- Added granular skin loading (greatly reduces skin memory usage)
- Added skin unloading (itemskinunload convar, enabled by default with less than 10GB of RAM)
- Map uses less memory and can be zoomed out much farther
- New Hunting Bow model
- Fixed riot hat skin preview (workshop)
- Fixed metal / spec material issues (workshop)
- Fixed cave lift parenting trigger exploit
- Fixed projectile line of sight exploit
- Fixed several graphics issues with the Linux client
- Fixed players exploiting inside large furnace
- Fixed LR300 condition being too low
- Fixed 40mm smoke grenade climb exploit
- Fixed Oil Rig keycard doors being permanently locked
- Optimized UI background blur shader by removing unused grab pass
- Optimized GC allocs from client entities that are waiting for their parent
- Bandit Town lighting overhauled
- Cave Large Sewers lighting overhauled
- Puzzle fuse boxes now run high voltage, and as such look more dangerous
- Reduced external wall and gate crafting time
- M39 has much more manageable recoil
- Faster right click quick looting
- Bone arrows are less expensive
- Bone arrows move faster
- Bone arrows have a larger 'radius'
- HV arrows cost metal fragments instead of stone
Quick Take
APN’s read on this updateThe 2019-05-05 patch for Rust brings performance enhancements and bug fixes.
What changed
- New: Hunting Bow model, faster right click quick looting, reduced external wall and gate crafting time, M39 recoil adjustment.
- Fixed: Various exploits (cave lift parenting, projectile line of sight, large furnace, 40mm smoke grenade climb, Oil Rig keycard doors) and LR300 condition.
- Performance: Granular skin loading/unloading, optimized UI blur shader and GC allocs.
- Map/Monuments: Bandit Town and Cave Large Sewers lighting overhauled, puzzle fuse boxes look more dangerous.
- Weapons: Bone arrows less expensive, move faster, larger radius; HV arrows cost metal fragments; LR300 condition fixed.
- Linux: Fixed several graphics issues.
