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Enhanced Spectating & AI Improvements in December Update

Patch
Quick Take3 changes

The December 2021 update (2021-12-02) introduces Enhanced First Person spectate and Excavator supply drops. Improvements include increased Excavator yield, code lock timeout, and numerous tweaks. Bug fixes address exploits, audio, missions, and MLRS issues.

  • New: Enhanced First Person spectate, Excavator supply drops.
  • Updated: Excavator 2.5x more yield, failed code lock timeout, animal populations in admin UI, Compound Bow moves to T1 Techtree and loses condition when drawn, NVG reduction, fish scrap increase, MP5 drop reduction, watch tower stat changes, table item cost removal, higher forest density, TechTree electricity/car parts branch, MLRS target area/UI/effects.
  • Fixed: Skull rock skin audio, ammo loss on reload, animal attacks on corpses/in vehicles, desync and gap exploits, missions UI and typos, MLRS rocket backfire and cassette recorders, SAM site balloon targeting, rocket range info, excavator LOD.

Features

  • Enhanced First Person spectate
  • Excavator supply drops

Improvements

  • Excavator 2.5x more yield
  • Failed code lock entry for after 8 failed attempts now locks out user for 15mins
  • Exposed bear, boar and chicken populations in Server Admin UI
  • Increased human AI line-of-sight responsiveness.
  • Compound Bow moved to T1 Techtree
  • Compound Bow loses condition while drawn back
  • Reduced NVG grain and overlay intensity
  • Fish can now be sold for more scrap at fishing village exchange
  • MP5 NPC drop chance lowered
  • Watch tower decay, health and craft time higher
  • Table item craft no longer need metal fragments
  • Higher forest density
  • TechTree T2 electricity and car parts now on a separate branch
  • [MLRS] Increased the target hit area, and rockets cluster less towards the centre. In general it's now better for larger bases vs. precision targeting.
  • [MLRS] Increased the MLRS UI map zoom a little to make targeting easier (remember that it will show a marker you've placed as well).
  • [MLRS] The MLRS UI now supports characters from other languages.
  • [MLRS] The MLRS rocket explosion ground effect now plays at the true hit point rather than directly below the main explosion.
  • [MLRS] Reduced MLRS rocket world model size and mass to 25% of actual size and mass. No more giant rockets.

Fixed

  • Fixed skull rock skin missing sound effects
  • Fixed case where ammo would be lost when an auto turret reloads a weapon
  • Animals no longer continue to attack player corpses.
  • Animals will no longer attack players inside modular vehicles.
  • Fixed desync exploit abused by some private hack providers
  • Fixed gap exploit abused by a large number of hacks
  • Fixed missions UI enabled on first open and requiring double click to close
  • Fixed some mission typos, incorrect text and wrong reward amounts
  • [MLRS] Fixed MLRS rocket backfire effects flashing on when entering LOD range.
  • [MLRS] Fixed cassette recorders not sticking correctly to MLRS moving parts.
  • Fixed SAM sites not shooting hot air balloons anymore
  • The info panel for rocket ammo now shows their true maximum range instead of a semi-fabricated one.
  • Fixed LOD issues on the excavator

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