W – ALLURE BUGFIXFixed a bug where cursed jungle monsters that are then expunged after 2.5 seconds would not be charmed
Umbral Glaive
JUNGLE PLANTS BUGFIXFixed a bug where destroyed jungle plants would not respawn for the remainder of the game if the player has Umbral Glaive purchased
PATCH HIGHLIGHTS
Pumpkin Prince Amumu, Bewitching Elise, Little Devil Fizz, Odyssey Karma, Odyssey Aatrox, Odyssey Sivir, Odyssey Kha'Zix, Odyssey Twisted Fate, and Hextech Kassadin will be available on October 14th, 2020.
CHAMPIONS
APHELIOS
Passive lethality increased. R Calibrum additional mark damage increased; Severum heal increased, Gravitum root duration increased, Infernum splash damage ratio increased, Crescendum additional chakrams returned increased.
We aren't seeing Aphelios on the Worlds stage, so it's time for us to take a moonshot at propping him back up for all other levels of play. We're giving him extra oomph on the ranking of his Lethality and sharpening the strengths of his various ultimates.
PASSIVE – THE HITMAN AND THE SEER
LETHALITY2/4/6/8/10/12⇒3/6/9/12/15/18
R – MOONLIGHT VIGIL
CALIBRUM ADDITIONAL MARK DAMAGE20/45/70⇒40/70/100
SEVERUM HEAL200/300/400⇒250/375/500
GRAVITUM ROOT DURATIONTargets marked by Moonlight Vigil are rooted for 1 second⇒Targets marked by Moonlight Vigil are rooted for 1.25 seconds
INFERNUM SPLASH DAMAGE RATIO75% of initial damage⇒85% of initial damage
CRESCENDUM ADDITIONAL CHAKRAMS RETURNED3⇒4
CAMILLE
E bonus attack speed decreased later.
Camille is one of the strongest and most prevalent top laners in Elite play, so we're pulling some power out of her split-pushing and sustained-dueling potential.
E – HOOKSHOT
BONUS ATTACK SPEED40/50/60/70/80%⇒40/45/50/55/60%
CORKI
Q bonus damage ratio increased.
Corki's early game makes it hard for him to stand up to other mid laners. Giving him a small boost to help him take off a little faster.
Graves' combination of clear speed and durability have made him a prominent Elite jungle pick. Reducing some of his innate tankiness so that Graves is more punishable when he missteps.
E – QUICKDRAW
BONUS ARMOR8/11/14/17/20⇒6/9/12/15/18
HECARIM
E base damage decreased.
Bringing down some burst from this speeding stallion.
E – DEVASTATING CHARGE
BASE DAMAGE45/75/105/135/165 (90/150/210/270/330)⇒35/65/95/125/155 (70/130/190/250/310)
KARMA
Mantra cooldown refund for abilities increased later; Mantra cooldown refund for basic attacks now flat. R cooldown decreased.
A new mantra for Karma: to channel her Mantra more often. We're increasing the payoff for dishing out damage so Karma can optimize access to her Mantra.
PASSIVE – GATHERING FIRE
MANTRA COOLDOWN REFUND FOR ABILITIES2/3/4 (levels 1/7/13)⇒2/3.5/5 (levels 1/6/11)
MANTRA COOLDOWN REFUND FOR BASIC ATTACKS1/1.5/2 (levels 1/7/13)⇒1 (at all ranks)
R – MANTRA
COOLDOWN45/42/39/36 seconds⇒40/38/36/34 seconds
LEE SIN
Base attack damage growth increased.
The monk could use more reliable damage to see games through.
BASE STATS
ATTACK DAMAGE GROWTH3.2⇒3.7
NIDALEE
Base attack damage decreased.
Bringing down the jungle cat's early clear and dueling. This should be especially impactful in Elite play, where autos and attack range are utilized more effectively.
BASE STATS
ATTACK DAMAGE61⇒58
PANTHEON
Q damage and critical damage decreased; damage and critical damage ratios increased; Mortal Will bonus damage ratio increased.
Support Pantheon has spiked in popularity as a shield-swinging strongman who provides solid CC and durability. To balance his resilience, we're moving some power from his base damage to his AD ratios over time. This should weaken the early kill threat from low-income supports while padding the blow for solo-lane Pantheons who have quicker access to items.
