Skip to main content
Counter-Strike 2

Improved Stability & Visual Bug Fixes

Patch2021-05-03
Quick Take6 changes

The 2021-05-03 update for Counter-Strike 2 brings the following changes:

  • New: Operation Broken Fang has ended; players have until May 15 to claim rewards.
  • New: CS:GO 360 Stats subscription service for competitive and Wingman stats.
  • New: Snakebite Case with 17 community weapon finishes and Broken Fang gloves.
  • Updated: Ancient added to Active Duty; Train removed. Grind and Mocha added to Scrimmage, Casual, Deathmatch; Calavera and Pitstop added to Wingman.
  • Fixed: Chicken models visual upgrade; community maps black texture fix; key binding; various map fixes (Ancient, Nuke, Frostbite).
  • Updated: Additional security and stability improvements.

2021.05.03 Patch Notes

[ OPERATION BROKEN FANG ]

– Operation Broken Fang has come to an end. Players who have unredeemed operation stars will have until May 15th to claim their operation rewards.
– Introducing CS:GO 360 Stats – A subscription service for players that want to continue collecting official Competitive and Wingman stats.
– Premier Competitive remains available for all players featuring pick/ban process across the entire Active Duty Group map pool.
– Retakes remains available and has been moved into Wargames.

[ SNAKEBITE CASE ]

– Introducing the Snakebite Case, featuring 17 community-designed weapon finishes, and the Broken Fang Case set of gloves as rare special items.

[ MISC ]

– Chicken models have received a visual upgrade.
– Fixed community maps whose textures would appear black as a result of previous security fixes.
– The key can again be bound to commands. If you were using this key before, you will need to bind it again.
– Additional security and stability improvements.
– Added an option for large community maps to fade the Boost Player Contrast feature beyond the far-Z fog plane by setting fadeplayervisibilityfarz to ‘true’ in info_map_parameters.

[ MAPS ]

– Ancient has been added into the current competition map pool Active Duty Group and Train has been removed from Active Duty Group.
– Grind and Mocha have been added to official matchmaking in Scrimmage, Casual, and Deathmatch game modes, replacing Apollo, Engage, and Anubis.
– Calavera and Pitstop have been added to official matchmaking in Wingman game mode, replacing Elysion and Guard.

– Ancient:
, New route from CT spawn to A site
, Widened T entrance to left side of mid
, Opened up skylight in T tunnel to A site
, Extended plantable bomb zone in B site
, Opened up ledge in A site
, Various minor bugfixes

– Nuke:
, Fixed a clipping issue on window in T lobby
, Centered a lamp that was bugging me

– Frostbite:
, Overhauled interior lighting
, Fixed delivery drones being stuck in the bottom right corner of the map
, Added drone clips to improve delivery drone navigation
, Fixed rare cases of loot spawning in inaccessible areas/inside terrain
, Made a window frame in Alpha non solid (thanks Musti)
, Clipped wood railings in the frozen lake area
, Improved the look of the ice texture when Shader Detail is set to Medium or lower
, Fixed a missing face on a wooden beam in Town
, Added a sound effect in server room

2021.05.06 Patch Notes

[ CS:GO 360 STATS ]

– Updated heatmap images for calavera, grind, mocha, and pitstop

[ MISC ]

– Removed option to look for nearby players for Guardian Missions
– Security and stability improvements

[ MAPS ]

Ancient
– Updated minimap image

Pitstop
– Latest version from workshop

2021.05.13 Patch Notes

[CSGO 360 STATS]

– Adjusted the calculation for the weapon performance category score.

[MISC]

– Fixed a case where players would receive duplicate warnings about launching in untrusted mode.

[MAPS]

Ancient
-Implemented Cubby 2.0 in mid connector to A, to remove cheap shoulder angle towards site
-Slimmed down the fancy rock, also in mid connector to A
-Sparsed foliage and improved clipping on boost planter near A main
-Quieted down soundscape birds
-Removed clipping from top of bombsite sign in A site, allowing you to self-boost to planter by T main
-Added vphysics clip to T spawn water so guns don’t fully submerge
-So many clip brush tweaks
-Blocked grenades from entering inaccessible building by T entrance to mid
-Blocked pixelgaps through scaffolding near B site
-Blocked pixelgaps through doorway trim in new CT path to A site
-Simplified grenade collision on rooftops
-General optimizations

