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Counter-Strike 2

Pre-Release Update

Patch2025-10-13
Source
Quick Take

We now have a new pre-release build (1.41.1.3-rc1) available in the CS2 beta depot, but it's not compatible with public matchmaking. Engine updates include bullet penetration rework and CPU usage reductions for particle and sound processing. Defusing C4 now lowers your viewmodel, prevents scoping, and delays firing by 150ms after you stop defusing. UI improvements make highlight clips viewable from the Spectator Loadout and the selected player more visible in the Team Counter.

A new pre-release build (“1.41.1.3-rc1”) is now available in the CS2 beta depot. This build is not compatible with public matchmaking.For instructions on how to opt into a CS2 beta depot build, visit the following page: https://support.steampowered.com/kb_article.php?ref=9847-WHXC-7326

ENGINE

  • Updated engine code to the latest version of Source 2.
  • Reworked bullet penetration simulation to reduce CPU usage.
  • Improved core utilization of some client particle and sound effects processing, reducing overall CPU usage when players are shooting.

GAMEPLAY

  • Defusing C4 will now lower the viewmodel weapon, prevent scoping, and delay firing the weapon by 150ms after exiting the defuse.
  • Fixed a case where 1 tick was incorrectly subtracted from sv_predictable_damage_tag_ticks.

UI

  • Major Highlight clips are now viewable from the Spectator Loadout.
  • Selected player is now more visible in the Team Counter.
  • Context menu in the Inventory now opens in a position relative to the cursor.
  • HUD weapon mode indicator has been moved to the ammo count.

MAP SCRIPTING

  • cs_script enums can now be imported and behave the same as TypeScript enums.
  • CSWeaponType.PISTOL == 1
  • CSWeaponType[1] == "PISTOL"

Added enums CSRoundEndReason, CSHitGroup, CSLoadoutSlot, CSDamageTypes, CSDamageFlags and CSWeaponAttackType

Added BOOSTS value to CSGearSlot. This is the gear slot for healthshots.

Updated Instance.OnRoundEnd to now receive the reason

Updated Instance.OnBeforePlayerDamage to now receive damageType and damageFlags and the result can now modify damageType and damageFlags

Updated Instance.OnPlayerDamage to now receive damageType and damageFlags

Updated Instance.OnKnifeAttack to now receive attackType

Updated Instance.TraceLine, Instance.TraceSphere and Instance.TraceBox

  • The trace config now accepts an array of ignore entities or just one
  • The trace config can specify to trace against hitboxes
  • The trace result will include hitGroup if tracing against hitboxes

Updated Instance.BulletTrace result to include hitGroup

Updated Entity.TakeDamage to accept damageType and damageFlags

Added CSWeaponData.GetGearSlot()

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