NEW Martial Cadence now has a visual effect indicating its per target cooldownPER TARGET COOLDOWN 10/8/6 at levels 1/7/13⇒6 at all levelsBUGFIX Tiamat passive will now consistently work when hitting a target with Martial Cadence
Nunu & Willump
AP scaling on Q's heal increased. E AP ratio increased.
Q – Consume
HEALING RATIO 0.5 ability power⇒0.70 ability powerBUGFIX Tooltip now accurately reflects how much healing Nunu and Willump get from champions
E – Snowball Barrage
MAX 9 SNOWBALL HIT ABILITY POWER RATIO 0.45 ability power⇒0.54 ability powerWILLUMP'S TURN (ROOT DAMAGE) 0.5 ability power⇒0.8 ability power
W – Biggest Snowball Ever!
NEW Willumps transition to walking after he finishes rolling his snowball will now feel smoother.
Janna
Passive movement speed to damage conversion increased.
Passive – Tailwind
BONUS MOVESPEED CONVERSION TO DAMAGE 15/25/35% at levels 1/7/13⇒25/35% at levels 1/10
Thresh
Q mana cost and early cooldown decreased.
Q – Death Sentence
MANA COST 80⇒60COOLDOWN 20/18/16/14/12⇒16/15/14/13/12
BUGFIX Allies Tahm Kench has devoured will no longer sometimes be targetable when first swallowed.
Kog'Maw
Base movement speed increased. R range increased.
Base Stats
MOVEMENT SPEED 325⇒330
R – Living Artillery
RANGE 1200 / 1500 / 1800⇒1300 / 1550 / 1800
Items
Liandry's Torment
Passive max HP burn increased. AP decreased.
ABILITY POWER 80⇒75
Torment:
DOT AGAINST NON IMPAIRED TARGETS 1% Max HP per second⇒1.5% Max HP per secondDOT AGAINST IMPAIRED TARGETS 2% Max HP per second⇒2.5% Max HP per second
Champion VFX & SFX Updates
Jarvan IV
VISUALS Basic attack and ability visual effects have been updated for base Jarvan IV and all skins using base VFXAUDIO Non-VO audio has been updated for base Jarvan IV and all skins using base SFXBUGFIX Jarvan IV now properly plays his dunk animation when casting R – Cataclysm
Lee Sin
VISUALS Basic attack and ability visual effects have been updated for base Lee Sin and all skins using base VFXAUDIO Non-VO audio has been updated for base Lee Sin and all skins using base SFXKNOCKOUT Knockout Lee Sin's W – Safeguard shield VFX have been updatedPOOL PARTY Pool Party Lee Sin's Q2 – Resonating Strike marker has been updatedGOD FIST God Fist Lee Sin's E – Tempest VFX more clearly indicate the hitbox
Veigar
VISUALS Basic attack and ability visual effects have been updated for base Veigar and all skins using base VFXAUDION on-VO audio has been updated for base Veigar and all skins using base SFXBAD SANTA Bad Santa Veigar has also received VFX updatesLEPRECHAUN Leprechaun Veigar has also received VFX updates
Vi
VISUALS Basic attack and ability visual effects have been cleaned up for base Vi and all skins using base VFX. This update also optimizes Vi to run more smoothly on slower computers.
SSG Ezreal
VISUALS Though technically unrelated to the above, SSG Ezreal's ability VFX have received a clarity pass
Movement Speed Slow VFX
The default visual effect for movement speed slow effects has been updated!
Objective Steal Announcements
Baron Nashor, Rift Herald, and Dragon steals are now celebrated (or "celebrated", depending on which side of the steal you were on) via chat call-outs and announcement banners!
Profile Page
In preparation for the 2019 ranked changes and the return of Clash, the profile page design has been revamped. A couple of the profile icons will remain empty for a while, but that should change soon.
Normal Draft matchmaking
Also in preparation for Ranked 2019, we're now previewing positional matchmaking in Normal Draft only. This means you'll be matched based on the position you were assigned instead of just having one rating in the background. This should make matchmaking better across the board, and tangibly better when playing secondary and autofilled games. We're also testing position detection, which determines what position you actually played on the end of game screen. Let us know if it does you wrong.
Bugfixes
Dark Harvest's dropped Soul Essence particle is now brighter and clearer for colorblind players.