Teamfight Tactics Balance Changes and New Champions
Official Post
Systems
Critical Strike Damage
Critical strike damage now stacks additively rather than multiplicatively. Paired with changes to Assassins and Infinity Edge, also in this patch, Assassins will deal around 25% less damage and IE will come out net neutral.
Traits
Assassin
Critical Strike Damage: 150%/350% ⇒ 125%/350%
Sorcerer
Bonus Ability Power: 35/100 ⇒ 45/100
Wild
Attack Speed per Stack: 8% ⇒ 10%
Elementalist
Golem HP: 2500 ⇒ 2200
Champions
Ahri
Ability Damage: 100/175/250 ⇒ 100/200/300
Akali
Health: 700 ⇒ 650
Attack Speed: 0.75 ⇒ 0.7
Evelynn
Attack Damage: 50 ⇒ 60
Health: 600 ⇒ 550
Kennen
Attack Damage: 70 ⇒ 65
Mordekaiser
Health: 500 ⇒ 550
Poppy
Ability Damage: 300/400/500 ⇒ 300/500/700
Rengar
Attack Damage: 55 ⇒ 65
Tristana
Attack Speed: 0.7 ⇒ 0.65
Volibear
Armor: 35 ⇒ 30
Attack Speed: 0.65 ⇒ 0.55
Items
Cursed Blade
Trigger Effect Chance: 25% ⇒ 20%
For the curious, Swordbreaker has a 25% chance and Hush has a 50% chance.
Infinity Edge
Critical Strike Damage: 100% ⇒ 150%
Locket of the Iron Solari
Shield Amount: 300 ⇒ 200
This was micropatched last week.
Morellonomicon
Percent Max Health Damage: 3% ⇒ 5%
Bugfixes
Raptors will now always properly drop a loot box.
The Guardian trait no longer fades when a guardian dies.