Grind
– Made wall on A long surfable
– Fixed invisible wall near B site
– Fixed out of map boost near A site
– Fixed collision of wall near A site
– Fixed collision of pillars around A site
– Minor art updates around T spawn

Frostbite
– Fixed a regression with airdrops
– Fixed stuck spots (thanks Jakob & conzept)
– Fixed a gap in terrain
– Reworked watchtower models

2021.05.27 Patch Notes

[ MISC ]

– Added option ‘2’ to sv_damage_print_enable, which, when set, will only print damage output after round has ended.
– Coach positions are now saved in round backup files.
– In Deathmatch, fixed the ability to extend invulnerability by repeatedly issuing the “open_buymenu” command.
– In Retakes, armor value now remains fixed during card selection.

[ VSCRIPT ]

– Fixed bounding box issue for rotated entities.

[ MAPS ]

– Ancient
, Art-revision on bombsite B and surrounding area
, Higher contrast base textures at B for better player reads
, Fixed random missing micro-polygons in bomb B totem/sculpture
, Recolored plywood throughout the map for better contrast
, Straightened out broken-wall passage to bombsite B
, Tweaked spawnpoint placement for both teams

– Grind
, Reduced lurk positions in mid for more fluid rotations.
, Lowered cover on A Short to allow boosting over smokes.
, Removed unintended boost locations.
, Fixed multiple bomb stuck spots.
, Minor quality of life and art updates.

– Mocha
, Clipping improvements.
, Navigation mesh improvements.
, Added additional bombsite markers.
, Bug fixes: deathmatch gamemode spawns, CT spawn soundscape, minor lighting errors.

– Cache
, Performance optimizations. (Thanks leplubodeslapin!)
, Reduced bird sounds volume.
, Reduced contrast on some textures.
, Brightened sky slightly.
, Fixed minor issues. (Thanks imik!)
, Restored vivid color to select textures and models.
, Restored select details even on lowest graphical settings.

2021.06.03 Patch Notes

[NON-PRIME]

– Non-Prime status accounts will no longer earn XP, Ranks, Skill Groups, item drops, or Prime status through play time.
– Non-Prime accounts will not be able to participate in Ranked matches.
– Non-Prime accounts will not be able to activate Bonus Rank XP items and can no longer claim Service Medals.

[UNRANKED MATCHES]

– Introducing Unranked matches for Competitive, Wingman, and Danger Zone game modes.
, While still using skill-based matchmaking, Unranked matches do not affect Skill Group and have no Skill Group party restrictions.
, Non-Prime accounts are restricted to Unranked, whereas Prime accounts may choose between Ranked and Unranked.
, Ranked matches will always be with other Prime players, exclusively, whereas Unranked matches will be created from the mixed pool of Non-Prime players, and Prime players that have chosen to play Unranked.

[VSCRIPT]

– Added “DebugDrawBoxAngles” to draw oriented bounding boxes. Usage: DebugDrawBoxAngles( ent.GetOrigin(), ent.GetBoundingMins(), ent.GetBoundingMaxs(), ent.GetAngles(), r, g, b, a, time);
– Added “GetBoundingMinsOriented” and “GetBoundingMaxsOriented” functions that return the axis-aligned bounding box of an entity taking its current orientation into account.

[MISC]

– Scrimmage has been removed from Competitive matchmaking, and has been replaced by Unranked matchmaking.
– Added Import button to Workshop Workbench that takes a .tga file and generates a .vtf file. If the .tga file name contains “_normal” the generated .vtf file will be compiled with the ‘normal’ flag.

2021.06.08 Patch Notes

[UI]

– Fixed live match links in the event panel.

[ SDK ]

– Updated AI Behavior Trees
, Added new “action_secondary_attack” node.
, Added new “action_reload” and “condition_is_reloading” nodes.
, Ammo counts for all weapons are available on the Blackboard via “AmmoCount/weapon_name” key, with “AmmoCount/current” holding the ammo count for the currently equipped weapon. These can be read using nodes such as “condition_is_less”, “condition_is_equal”, etc.

[MAPS]

Pitstop
– Map-wide graphical update with new textures and models.
– Improved optimization.
– Removed cubby under drop-down.
– Lighting and clipping adjustments.

More from Counter-Strike 2