2021.01.07 Patch Notes
[ GAMEPLAY ]
– When a player disconnects or is kicked in classic competitive and wingman modes, they will no longer be replaced by a bot. If the entire other team leaves, one bot will be left on the other team, idling in spawn.
– Fixed bots not navigating properly in Warmup arenas.
[VIEW MODELS]
– Reduced size of SWAT sleeves matching all existing models.
[ MISC ]
– Fixed a crash in Windows dedicated server when “version” command is issued.
– Pings no longer move when walked over by characters, and will no longer highlight weapons in competitive matches.
– Adjusted Retakes clip areas in Mirage and Train
[ PERFECT WORLD ]
– Accounts that completed government identity verification have been upgraded to CS:GO Prime Account Status for Steam China.
[ MAPS ]
Ancient
– Further optimizations
– Fixed some clipping bugs
Cache
-Fixed a pixel-gap in the Cargo containers in T-Spawn (Thanks to the perceptive individual that reported it to 3kliksphilip!)
-Fixed Cargo containers not having their proper colors.
-Fixed bomb explosions being visible above the A site. (Thanks markman2575!)
Engage
– Removed several boost spots
– Added stairs in the garage for better rotation flow
– Breakable glass ceiling around A-site and Mid. Smokes and flashes can now be used on A-site
– Removed “office” area on mid
– Added ladder on A upper CT side
– Both entrances of the hut are now wider for better player traffic flow between A-site and Mid
– Lowered A upper and bridge to make entire bombsite more readable
– Removed several awkward angles on A-site
– Removed excessive areas on A-site
– Removed clutter on A-site
– Better FPS around the whole map
Guard
– Widened inner part of connector
– Reduced size of restaurant corner
– Adjusted tarp positions on truck to eliminate some angles
– Lowered half-wall at stairs
– Adjusted timings by pushing CT spawns back a bit
– Shifted crates next to tower further towards pit
– Enhanced visibility for various long range angles
– Removed electric box next to bikes
– Reduced amount of breakable glass at shop
– Blocked angle from CT boost to pit
– Increased size of ladder hole
– Added location names
– Fixed players being able to see into the tower area when boosted at dumpster (u/ReVoLTimE)
– Fixed some Z-fighting and intersecting geo (Thanks Joaokaka1998)
– Fixed various visible nodraw textures (Thanks Joaokaka1998, Fnugz, u/TheSpudd, u/ReVoLTimE)
– Fixed various bomb stuck spots (Thanks Joaokaka1998)
– Fixed player stuck spot on street (Kerluck)
– Clipping adjustments throughout the map (Thanks Joaokaka1998, u/ReVoLTimE, Kerluck)
– Minor visual adjustments and enhancements
2021.01.20 Patch Notes
[ POSIX ]
– Updated to the latest version of SDL library for Linux and OSX.
[ RETAKES ]
– Improved loadout cards assignment logic.
– Fixed a crash when players change teams during freeze time.
– Enemy loadout card no longer provides enemy pistol.
– Fixed a rare case when an extra C4 could spawn.
[ MISC ]
– Adding official game servers in Argentina.
– Fixed settings search UI for non-Latin languages.
– Updated AK-47 | Anubis wear alpha
[ MAPS ]
Apollo
-Fixed issues with previous update(thanks Fnugz)
-Made glass breaking more consistent (thanks T1mure)
-Replaced and realigned textures
-Fixed some gun stuck spots (thanks JustAlex)
-Deleted upsetting bench (thanks sprunk)
-Realigned some assets (thanks fnugz)
-Deleted some cans people thought were smoke grenades
-Fixed boost spots (thanks poop)
-Reduced assets in giftspot and other general optimizations for lower end computers
2021.01.27 Patch Notes
[2020 RMR Stickers]
– Team Stickers featuring the best-performing regional teams from the 2020 Regional Major Ranking events are now available for purchase. 50% of the proceeds go to the teams who participated in the 2020 RMR.
[GAMEPLAY]
– In Competitive and Wingman, if your team has fewer players than the opposing team for 3 or more consecutive rounds in the half, each of your team members will receive a $1000 ‘Shorthanded Loser Income’ following a round loss. This does not apply in cases where a player was kicked.
– In Competitive and Wingman, each team has one 2 minute technical timeout that will be automatically initiated the first time a teammate disconnects. The timeout will end early if the teammate abandons or reconnects to the match.
– Pinging now displays the name of the pinged location. (Thanks, VasaLavTV)
[DANGER ZONE]
– Added client convar to control automatic parachute behavior. Set cl_parachute_autodeploy 0 to disable automatic parachute activation.
[MAPS]
Elysion:
-Outside
-Fixed a boost spot near the entrance to A site.
-Fixed a pixel walk on the door hinges (both doors).
-Improved the clipping of the roof.
-Grenades now bounce more predictably off the wall.
-A site
-Improved the clipping on the A sign.
-Fixed a pixel walk on top of the wall.
-Fixed a gap in the center wall on site.
-Grenades now bounce more predictably off the A sign, Elysion sign, art on the wall, wall in connector, the wall on site and the poles connecting to the roof.
-Main hall
-Grenades now bounce more predictably off the art work and painting.
-Middle
-Fixed a boost spot where players were able to jump on top of the waterfalls.
-Fixed a pixel walk on the lower levels of middle.
-Fixed a pixel walk on the light fixtures (not sure how you would get up their but you cannot trust anyone).
-Grenades now bounce of more predictable of the grey poles inserted in the wall, the wall with the waterfalls and the wall near T spawn.
-CT spawn
-Fixed a pixel walk on the clock (clock has been made non solid).
-Fixed a pixel walk on the glass wall.
-T spawn
-Fixed a pixel walk on the clock (clock has been made non solid).
-It is no longer possible to jump on top of the light above the desk.
-Generally improved the clipping.
2021.01.28 Patch Notes
[Stickers]
– Logo adjustments on several stickers
[Gameplay]
– Fixed bug on guardian mission.
