issue whereby dropping items on the floor in Water Treatment Plant would not let you pick them up
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Fixed an exploit at Water Treatment Plant allowing to skip green card puzzle steps
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Fixed Out of Bounds/fly hack violations issues around Water Treatment Plant sewer tunnels
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Fixed Out of Bounds/fly hack violations issues inside Launch Site tunnels happenning on certain seeds
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Fixed exploits at both oilrigs whereby players would swim up pipes to gain advantage
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Fixed being unable to harvest trees around some monuments
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Fixed Giant Excavator mining the wrong resource when mining Metal Fragments