Health regen increased. Aatrox no longer heals off damage to non-champions. E no longer stores charges but cools down faster than it previously charged.
Base Stats
HEALTH REGEN 5⇒8
HEALTH REGEN GROWTH 0.25⇒0.75
E – Umbral Dash
REMOVED HEALING VS NON-CHAMPIONS Aatrox no longer heals for 3/3.34/3.75/4.13/4.5% of the damage he deals to non-champions
REMOVED CHARGES Aatrox no longer stores a charge of Umbral Dash every 26/22/18/14/10 seconds
COOLDOWN 3/2.5/2/1.5/1 seconds⇒9/8/7/6/5 seconds, now reduced by cooldown reduction(CDR previously affected charge rate rather than cooldown)
Akali
Health regen increased. Q no longer heals. Turrets reveal Akali through Shroud. W cooldown increased late.
Base Stats
HEALTH REGEN 3.5⇒6
Q – Five Point Strike
REMOVED HEAL Akali no longer heals for 5/10/15/20/25 (+0.2/0.25/0.3/0.35/0.4 total attack damage) (+0.2/0.25/0.3/0.35/0.4 ability power) if Five Point Strike hits at least one enemy when cast at 180 or more energy
W – Twilight Shroud
REMOVED STEALTH FROM TURRETS Twilight Shroud no longer prevents turrets from revealing Akali
REMOVED NON-CHAMPION STUN Hookshot no longer stuns minions and monsters
Cassiopeia
Q base damage decreased late; ratio increased. W damage reduced late, cost increased late.
Q – Noxious Blast
BASE DAMAGE 75/120/165/210/255⇒75/110/145/180/215
RATIO 0.8 ability power⇒0.9 ability power
W – Miasma
COST70 mana at all ranks⇒70/80/90/100/110 mana
DAMAGE PER SECOND20/30/40/50/60⇒20/25/30/35/40
MAX DAMAGE100/150/200/250/300⇒100/125/150/175/200
Irelia
Health growth and armor increased. Passive stack cap increased; stacks grant attack speed instead of damage; max stack bonus grants damage instead of attack speed. Q bonus minion damage increased. W reduces more physical damage but no longer reduces magic damage.
CHECK THE NAME TAG Champions with faction- or champion-specific taunt VO now play those lines the first time they encounter a corresponding champion
Marksman Items
A Quick Preamble
We've got per-item discussion in the sections below, but want to share some broader thoughts for those interested. Last midseason, we made a bunch of marksman item changes to broaden the range of champions and playstyles that could succeed in bot lane beyond late-game crit spam. While non-marksman carries do occasionally show up in bot lane now, crit marksmen were left frustrated by their builds due to things like crit overcapping, anti-synergy between Infinity Edge and Last Whisper, and higher damage tradeoffs than ever for defensive items due to a weaker two-item spike.
This patch, we're revisiting marksman items with the following goals:
Crit users are excited about their core build again
Crit builds are generally more satisfying in normal play (fix the problems mentioned above) without becoming problematic in pro play
Crit users can fit defense into their core builds if they need it
Once the initial learning curve shakes out, crit users shouldn't be left remarkably stronger or weaker than before, though they'll once again spike at two items (Infinity Edge + Zeal item, with Phantom Dancer updated to be an appealing defensive Zeal upgrade) instead of three so their games will feel better. From here, we'll be following up on significant power shifts on a champ-by-champ basis rather than continuing to adjust the item system (barring any items that end up way out of line).
NEW
Cloak of Agility
COST 800 gold
CRITICAL STRIKE CHANCE 20%
UPDATED
Infinity Edge
Increases critical strike damage instead of partially converting crits to true damage. Grants critical strike chance instead of doubling crit chance from other sources.
MANA REFUND Basic attacks refund 1%⇒1.5% missing mana
REMOVED ESSENCE FLAREYour next basic attack after casting your ultimate no longer grants Essence Flare for 6 seconds, granting 50% attack speed and 20% basic ability cooldown refund on basic attack
AWAKENED DRAGON Your next basic attack after casting your ultimate grants Awakened Dragon for 6 seconds, granting 50% attack speed and 20% basic ability cooldown refund on basic attack
UPDATED
Stormrazor
Now amplifies your Energized effects and causes them to slow the target. No longer grants a guaranteed critical strike after not basic attacking for a few seconds.
TOTAL COST 2800 gold⇒3100 gold
BUILD PATH B.F. Sword + Long Sword + Long Sword + Dagger + 550 gold⇒B.F. Sword + Long Sword + Kircheis Shard + 850 gold
ATTACK DAMAGE 60⇒55
ATTACK SPEED 35%⇒25%
NEWENERGIZED Movement and basic attacks generate Energized stacks. At 100 stacks, your next basic attack deals 65 bonus magic damage on-hit and slow the target by 40% decaying over 1 second
NEWSTORM Your other Energized effects are 30% more effective and also slow their targets by 40% decaying over 1 second
REMOVEDSTORM'S EDGE No longer causes your next basic attack to critically strike for 140-200% (at 0-30% critical strike chance) and grant 20% bonus movement speed for 0.75 seconds after not basic attacking for a few seconds.