MORTAL WILL BONUS DAMAGE RATIO1.0 attack damage⇒1.15 attack damage
SAMIRA
E cooldown increased; attack speed decreased.
Samira is at a place where her early game safety and mobility is a touch too reliable, so we're bumping up her cooldown in a way so that she has to play more conservatively in the first stages of the game. We're also trimming some of her damage so that her all ins are a little less potent.
Passive heal from nearby enemy death increased and now smoothly scales across levels. W cooldown now reduces with rank.
Smoothing out this pillar-punching prince's passive so he doesn't hit arbitrary power spikes at various levels, and throwing in a small buff at every level to help him bash down enemies. In combination with an increase in his steroid uptime, we're hoping this will tip the scales in favor for macho Trundles to really win fights.
PASSIVE – KING'S TRIBUTE
HEAL FROM NEARBY ENEMY DEATH2/3/4/5/6% (levels 1/5/9/12/15)⇒2-7% (levels 1-18)
W – FROZEN DOMAIN
COOLDOWN15 seconds at all ranks⇒15/14/13/12/11 seconds
UDYR
R aura total damage increased.
Bird Udyr is still performing worse than Cat Udyr, so we're firing up Phoenix Stance's AoE damage to sharpen the difference in style between the two stances (Phoenix's waveclear vs. Tiger's dueling potential), and encourage more folks to birdy up.
R – PHOENIX STANCE
AURA TOTAL DAMAGE40/80/120/160/200/240 over 4 seconds⇒50/100/150/200/250/300 over 4 seconds
RUNES
NIMBUS CLOAK
Nimbus Cloak's popularity has begun to stifle rune choices, especially in the jungle. We're weakening its power overall, with a specific target on its synergy with Smite.
BONUS MOVEMENT SPEED10/20/30%⇒5/20/35%
MOVEMENT BUFF DURATION2.5 seconds⇒2 seconds
WORLDS 2020 CLASH: ROUND 2
The second round of Worlds Clash is live, with a 16-team bracket and special rewards! Fight for the cup in the biggest Clash yet.
VOLIBEAR-5% damage dealt⇒-5% damage dealt & +5% damage taken
YUUMI-20% damage dealt, +10% damage taken -30% healing, & -100% E cooldown⇒-20% damage dealt, +20% damage taken -30% healing, & -100% E cooldown
ZED-10% damage dealt⇒-10% damage dealt & +5% damage taken
BUGFIXES/QOL CHANGES
LEAGUE CLIENT: Fixed an issue where the in-game settings menu was not loading if a game had not been played since the previous patch
LEAGUE CLIENT: Debug text will no longer appear during promotion ceremonies
LEAGUE CLIENT: Fixed an issue where gift notifications would appear even after being acknowledged or dismissed
LEAGUE CLIENT: League taskbar icon should now light up when notifications/messages are pending
LEAGUE CLIENT: Restoring Default Hotkeys out of game no longer unbinds "Area Is Warded Ping" in the Options Menu
Changed how emotes are sized to make them more consistent across various resolutions and have fixed positions relative to the health bar
Added an option in the in-game settings to change the size of emotes to "Normal" or "Small", so players can choose how they appear
Added an "incoming health" UX addition to health bars, so players can see how much health they will receive from delayed health recovery sources like Redemption's active, ARAM healing packs, and Vladimir's R – Hemoplague
Fixed an issue where Mac players would see unusual fullscreen brightness when certain champions would appear on screen
Fixed a bug where Amumu would not apply Passive – Cursed Touch through AoE damage abilities
Corrected Nami's W – Ebb and Flow's AP ratio in the tooltip from 1.5 AP to 0.5 AP
PsyOps Sona now correctly plays her transformation animation even when moving while leveling up R – Crescendo
Added a yellow ring under targets affected by Zed's Passive – Contempt for the Weak to match similar passive indicators on Jarvan, Ekko, and Shaco.
UPCOMING SKINS & CHROMAS
The following skins will be released in this patch. Grab the League Displays app for full-res splash art!
Pumpkin Prince Amumu
Bewitching Elise
Little Devil Fizz
Odyssey Karma
Odyssey Aatrox
Odyssey Sivir
Odyssey Kha'Zix
Odyssey Twisted Fate
Hextech Kassadin
The following chromas will be released this patch: