Features
- • New Demo shot system
- • Contact system
- • Rust+ IFTTT integration
Improvements
- • Don't spawn harbors in tight places where they end up adjusting the coastline opposite to them (looks bad, leads to glitchy topologies)
- • Full rewrite of monument prefab prioritization when determining their spawn locations and which monuments not to spawn if there isn't enough space for all of them
- • Changed giant excavator monument to default priority
- • Changed mining_quarry_c monument to default priority
- • Can now press Reload to change the colour of placed electrical wires and hoses
- • Added a tooltip when first using a grenade to explain the controls
- • Prevented tree X markers from travelling too far down the tree
- • Ladder hatches that hit a vehicle while opening will now cancel their animation (like regular doors)
- • Allow gestures to be used while mounted on Secretlab chair
- • Reduced road vehicle wrecks to lessen the impact on roadside junkpiles
- • Improved small battery placement
- • Small battery can now be rotated before deployment
- • Small battery can now be deployed on tables / boxes
- • Censorplayerlist now enabled by default on servers
- • Rock colliders improved, still requires continued work
- • Community cards and chips are now shown on the poker table itself
Fixed
- • Fixed certain monuments sometimes spawning partially underwater
- • Fixed terrain height artifacts that were causing extreme slopes on certain seeds
- • Fixed edge case where tunnel entrance would not connect to tunnel network
- • Fixed tunnel network gap when two stations were spawned right next to each other and a tunnel tried to cross them
- • Fixed harbors and fishing villages spawning at ridiculous slopes
- • Fixed edge case that could make rivers overlap each other
- • Fixed being able to break Injured animation by playing a gesture
- • Fixed demos over an hour not displaying time correctly in the demo list
- • Fixed being able to shoot over a ledge while in a beach chair at extreme height differences
- • Fixed some headgear blocking vision while injured (Lunar New Year masks, NVG goggles, etc)
- • Fixed M39 viewmodel sometimes ejecting two shells every shot
- • Sleeping players will no longer blink
- • Fixed some potential gib errors when destroying bases (likely resulting in a disconnect)
- • Fixed Storage Monitor bounds, often causing LOS to fail resulting in not sending the paring notification to app
- • Fixed several minor Work Cart train bugs
Known Issues
- • Icelakes not generating on procedural maps – this will be fixed in July's update.
- • Bone error in SkeletonProperties – this is a harmless server warning which can be ignored. We're investigating the cause.
