To start, we're taking a look at marksmen. They're still feeling some pain from their midseason changes (especially in mid-game when they can't yet afford multiple items), so we're decreasing the cost of their items to let them hit their power spike more quickly and decreasing their overall stats slightly to compensate.
Akali's rework also hits the Rift this patch, so be sure to check out her new abilities.
Attack damage increased. Health increased. Passive damage increased. Q range, base damage, and damage ratio decreased. E range and base damage decreased. R range decreased.
As a continuation of our changes to Irelia, we're shifting more of her power out of her abilities and into her basic attacks.
Base stats
ATTACK DAMAGE 60⇒63
HEALTH 550⇒580
Passive – Ionian Fervor
DAMAGE PER STACK1-12 (at levels 1-18)⇒4-17 (at levels 1-18)
Q – Bladesurge
RANGE 625⇒600
BASE DAMAGE 10/30/50/70/90⇒5/25/45/65/85
DAMAGE RATIO 0.7 total attack damage⇒0.6 total attack damage
W – Defiant Dance
DAMAGE REDUCTION 45/50/55/60/65%⇒50%
E – Flawless Duet
RANGE 900⇒850
BASE DAMAGE 80/120/160/200/240⇒70/110/150/190/230
REMOVEDMONSTER REDUCTION No longer deals 50% damage to monsters
W attack speed scaling (for Wolf) decreased. R cooldown increased.
Recent bugfixes gave Kindred far more of a bump than expected, and as a result they have emerged as a dominant jungler. Pulling back some power and aligning their ultimate cooldown with other similarly game-changing ultimates.
Q base damage decreased. Q damage ratio increased. No longer deals damage based on target's missing health damage. Now scales amplified damage based on target's missing health.
Lee Sin is an aggressive, snowball-oriented champion and we want to make sure he is appropriately rewarded when he does get ahead.
Q – Sonic Wave / Resonating Strike
BASE DAMAGE 55/85/115/145/175⇒50/75/100/125/150
DAMAGE RATIO 0.9 bonus attack damage⇒1.0 bonus attack damage
REMOVEDEXECUTE DAMAGE No longer deals 8% of target's missing health as damage
NEWEXECUTE DAMAGE Now deals up to 100% increased damage based on target's missing health
Base mana regen decreased. Black Shield cost increased.
In her other roles, Morgana's ability to spam spells is gated by the harsh mana scaling on her W, but as a support (where she maxes W last), she has too much lane consistency.
Base Stats
MANA REGEN 15 mana per 5 seconds⇒11 mana per 5 seconds
Quinn's lane strength has started to become a bit of an issue. As a ranged champion, when she does get hard-engaged on she shouldn't be quite so hard to kill.
Base Stats
ARMOR32⇒28
Passive – Harrier
BASE DAMAGE15-100 (at levels 1-18)⇒10-95 (at levels 1-18)
MAXIMUM ATTACK DAMAGE CONTRIBUTION 80/110/140/170/200%⇒100/125/150/175/200%
Items
Support Items
Cost of starting support items increased.
The current cost of support items lets support players mitigate a pretty high amount of poke through potions, which makes trading feel more ineffective than we'd like.
Ancient Coin, Relic Shield & Spellthief's Edge
COST 350 gold⇒400 gold
NEWTWISTED TREELINE These changes also apply on Twisted Treeline.
Nomad's Medallion, Targon's Brace & Frostfang
TOTAL COST 850 gold (unchanged)
COMBINE COST 500 gold⇒450 gold
NEWTWISTED TREELINE These changes also apply on Twisted Treeline.
Marksman Itemization
Our goal of giving marksmen a later spike was hit a little bit too hard, and it's left marksmen feeling underwhelming in the mid-game (and thus often unable to reach their late-game power). We're decreasing the cost of some marksman items so they spike earlier, but cutting some of their late-game power so they don't take over the game when they get there.
In 8.12, we made some changes to Essence Reaver that were intended to make the item more accessible, but it looks like those changes also slightly weakened the item overall. As a result, we're adding some power back.
Total and combine cost decreased. Attack damage decreased.
There should be clear tradeoffs in itemization; in the case of Mercurial Scimitar, the extra safety from its active does not hold an appropriate tradeoff in damage dealt.
TOTAL COST 3700 gold⇒3500 gold
COMBINE COST5 25 gold⇒325 gold
ATTACK DAMAGE 65⇒50
Jungle Items
Monster Hunter restriction now applies if the champion has the highest minion kill score, not the most gold.
The previous Monster Hunter had the effect of inhibiting the snowball of a jungle who got ahead with kills, not just a champion who was duo-farming the jungle. We're changing the mechanic to only restrict champions who have the highest minion score, not the highest gold.
REMOVEDSHARE THE LOAD If you have the most individual total gold on your team, lane minion kills will grant 10 less gold
NEWSHARE THE LOAD If you have the highest minion score on your team, lane minion kills will grant you 10 less gold
NEWTWISTED TREELINE The Monster Hunter changes also apply on Twisted Treeline.
Runes
Perfect Timing
Time of activation pushed to later in the game.
In patch 8.4, we pushed the activation time of Stopwatch to 10 minutes because its prevalence in professional play was delaying or inhibiting early action. In 8.10 we tried a lower value (8 minutes), but we've begun observing the same impact on pro play, so we're reverting those changes.
ACTIVATION TIME 8 minutes⇒10 minutes
Chromas Collection
Chromas are joining the Collection tab soon after 8.15 goes live! You'll be able to see all chromas you own, filter to show unowned or unavailable chromas, and group and sort your collection view just like you can with the Skins, Icons, and Wards collections.
Store, Gifting, and Forging
A few improvements to purchasing, gifting, and forging content.
WINDOW SHOPPING Icons, wards, and chromas can now be 1-click purchased anywhere they are viewable
JUST FOR YOU Gifts can be given from the friend's list
ALREADY HAVE THAT ONE Emote Permanents can now be Forged into unowned Emote Permanents
Stats
A new suite of performance-based stats for Summoner's Rift games drop into the client during this patch.
The new Stats tab inside your profile page comes stuffed with performance-based analysis of your play across combat, map control, and income. Compare yourself to friends and enemies alike, and uncover the path to your next level of play.
NEWNEWFind the new Stats tab inside the profile page, full of data reaching back to midseason
ANALYZEMore than a dozen new stats reveal the strengths and weaknesses in your game by both position and individual champion
COMPARESet your stats against those of your friends, players of any Ranked tier, or champion-specific experts
Bugfixes
Fearing a champion with Nocturne's E – Unspeakable Horror no longer interrupts his attacks
Fixed a bug where champions with Absolute Focus falling under 70% health during their attack animation would have the attacks canceled and reset.
Fixed a bug where the first attack of Hail of Blades would sometimes cancel.
Stormrazor no longer incorrectly gives movement speed on every crit if the Stormrazor crit activated Conqueror
Kassadin's W – Nether Blade on-hit SFX have been restored
SSG skins are now listed properly as World Champions: 2017 in the Skins Collections tab
Several missing VO lines for God King Darius and God King Garen have been restored
Push-to-talk settings are now correctly saved between sessions
Upcoming Skins & Chromas
The following skins will be released this patch. Grab the League Displays app for full-res splashes!
Pool Party Gangplank Pool Party Zoe Pool Party Caitlyn