Small Loot Boxes: Removed the "4 gold drop" possibility (average value down 15%)
Medium Loot Boxes: Removed the "7 gold drop" possibility (average value down 3%)
Removed the worst case scenarios for item drops through the course of a game and especially in the first three PVE rounds. In short, we raised the RNG "floor".
Full items now drop significantly less.
Full items only drop if you are already rolling item components. The RNG "ceiling" has not changed, but you are more likely to get a full item as you approach that ceiling.
You can no longer get two full item drops in the same game from PVE rounds. This change doesn't include epic monster rewards or the carousel.
Drastically reduced the chance of Force of Nature appearing on the carousel.
Quality of life changes
PVE minions and monsters are now immune to Zephyr.
Updated the Trait Tracker UI with a chromatic tier to celebrate rare synergies (ex. Inferno 9).
Runespirit Little Legend VFX update.
The system for choosing your Little Legend and Arena Skin the Lobby has been greatly improved. Be sure to check it out.
Items
Bramble Vest Damage: 80/120/160 ⇒ 100/140/200
Bloodthirster Lifesteal: 40% ⇒ 50%
Guinsoo's Rageblade Attack Speed per stack: 4% ⇒ 5%
Locket of the Iron Solari Shield Value: 250/275/300 ⇒ 250/275/350
Luden's Echo Damage: 120/160/200 ⇒ 125/175/250
Traits
Assassin
Critical Strike Damage Bonus: 50%/150% ⇒ 65%/225%
Blademaster
Blademasters can no longer store more extra attacks than the maximum your trait level provides (1/2/3). In short, this means that it will be much less likely, if not impossible, for your champions to go "infinite" off their auto-attacks. Specifically this nerfs (4) and (6) Blademaster.
Blademaster chance to get extra auto-attacks: 40% ⇒ 35%
Desert
Armor Reduction: 50%/90% ⇒ 40%/100%
Inferno
Damage: 70%/140%/210% ⇒ 70%/150%/250%
Mage
(6) Mages: 100% Chance to Double Cast ⇒ 100% Chance to Double Cast & 20 AP to all Mages