COST2gTRAITSPirate, SorcererABILITYPick a Card, Twisted Fate throws a card that randomly stuns (Gold), deals damage around his target (Red), or restores mana to himself and nearby allies (Blue)
Ranked
FROM IRON TO CHALLENGERTeamfight Tactics ranked Beta Season starts in patch 9.14. If you want to learn more about our ranked system check out the developer journal on the topic.
Systems
Attack Speed Changes
We've changed all champions' attack speed ratios so that attack speed bonuses are now calculated based on a percent of the champion's base attack speed. In short, champions with lower base attack speeds will receive less benefit from attack speed items. Certain champions and attack speed granting items have been adjusted in this patch to compensate.
Champion Attack Speed Ratios: 1.0 ⇒ champion base attack speed
PvE Rounds
In the event that you do not get an item during a PvE round, one of the minions, monsters, or epic monsters will now drop gold instead.
Dragon and Elder Dragon no longer benefit from the Dragon Trait bonuses. All sorcery comps rejoice.
Ranked Premade Restrictions
The ranked premade party size is now limited to three players at all ranks. Down from five below plat.
Level Breakpoints
XP to 9: 70 ⇒ 64
Ability Targeting
Abilities that target low health champions now determine "lowest health" by HP percentage instead of total HP
Shop
When you reroll your shop after leveling up from round XP, the shop is rolled at your new level instead of your old level
User Interface
Added "Streak" indicator next to gold total. It displays your current streak (win or loss) and the rewards for maintaining streaks of different lengths
Added a combat recap so you can see how much damage each champion deals each round.
Added champion stats (attack damage, armor, magic resist etc) on their pop up inspect panel when you right click
Traits
Demon
Mana burn chance: 40/60/80% ⇒ 25/50/85%
Elementalist
Golem health: 3000 ⇒ 2500
Golem Attack damage: 200 ⇒ 100
Guardian
Armor buff: Stacks up to 2 times ⇒ Stacks any number of times
Gunslinger
Improved visualization of Gunslinger AoE attacks
Fixed some bugs where Gunslinger extra attacks could fail to fire at high attack speeds
Extra Units Hit: 1/all ⇒ 1/2
Pirate
Average gold per chest: 2 ⇒ 1.6
Shapeshifter
Bugfix: Shapeshifters will now gain the correct amount of health when they transform, previously they would fail to take into account the health they gained from their star level.
Transform health gain: 100% ⇒ 60%
Wild
Attack speed per stack: 7% ⇒ 8%
Tier 1 Champions
Darius
No longer casts his ability at times when no enemies would be in range at start of cast
Elise
Cost: 2 ⇒ 1
Spiderlings now benefit from the Demon Origin effect
Mana cost: 75 ⇒ 100
Number of spiderlings: 2/3/4 ⇒ 1/2/4
Health: 500 ⇒ 450
Armor: 25 ⇒ 20
Fiora
Attack speed 0.7 ⇒ 1.0
Damage: 100-250 ⇒ 100-400
Graves
Health: 500 ⇒ 450
Vayne
Attack Speed: 0.6 ⇒ 0.65
Warwick
Ability now applies on-hit effects
Tier 2 Champions
Ahri
Fixed a bug where Ahri's ability wouldn't deal damage while she was dead
Now retargets her ability if the target dies during the cast time
Ability targeting: Random enemy ⇒ Current attack target
Blitzcrank
Fixed a bug where Blitz could hook a unit off the board if he died while casting
Nearby allies are now more likely to target the unit Blitzcrank pulls
Braum
Fixed Braum's tooltip to properly reflect that his shield reduces a percentage of all incoming damage
Damage reduction: 60-90% ⇒ 70-90%
Mana cost: 75 ⇒ 50
Ability targeting: nearest enemy ⇒ furthest enemy
Lucian
Relentless Pursuit second shot damage: 65/150/235 ⇒ 150/250/350