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Counter-Strike 2

Pre-Release Update

Patch
Source
Quick Take

Pre-release build 1.41.1.3-rc1 is available in the CS2 beta depot and is not compatible with public matchmaking. Defusing C4 lowers the viewmodel weapon, prevents scoping, and delays firing the weapon by 150ms after exiting the defuse. Major Highlight clips are viewable from the Spectator Loadout.

A new pre-release build (“1.41.1.3-rc1”) is now available in the CS2 beta depot. This build is not compatible with public matchmaking.

For instructions on how to opt into a CS2 beta depot build, visit the following page:

https://support.steampowered.com/kb_article.php?ref=9847-WHXC-7326

[ ENGINE ]

  • Updated engine code to the latest version of Source 2.

  • Reworked bullet penetration simulation to reduce CPU usage.

  • Improved core utilization of some client particle and sound effects processing, reducing overall CPU usage when players are shooting.

[ GAMEPLAY ]

  • Defusing C4 will now lower the viewmodel weapon, prevent scoping, and delay firing the weapon by 150ms after exiting the defuse.

  • Fixed a case where 1 tick was incorrectly subtracted from sv_predictable_damage_tag_ticks.

[ UI ]

  • Major Highlight clips are now viewable from the Spectator Loadout.

  • Selected player is now more visible in the Team Counter.

  • Context menu in the Inventory now opens in a position relative to the cursor.

  • HUD weapon mode indicator has been moved to the ammo count.

[ MAP SCRIPTING ]

  • cs_script enums can now be imported and behave the same as TypeScript enums.

    • CSWeaponType.PISTOL == 1

    • CSWeaponType[1] == "PISTOL"

  • Added enums CSRoundEndReason, CSHitGroup, CSLoadoutSlot, CSDamageTypes, CSDamageFlags and CSWeaponAttackType

  • Added BOOSTS value to CSGearSlot. This is the gear slot for healthshots.

  • Updated Instance.OnRoundEnd to now receive the reason

  • Updated Instance.OnBeforePlayerDamage to now receive damageType and damageFlags and the result can now modify damageType and damageFlags

  • Updated Instance.OnPlayerDamage to now receive damageType and damageFlags

  • Updated Instance.OnKnifeAttack to now receive attackType

  • Updated Instance.TraceLine, Instance.TraceSphere and Instance.TraceBox

    • The trace config now accepts an array of ignore entities or just one

    • The trace config can specify to trace against hitboxes

    • The trace result will include hitGroup if tracing against hitboxes

  • Updated Instance.BulletTrace result to include hitGroup

  • Updated Entity.TakeDamage to accept damageType and damageFlags

  • Added CSWeaponData.GetGearSlot()

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