UPDATED
Phantom Dancer
Now grants a shield at low health but no longer decreases damage from the last champion you hit. Spectral Waltz now triggers on attack rather than proximity to an enemy champion.
NEWLIFELINE If you would take damage that would reduce your health below 30%, gain a shield that absorbs up to 240-600 (scaling starts at level 9, ends at level 18) damage for 2 seconds (90 second cooldown)
REMOVEDLAMENT No longer decreases damage taken from the last champion you basic attacked by 12%
SPECTRAL WALTZ Grants unit passthrough and 7% movement speed while within 550 range of a visible enemy champion⇒for 2 seconds after basic attacking a champion
Kircheis Shard
TOTAL COST 800 gold⇒600 gold
Zeal
TOTAL COST 1300 gold⇒1200 gold
Rapid Firecannon
TOTAL COST 2800 gold⇒2600 gold
CRITICAL STRIKE CHANCE 30%⇒25%
Runaan's Hurricane
TOTAL COST 2800 gold⇒2600 gold
CRITICAL STRIKE CHANCE 30%⇒25%
Statikk Shiv
TOTAL COST 2800 gold⇒2600 gold
ATTACK SPEED 35%⇒40%
CRITICAL STRIKE CHANCE 30%⇒25%
Last Whisper
Cost increased. Attack damage and armor penetration increased.
COST 1300 gold⇒1450 gold
ATTACK DAMAGE 10⇒20
ARMOR PENETRATION 10% total armor penetration⇒20% total armor penetration
Lord Dominik's Regards
ATTACK DAMAGE 40⇒45
Mortal Reminder
ATTACK DAMAGE 40⇒45
Build Suggestions
INFINITY EDGE Infinity Edge⇒Berserker's Greaves⇒Zeal Upgrade⇒Zeal upgrade or Last Whisper upgrade
BLADE OF THE RUINED KING (CRIT) Blade of the Ruined King⇒Berserker's Greaves⇒Runaan's Hurricane⇒Infinity Edge
BLADE OF THE RUINED KING (ON-HIT) Blade of the Ruined King⇒Berserker's Greaves⇒Guinsoo's Rageblade⇒Rapid Firecannon
STORMRAZOR Stormrazor's no longer the must-rush marksman item. You'll mostly see it as a third or fourth pickup in other builds.
RECOMMENDED ITEMS Marksman recommended items have been updated based on this patch's changes to provide in-game advice on a champ-by-champ basis
Simple Buffs & Nerfs
This is a new section of the patch notes where we're gonna stick simple, straightforward changes—generally small handfuls of number tunings rather than mechanical adjustments or comprehensive balance passes. They still impact matchups and place in the meta, so this isn't a free pass to skip reading 'em!
Lissandra
Q cost increased late. E damage decreased late.
Q – Ice Shard
COST 60/63/66/69/72 mana⇒60/65/70/75/80 mana
E – Glacial Path
DAMAGE 70/115/160/205/250⇒70/105/140/175/210
CLARITY Glacial Path's endpoint now shows through terrain, fog of war, and brush to enemies within 600 range of it
Dying while behind in farm delays how quickly you accrue a minion and monster gold bounty after respawning.
FARMING SUBSIDIES If you die with less minion and monster gold than the enemy team's average, you'll respawn with a buffer equal to the difference. You won't start accruing a minion and monster gold bounty until you've used up the buffer.
WHAT? Say you die with 200 less minion and monster gold than the enemy team's average, then go back to lane and power farm 700 gold while the enemy team only averages 300 gold. Previously, you'd have a 100 gold bounty for having 400 more minion and monster gold than the enemy team's average. Now you won't have a bounty at all because your first 200 gold was erased by the buffer.
REMINDER The enemy team's average is their total minion and monster gold divided by four, not five (top, mid, and bot lane, plus the jungle)
Loading Screen Update
The loading screen's getting a visual refresh this patch to bring its look and feel in line with current League aesthetics and to lay the groundwork for new features down the road. Here are a few functional changes coming with the update
Ranked borders now dynamically update to reflect your current rank
Load-in progress is now tracked via a single bar at the bottom of the screen
Clicking a player's card in the loading screen now flips it to show additional info:
Teammates: Champion mastery, honor, and ranked armor or level border depending on which they've chosen to display
Opponents: Champion mastery and honor
Bugfixes
LeBlanc's Q – Sigil of Malice and Mimic'd Q – Sigil of Malice mark is no longer consumed when E – Ethereal Chains, Mimic'd E – Ethereal Chains, or Mimic'd Q – Sigil of Malice would proc the mark but are blocked by a spell shield
Relic Shield no longer reports twice the amount of gold generated from Spoils of War in the post-game screen
Base Aatrox can once again toggle his banner wings
Firecracker Vayne Prestige Edition's E – Condemn projectile color has been slightly changed to disambiguate it from her R – Final Hour basic attacks
Nightbringer Yasuo's R – Last Breath voiceover has been restored
Choosing a new background for your profile once again immediately updates it rather than requiring you to tab out and tab back into your profile