Features
- • Added tiled cube prefabs for community map makers
- • Added chat filtering
Improvements
- • Improved M39 DPS and recoil
- • Lowered F1 grenade fuse time to 2.5s (was 3.0s)
- • Shotgun slugs have reduced damage falloff
- • Achievement todo list is now disabled if game tips are turned off in the game options
- • Added a crosshair while free spraying with a Spray Can
- • Increased the default number of sprays per player (25 -> 40)
- • Can now Mute and Report players from the Contacts screen
- • Z/C/Y keys no longer control zoom when in free camera (replaced with debugcamera_zoomin and debugcamera_zoomout binds)
- • Added debugcamera_raise and debugcamera_lower binds instead of hardcoding to Q/E
- • Added physical camera convars for the debug camera
- • Added camera info overlay command for the debug camera
- • Kayak now faces away from the player deploying by default
- • Mailbox, BBQ, Medium Battery and Windmill now face toward the player by default
- • (CUI) Add support for vertical overflow on Text components
- • Updated player inventory idle animation
- • Added interaction sounds for small loot containers (food, medical, tech, ammunition, etc)
- • Updated generic loot crates with existing interaction sounds
- • Hapis Island: Added 3 new monuments
- • Jackhammer will hit hotspot every time without tap firing
- • Torch despawns after 30 seconds
- • Dropped backpacks will despawn after 30 seconds for rocks + torches
- • Streamer mode will hide map name in server browser
- • Can insert photos into mailbox
- • `benchmark_demo {demo}` command to run the benchmark on different demos
- • Can connect 'domain.com' without a port on the end
- • Servers will no longer show the name of the custom map, only "Custom Map" if they are running one
- • Optimized bulk loading assets from bundles
- • Improved hide blood option
- • Added hurt flash disable option
- • m249 is slightly more aggressive
- • HMLMG recoil is more aggressive
- • Lowered HMLMG durability
- • Increased HMLMG crafting cost
- • Using scopes on weapons now increases their recoil
- • Reduced blur/blood effects
- • Accuracy bonus removed from the silencer
Fixed
- • Fixed first shot while ADSing sometimes playing the non-ADS fire animation
- • Fixed missing deploy sound for combat knife
- • Fixed missing sounds for smoke grenades and supply signals
- • Fixed missing crosshairs and camera movement while first person spectating
- • Fixed smoke grenade effects not working correctly with first person spectating
- • Fixed horses not properly moving with elevators
- • Fixed error with a particular configuration of items when making Low Grade at a Mixing Table
- • Fixed missing localization on progress bar when Hold to dismount is enabled
- • Fixed some deployable entities changing rotation every time they are selected on the belt
- • (CUI) Fixed some skin id's not loading correctly (PR#37)
- • Fixed some missing sfx on the Spray Can
- • Fixed an exploit when changing water quality
- • Fixed flashlights & laser needing to be turned on every time you equip them
- • Fixed exploit to steal attachments out of shop fronts
- • Fixed nodes & animals taking extra hits
- • Hapis Island: Fixed berries not spawning
- • Hapis Island: Fixed roadside spawns being overly scarce
- • Hapis Island: Fixed numerous other reported issues.
- • Fixed flashlights & laser needing to be turned on every time you equip them
- • Fixed exploit to steal attachments out of shop fronts
- • Fixed nodes & animals taking extra hits
- • Fixed animal headshots not playing hitmarker
- • Fixed exploit to let you keep last item in softcore
- • Fixed ability to shoot through armored window collider
- • Fixed exploit to keep shopfront standing when breaking wall frame
- • Fixed debris not created for walls on triangle foundations
- • Fixed research tables getting stuck researching

