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Rust

New Monuments and Improved Visuals in Rust

Patch
Quick Take3 changes

The Rust update 2021-05-06 introduces new monuments and visual improvements alongside numerous fixes and optimizations.

  • New: Added Satellite Dish and Junkyard monuments, new cliff and terrain visuals, new foliage variants, ice sheets visuals and spawn rules, and a new workshop scene.
  • Updated: Improved procedural terrain generation, lighting volumes, LODs for Oilrigs, monument visuals, and contact shadows settings. Harbors now only spawn on mainland, and bushes hide when building on top.
  • Fixed: Numerous bug fixes including radiation zones in Military Tunnels, monument flooding, exploit fixes at Trainyard, Launch Site, Water Treatment Plant, oilrigs, and various collision and visual exploits. Also fixed poker gameplay and horse trough decay.

Features

  • • New generation cliff placement and cliff visuals
  • • New terrain visuals
  • • New terrain clutter visuals
  • • New terrain foliage visuals
  • • New cliffs and rocks visuals
  • • New roadside junkpiles
  • • New forest populations
  • • New Satellite Dish Monument
  • • New Junkyard monument
  • • New workshop scene
  • • New ice sheets visuals and spawn rules
  • • New young and dead pine tree variants
  • • Updated Sewer Branch monument
  • • Updated Dome monument visuals and puzzle
  • • Updated Trainyard monument middle and north sections for improved cover/flow, better visuals
  • • Updated all monuments road connections to procedural roads to be more seamless
  • • Larger monuments and hubs now have bespoke subway tunnel entrances within their perimeter
  • • Biome dependant foliage, foliage at monuments will display the right type for the biome they are in

Improvements

  • • Improved procedural terrain generation, ring road generation also improved as a result
  • • Improved terrain grass displacement
  • • Improved dynamic foliage to reduce floating over terrain
  • • Improved lighting volumes inside Military Tunnels, no more shadow clip in the distance
  • • Improved distant LODs for Oilrigs
  • • Improved lighthouse visuals at night
  • • Improved monuments 'fading' into procedural map, better looking player paper map visuals
  • • Improved a large amount of colliders around which gun fight occurs whereby bullets were blocked before
  • • Improved visuals at Bandit Camp
  • • Optimized decor at Bandit Camp
  • • Most of static art now uses shadow proxies for improved performance
  • • Harbors only spawn on mainland
  • • Bushes hide when building on top of them
  • • Poker players are no longer obliged to show their hand at the end of the round unless they're the winner in a showdown. Anyone can optionally show their hand by pressing R
  • • It's not possible to still see what cards you had after you've folded
  • • Can now use gestures while mounted (with some exceptions)
  • • Restored 3rd person feedback when a player is alt looking
  • • Improved tree and bush billboards
  • • Improved visuals for fallen logs and wood stump pickups
  • • Improved contact shadows settings, enabling will no longer create black outlines around grass

Fixed

  • • Updated colliders of large hero trees in the swamps to be more accurate, easier to build around
  • • Fixed areas of the Military Tunnels not inflicting any radiation
  • • Fixed several monuments sometimes being flooded
  • • Fixed a large amount of stairs colliders that were stee-through but not shoot-through
  • • Fixed puzzle bypasses at Trainyard
  • • Fixed a large amount of 'low object quality settings' visual exploits around monuments
  • • Fixed the 'red pipe of death' at Launch Site, where velocity could kill you
  • • Fixed Launch Site south puzzle door exploit
  • • Fixed exploit where you could jump inside vents at various monuments to gain peak advantage
  • • Fixed some props that allowed exploitable one way shooting (oilrig in particular)
  • • Fixed getting stuck inside Outpost/Compound decor by the way of roofs
  • • Fixed an issue whereby dropping items on the floor in Water Treatment Plant would not let you pick them up
  • • Fixed an exploit at Water Treatment Plant allowing to skip green card puzzle steps
  • • Fixed Out of Bounds/fly hack violations issues around Water Treatment Plant sewer tunnels
  • • Fixed Out of Bounds/fly hack violations issues inside Launch Site tunnels happenning on certain seeds
  • • Fixed exploits at both oilrigs whereby players would swim up pipes to gain advantage
  • • Fixed being unable to harvest trees around some monuments
  • • Fixed Giant Excavator mining the wrong resource when mining Metal Fragments
  • • Fixed dropped items falling into Bandit Camp shop keepers cabins
  • • Roadside props LOD distances now cull later, preventing revealing players hiding behind them
  • • Extended cover props LOD distances at Airfield to ensure players remain hidden behind them
  • • Various fixes for poker gameplay
  • • Electrical counter font size now scales smaller when the number doesn't fit
  • • When dismounting the Work Cart train seat, sometimes the player's view angle would be incorrect. This is now fixed
  • • Fixed horse trough sometimes not affecting decay time when a horse eats from it
  • • Fixed belt items sometimes being visible in a players hand even if the item wasn't equipped
  • • Fixed tree billboards sometimes getting stuck and sticking around forever
  • • Fixed first person lights/particle effects still being visible when gesturing

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