Features
- • New generation cliff placement and cliff visuals
- • New terrain visuals
- • New terrain clutter visuals
- • New terrain foliage visuals
- • New cliffs and rocks visuals
- • New roadside junkpiles
- • New forest populations
- • New Satellite Dish Monument
- • New Junkyard monument
- • New workshop scene
- • New ice sheets visuals and spawn rules
- • New young and dead pine tree variants
- • Updated Sewer Branch monument
- • Updated Dome monument visuals and puzzle
- • Updated Trainyard monument middle and north sections for improved cover/flow, better visuals
- • Updated all monuments road connections to procedural roads to be more seamless
- • Larger monuments and hubs now have bespoke subway tunnel entrances within their perimeter
- • Biome dependant foliage, foliage at monuments will display the right type for the biome they are in
Improvements
- • Improved procedural terrain generation, ring road generation also improved as a result
- • Improved terrain grass displacement
- • Improved dynamic foliage to reduce floating over terrain
- • Improved lighting volumes inside Military Tunnels, no more shadow clip in the distance
- • Improved distant LODs for Oilrigs
- • Improved lighthouse visuals at night
- • Improved monuments 'fading' into procedural map, better looking player paper map visuals
- • Improved a large amount of colliders around which gun fight occurs whereby bullets were blocked before
- • Improved visuals at Bandit Camp
- • Optimized decor at Bandit Camp
- • Most of static art now uses shadow proxies for improved performance
- • Harbors only spawn on mainland
- • Bushes hide when building on top of them
- • Poker players are no longer obliged to show their hand at the end of the round unless they're the winner in a showdown. Anyone can optionally show their hand by pressing R
- • It's not possible to still see what cards you had after you've folded
- • Can now use gestures while mounted (with some exceptions)
- • Restored 3rd person feedback when a player is alt looking
- • Improved tree and bush billboards
- • Improved visuals for fallen logs and wood stump pickups
- • Improved contact shadows settings, enabling will no longer create black outlines around grass
Fixed
- • Updated colliders of large hero trees in the swamps to be more accurate, easier to build around
- • Fixed areas of the Military Tunnels not inflicting any radiation
- • Fixed several monuments sometimes being flooded
- • Fixed a large amount of stairs colliders that were stee-through but not shoot-through
- • Fixed puzzle bypasses at Trainyard
- • Fixed a large amount of 'low object quality settings' visual exploits around monuments
- • Fixed the 'red pipe of death' at Launch Site, where velocity could kill you
- • Fixed Launch Site south puzzle door exploit
- • Fixed exploit where you could jump inside vents at various monuments to gain peak advantage
- • Fixed some props that allowed exploitable one way shooting (oilrig in particular)
- • Fixed getting stuck inside Outpost/Compound decor by the way of roofs
- • Fixed an issue whereby dropping items on the floor in Water Treatment Plant would not let you pick them up
- • Fixed an exploit at Water Treatment Plant allowing to skip green card puzzle steps
- • Fixed Out of Bounds/fly hack violations issues around Water Treatment Plant sewer tunnels
- • Fixed Out of Bounds/fly hack violations issues inside Launch Site tunnels happenning on certain seeds
- • Fixed exploits at both oilrigs whereby players would swim up pipes to gain advantage
- • Fixed being unable to harvest trees around some monuments
- • Fixed Giant Excavator mining the wrong resource when mining Metal Fragments
- • Fixed dropped items falling into Bandit Camp shop keepers cabins
- • Roadside props LOD distances now cull later, preventing revealing players hiding behind them
- • Extended cover props LOD distances at Airfield to ensure players remain hidden behind them
- • Various fixes for poker gameplay
- • Electrical counter font size now scales smaller when the number doesn't fit
- • When dismounting the Work Cart train seat, sometimes the player's view angle would be incorrect. This is now fixed
- • Fixed horse trough sometimes not affecting decay time when a horse eats from it
- • Fixed belt items sometimes being visible in a players hand even if the item wasn't equipped
- • Fixed tree billboards sometimes getting stuck and sticking around forever
- • Fixed first person lights/particle effects still being visible when gesturing
