Skip to main content
New Monuments and Improved Weapons
Features
- •
Added tiled cube prefabs for community map makers
- •
Added chat filtering
Improvements
- •
Improved M39 DPS and recoil
- •
Lowered F1 grenade fuse time to 2.5s (was 3.0s)
- •
Shotgun slugs have reduced damage falloff
- •
Achievement todo list is now disabled if game tips are turned off in the game options
- •
Added a crosshair while free spraying with a Spray Can
- •
Increased the default number of sprays per player (25 -> 40)
- •
Can now Mute and Report players from the Contacts screen
- •
Z/C/Y keys no longer control zoom when in free camera (replaced with debugcamera_zoomin and debugcamera_zoomout binds)
- •
Added debugcamera_raise and debugcamera_lower binds instead of hardcoding to Q/E
- •
Added physical camera convars for the debug camera
- •
Added camera info overlay command for the debug camera
- •
Kayak now faces away from the player deploying by default
- •
Mailbox, BBQ, Medium Battery and Windmill now face toward the player by default
- •
(CUI) Add support for vertical overflow on Text components
- •
Updated player inventory idle animation
- •
Added interaction sounds for small loot containers (food, medical, tech, ammunition, etc)
- •
Updated generic loot crates with existing interaction sounds
- •
Hapis Island: Added 3 new monuments
- •
Jackhammer will hit hotspot every time without tap firing
- •
Torch despawns after 30 seconds
- •
Dropped backpacks will despawn after 30 seconds for rocks + torches
- •
Streamer mode will hide map name in server browser
- •
Can insert photos into mailbox
- •
`benchmark_demo {demo}` command to run the benchmark on different demos
- •
Can connect 'domain.com' without a port on the end
- •
Servers will no longer show the name of the custom map, only "Custom Map" if they are running one
- •
Optimized bulk loading assets from bundles
- •
Improved hide blood option
- •
Added hurt flash disable option
- •
m249 is slightly more aggressive
- •
HMLMG recoil is more aggressive
- •
Lowered HMLMG durability
- •
Increased HMLMG crafting cost
- •
Using scopes on weapons now increases their recoil
- •
Reduced blur/blood effects
- •
Accuracy bonus removed from the silencer
Fixed
- •
Fixed first shot while ADSing sometimes playing the non-ADS fire animation
- •
Fixed missing deploy sound for combat knife
- •
Fixed missing sounds for smoke grenades and supply signals
- •
Fixed missing crosshairs and camera movement while first person spectating
- •
Fixed smoke grenade effects not working correctly with first person spectating
- •
Fixed horses not properly moving with elevators
- •
Fixed error with a particular configuration of items when making Low Grade at a Mixing Table
- •
Fixed missing localization on progress bar when Hold to dismount is enabled
- •
Fixed some deployable entities changing rotation every time they are selected on the belt
- •
(CUI) Fixed some skin id's not loading correctly (PR#37)
- •
Fixed some missing sfx on the Spray Can
- •
Fixed an exploit when changing water quality
- •
Fixed flashlights & laser needing to be turned on every time you equip them
- •
Fixed exploit to steal attachments out of shop fronts
- •
Fixed nodes & animals taking extra hits
- •
Hapis Island: Fixed berries not spawning
- •
Hapis Island: Fixed roadside spawns being overly scarce
- •
Hapis Island: Fixed numerous other reported issues.
- •
Fixed flashlights & laser needing to be turned on every time you equip them
- •
Fixed exploit to steal attachments out of shop fronts
- •
Fixed nodes & animals taking extra hits
- •
Fixed animal headshots not playing hitmarker
- •
Fixed exploit to let you keep last item in softcore
- •
Fixed ability to shoot through armored window collider
- •
Fixed exploit to keep shopfront standing when breaking wall frame
- •
Fixed debris not created for walls on triangle foundations
- •
Fixed research tables getting stuck researching