Adjusted the minimum health requirement for many Brutalities that have that as a requirement
Kombat League / Online
Forever King Lobbies will no longer sometimes prevent users from joining after the room been full but now has open slots
The Reward Screen after a Kombat League Season has ended no longer has an additional confirmation prompt when dismissed
Character Specific Adjustments
Cassie – Fixed a rare issue with drone moves could become disabled if BL-118 Energy Bounce was interrupted at a specific time during certain circumstances
Cetrion – The Smoked Flesh Brutality now has the requirement "hold Down during hit"
Cetrion – Deadly Winds & Deadly Winds Amplify visual effects no longer sometimes linger after they have been projectile destroyed
D'Vorah – Fixed a rare issue which could cause her Ovipositors to disappear during gameplay under certain circumstances
Erron Black – Fixed issue with hat using an incorrect animation if time out loss occurs at specific timing as forward throw connects
Geras – The Break Down Brutality now has the requirement "hold Down during hit"
Jade – The Looking Good Brutality now has the requirement "hold Away during hit"
Jax – The I Said Sleep Brutality now has the requirement "hold Down during hit"
JohnnyCage – The And The Award Goes To Brutality no longer requires the Say Cheese Gear Ability
Kano – The Bonzer Brutality now requires "hold Away during hit"
Kitana – The Punished Brutality requirement is now "hold Down during hit"
Kitana – Edenian Fade is no longer throw immune when she has landed and now displays Punish instead of Kounter when hit during its landing frames
Kitana – Arcing Sai (Edenian Fade) now displays Punish instead of Kounter when hit during its recovery frames
Kollector – The Slice Slice Slice Brutality now has the requirement "hold Towards during hit" and no longer requires first hit
Kollector – Adjusted visual effect location for the Relic Lure impact effect
Kung Lao – Fixed issue with Hat using an incorrect animation if a time out loss occurs at specific timing as Toward Throw connects
Raiden – The Brutal Bolt Brutality now has the requirement "hold Up during hit"
Raiden – Power Discharge (Away + Front Punch, Back Punch, Front Punch + Front Kick) now has an adjusted hit region while the opponent is in a kombo
Skarlet – Bloodshot Amplify can no longer not have a projectile spawn when done with specific timing
Skarlet – Fixed issue with Dagger disappearing during gameplay if her throw is interrupted at specific timing
Sub-Zero – The Big Leg Brutality requirement is now "hit 4 Brutal Kicks during match" (was 6)
Sub-Zero – The End of Round Taunt Ice Clone Teleport will no longer sometimes cause Sub-Zero to become invisible in rare circumstances
Sub-Zero – Fixed (Air) Polar Axe using an incorrect animation in a Tower match when done immediately after the match has begun
Shao Kahn – The Charging Through Brutality now has the requirement "hold Away during hit"
Shao Kahn – The Head Kabob Brutality no longer requires first hit
Shao Kahn – The Nothing Left Brutality now has the requirement "hold Down during hit"
Shang Tsung – The Inclement Weather Brutality now has the requirement "hold Down during hit"
Shang Tsung – Fixed a rare visual issue when morphing into Raiden that could causing his cape to use an incorrect animation
Nightwolf – The No Leg to Stand On Brutality now has the requirement "hold Down during hit" and no longer requires first hit
Nightwolf – Fixed Razor's Edge (Away + Front Kick, Back Kick, Front Punch + Front Kick) now does the correct chip damage on block
Joker – The Head Case Brutality requirement is now "perform 'C C D D E G E C' 3 times" (was 5)
Terminator – Terminate armor is no longer sometimes removed when his Fatal Blow misses or is blocked
Terminator – Terminate visual effects will no longer linger after a Mercy is performed
Fujin – Wind Barrier is now able to parry Liu Kang's jump & hop attacks, Frost's Hop Kick, and Kollector's Hop Kick
Fujin – Wind Barrier will no longer sometimes have lingering visual effects when it is interrupted
Fujin – Fixed some rare audio issues when Whirlwind (Away + Back Punch, Front Punch + Front Kick) and Tailwind (Towards + Back Punch, Front Punch + Front Kick) are interrupted
Fujin – AI can now perform the attack followups to Sky Wakka
RoboCop – Missing with various attacks under certain circumstances will no longer enable autoblock when opponent is in the Cheval Trap Amplify or Electric Grenade Amplify hit reactions
RoboCop – Fixed a visual issue with Cobra Cannon using an improper animation for the first few frames in certain circumstances
RoboCop – Active Patrol and Reactive Patrol now displays Punish instead of Kounter when hit during its recovery frames
Sheeva – Fixed an audio issue with Untamed Fury Amplify sometimes missing sound effects