Horde Mode
- *Footage captured on and for Update 6.66 on non-Switch platforms
Compete for the highest score by battling wave after wave of demons across three Missions from DOOM Eternal and The Ancient Gods - Parts One and Two* in this challenging new single player game mode. You'll need to keep your wits about you and your skill sharp. Like a classic arcade game, there aren't any checkpoints, you start with just 3 extra lives - but there are more to earn as you progress. You begin with only a fully mastered Combat Shotgun, unlocking a new weapon at random as you complete each Arena Round. Earn new Milestones and unlock loads of cool new customization items as you progress!
- *All Horde Mode content is available to players who own any DOOM Eternal product configuration, including standalone versions of The Ancient Gods - Parts One, Part Two, and or the Year One Pass
Leaderboards
- There is a different Leaderboard for each Difficulty
- Your score gets uploaded to the Leaderboard at the end of each run
- Your rating is based on your score
- Slayers who score 400,000 points are awarded Slayer Medals
Rewards Galore
There are so many earnable rewards in Horde Mode that instead of listing them all via text, we thought it would be better to show you.

New Master Levels
6.66 for Nintendo Switch includes three new Master Levels: Taras Nabad, Mars Core, and The World Spear*. Complete the corresponding campaign level to unlock each one. Access your unlocked Master Levels from the Mission Select menu.
- *You must own DOOM Eternal: The Ancient Gods - Part Two to play The World Spear Master Level
Ray Tracer Ballista Skin
This new Ballista skin is a free login reward waiting for every Slayer.
BATTLEMODE 2.0
6.66 delivers the biggest update to BATTLEMODE so far. Skill matters more than ever: the more you win, the stronger the opponents you face. Complete BATTLEMODE 2.0 Series Challenges to increase your Rank, unlock new rewards, and reach a higher Leaderboard position.
Leaderboards
BATTLEMODE 2.0 adds Slayer and Demon-based Leaderboards for each supported platform. Leaderboard position is determined by Rank attained and number of Hot Streaks completed in the current Series. Leaderboards are reset with each Series changeover.
The Leaderboards consist of three parts:
1. Cycle Type
- Global - This displays all players on the Leaderboard within a specific platform
- Favorites - This displays all players within your personal favorites list
- Near Me - This displays global players in and around your Leaderboard placement
2. Leaderboard List
Leaderboards are organized by descending order of rank.
- Rank - Displays rank numbers
- Hot Streak - Indicates number of Hot Streaks earned
- Name - Displays player usernames
3. Rewards
- Players will be awarded title cosmetics based on their BATTLEMODE Leaderboard placements for a single Series. There are two separate sets of titles for both the Sentinel Hero and Hell's Demons Leaderboards.
New Playable BATTLEMODE 2.0 Content
In addition to BATTLEMODE 2.0, 6.66 adds the Dread Knight as a new playable Demon and two new BATTLEMODE arenas: Corrosion and Stronghold.
DREAD KNIGHT
The Dread Knight suits Demon players who favor an all-or-nothing style. With double-jump and a range of attacks, the Dread Knight is nimble but requires cooldown management between uses.
Primary Attack: ENERGY WAVE
A Destroyer Blade-style energy projectile with moderate damage and moderate rate of fire.
BERSERK
- Activating Berserk temporarily replaces Energy Wave with a high-damage melee attack with heavy lurch
- Berserk increases movement speed and reduces damage taken by up to 60% while active
- Every use requires a long cooldown period
GROUND SLAM
- An AOE attack that lets the Dread Knight leap to a selected location and deal explosive damage on impact
- Every use requires a cooldown period
QUANTUM ORB
- A projectile dealing moderate damage that can be redirected in flight via the teleport ability
- Cooldown is shorter if the teleport is not activated
Mid-Round Upgrades
FEROCITY: Energy Wave hits on the Slayer reduce Berserk's cooldown.
ENSHROUD: Ground Slam no longer deals damage but creates a smoke cloud that grants temporary invisibility.
New BATTLEMODE 2.0 Arenas
Corrosion is a forgotten fortress ravaged by a hellish swamp. Players fight through the outer Battlements, deep into the Catacombs, and around the Courtyard centerpiece.
Stronghold sits at the center of Hell. Players who master moving between the bottom and top platforms will excel in this competitive arena, fighting over cover in the Fuel Overflow area.
New Slayer Campaign & BATTLEMODE 2.0 Changes
CONTROLLER: WEAPON-SPECIFIC BINDS
- Players can now remap their controller to include specific weapon-specific binds
COMBAT SHOTGUN (FULL AUTO MOD)
- Added ability to switch weapons during wind down animation
- Adjusted base charge time and wind down time
- Speed of Quick Recovery upgrade has been increased
- Removed additional movement speed penalty for firing so there is just slowdown on activation. As a result, Fast Feet removes all movement penalty.
The Ancient Gods - Part Two Balance Changes
The World Spear
- Updated Fountain encounter by adding a Pain Elemental and improving AI pathing
- Added some incidental encounters to mountain area
- Adjusted pacing of initial Blood Maykr encounter
Reclaimed Earth
- Beefed up the first encounter and added a Mancubus
- Removed Stone Imps from the first stage of the Escalation Encounter
- Removed Shield and Riot Soldiers from the Library arena
- Added more challenging AI as you ascend the Library building
- Added an additional Mancubus to the final arena
Immora
- No changes
Main Menu Music Option
Main Menu Music options are now available via the Audio menu:
- DOOM Eternal Menu Music
- The Ancient Gods Menu Music
New Milestones
Horde Mode brings three new Milestones:
Let's Play
- Complete the first Horde Mode Mission
Reinvent the Weapon Wheel
- Re-collect all of the weapons on the Weapon Wheel
Game Over
- Beat Horde Mode
Bug Fixes
CAMPAIGN
- Fixed an issue where collision was present on armor and ammo drops
- Fixed an issue in which ambient music from the automap would persist outside of the Dossier
- Fixed the issue in which the Argentas Paladi Milestone progress would not complete correctly
BATTLEMODE 2.0
- Fixed an issue in which the Archvile's Flame Wall would block the Marauder's Shotgun Blast attack
- Updated the description for the Revenant's Sadist upgrade to make the wording clearer
- Fixed an issue where Demon Players can stack Healing Zone for double healing with or without the Tactician upgrade
- Fixed a physics-related issue that caused Slayers to lose momentum when dashing next to certain surfaces
- Fixed the Revenant's jetpack acceleration so it is no longer framerate dependent
- Fixed an issue where additional Demon Player models would appear on respawn after using Team Heal upon a Demon teammate's death
- Fixed an issue where Slayers can generate more armor shards from Demon Players damaged by quick-swapping
- Fixed a culling issue on the ceiling of the Corrosion map
Known Issues
BATTLEMODE 2.0
- When a Mancubus Player spawns at the start of a round, the "Smoke Bomb" interface element will only be partially filled. This is a display issue; the Smoke Bomb fires correctly.
- When using the "Rumble Pack" pose, the Slayer's Shotgun & Zombie models may disappear from the podium when a text chat message is opened.
Horde Mode
- The "Reinvent the Weapon Wheel" Milestone does not appropriately award the icon portion of the reward.
