But wait, there's more! This patch also brings some exciting 'Mech Quirk adjustments. The Javelin series receives various enhancements, including reduced missile spread, improved target info gathering, and increased missile velocity. The Jenner and Jenner IIC variants now boast increased CT armor bonuses, providing even more durability on the battlefield. And the Firestarter FS9-E gets a significant boost with increased laser range, reduced heat, and improved medium pulse laser range. With these adjustments, players can expect a fresh and balanced gameplay experience. So gear up, pilots, and get ready to dominate the battlefield with the latest patch updates!
NEW PLATINUM COLLECTION 05
(Will be added to store with patch.)
We have two new Platinum Collections this month, including the following 'Mechs:
INNER SPHERE COLLECTION 05
Commando COM-1B(P) + Platinum Pattern Unlock for all Commando Variants
Centurion CN9-D(P) + Platinum Pattern Unlock for all Centurion Variants
Orion ON1-K(P) + Platinum Pattern Unlock for all Orion Variants
Marauder II MAD-6S(P) + Platinum Pattern Unlock for all Marauder Variants
CLAN COLLECTION 05
Adder ADR-A(P) + Platinum Pattern Unlock for all Adder Variants
Shadow Cat SHC-B(P) + Platinum Pattern Unlock for all Shadow Variants
Timber Wolf TBR-S(P) + Platinum Pattern Unlock for all Timber Wolf Variants
Supernova SNV-B(P) + Platinum Pattern Unlock for all Supernova Variants
'MECH QUIRK ADJUSTMENTS
This patch includes Quirk adjustments for the following 'Mechs:
JAVELIN
JVN-10N:
- Added -10% Missile spread
- Added 25% Target info gathering
- Removed -5% LRM spread
- Removed -5% SRM spread
JVN-10P:
- Added 15% Missile velocity
JVN-11B:
- Added -10% Missile spread
- Added 10% Missile range
- Added 100m Seismic sensor
- Added 5% top speed
- Removed -5% LRM spread
- Removed -5% SRM spread
JVN-HT:
- Removed all Structure bonuses
- Added +14 Armor to LA, RA, LT, RT, CT
- Added +10 Armor to LL, RL
- Added -25% Overheat damage
- Added 15% Missile range
- Added -10% Missile cooldown
- Added 10% Laser range
JENNER
All Variants:
- Increased CT armor bonus to +18 (from +14)
JENNER IIC
All Variants:
- Increased CT armor bonus to +18 (from +14)
JR7-IIC-2:
- Added -15% Heavy medium laser duration
- Added 15% Heavy medium laser range
FIRESTARTER
FS9-E:
- Removed 25% MG RoF
- Removed -5% Laser duration
- Added 15% STD/ER Medium laser range
- Added 15% Medium pulse laser range
- Added -10% Laser heat
- Added -10% SNPPC heat
FS9-FS:
- Removed 10% MG RoF
WOLFHOUND
All Variants:
- Added -10% Laser heat
WLF-2:
- Added -10% ER Laser heat
- Removed -5% Energy heat
- Removed -5% ER Large laser heat
WLF-1:
- Added -10% SNPPC Heat
- Added 30% SNPPC Velocity
- Removed -10% ER Laser heat
WLF-1A:
- Added 10% STD Laser range
WLF-1B:
- Added -10% Pulse Laser duration
- Added 25% AMS RoF
- Removed -10% STD Laser heat
PHOENIX HAWK
PXH-1K:
- Changed Hill Climb to -15% (from +15%) – Hill climb should now work as intended.
HUNCHBACK
HBK-4G:
- Increased AC20 cooldown to -25% (from -10%)
- Increased Ballistic cooldown to -15% (from -10%)
- Added 20% AC20 Velocity
HBK-4H:
- Increased Ballistic cooldown to -20% (from -10%)
- Added 35% Ballistic velocity
- Added -40% UAC Jam chance
HBK-4J:
- Added -15% LRM Cooldown
- Removed -10% LRM10 cooldown
HBK-4SP:
- Increased Energy cooldown to -15% (from -10%)
- Added -15% SRM Cooldown
- Added -30% Crit chance (receiving)
- Increased all Structure bonuses by 50%
HBK-GI:
- Increased Ballistic cooldown to -20% (from -10%)
- Increased Gauss Rifle cooldown to -30% (from -20%)
TREBUCHET
TBT-5J:
- Increased STD Laser duration to -20% (from -10%)
- Increased STD Laser heat to -20% (from -10%)
VAPOR EAGLE
VGL-4:
- Increased LA, RA Armor bonus to +18 (from +12)
VGL-RI:
- Reduced weapon velocity to 20% (from 30%)
MAD DOG
MDD-C:
- Increased Ballistic cooldown to -10% in SO8 (from -5%)
- Increased ammo per ton bonus for Gauss, AC/LB/UAC 20 to +8, +18, +6, +24 in SO8 (from +5, +12, +4, +16)
SUN SPIDER
SNS-D:
- Added 25% Ballistic velocity in SO8
- Added -25% UAC Jam chance in SO8
- Added -20% Ballistic cooldown in SO8
BANSHEE
BNC-LM:
- Increased cooldown to -20% (from -15%)
- Added PPC Family HSL +1
- Added -15% Heat
- Added 25% Range
- Added -15% Missile cooldown
- Added 20% Weapon velocity
- Removed -5% AC10 cooldown
- Removed 10% AC10 Range
- Removed 10% Ballistic range
- Removed -5% Energy heat
- Removed 10% Energy range
- Removed -10% Large pulse laser heat
- Removed 10% Large pulse laser range
BNC-SR:
- Added 30% Missile velocity
- Increased missile cooldown to -25% (from -10%)
KING CRAB
All Variants:
- Added +15 LL, RL Armor bonus
- Increased LA, RA Armor bonus to +15
- Increased CT Armor bonus to +30
- Increased LT, RT Armor bonus to +20
KGC-000:
- Added -5% Heat
- Added -10% cooldown
- Added 10% Weapon velocity
- Added 10% Missile Range
- Increased Missile velocity to 30% (from 10%)
- Removed -10% Ballistic cooldown
- Removed -10% Energy cooldown
- Removed -10% Missile cooldown
- Removed -5% Missile spread
KGC-0000:
- Increased Ballistic velocity to 25% (from 10%)
KGC-000B:
- Added -5% Cooldown
- Added 15% Ballistic velocity
- Added 10% Missile range
- Removed -5% AC20 Cooldown
- Removed -5% Energy cooldown
- Removed -5% Missile cooldown
- Removed -5% weapon velocity
- Removed -5% Missile spread
KGC-KJ:
- Added 15% Missile range
- Removed -5% Missile spread
DIRE WOLF
DWF-A:
- Removed cLPL HSL from SO8
- Added Energy weapon HSL +1 in SO8
WEAPON ADJUSTMENTS
As a continuation of our assessment of weapon performance, the following change has been made:
BALLISTIC WEAPONS
IS Gauss Rifle:
- Reduced cooldown to 4.25 s (from 4.75 s)
SKILL TREE ADJUSTMENTS
In this patch the following changes have been made to Skill Tree nodes:
- Quick Ignition node value increased to 12% (from 7%)
- Hill Climb node value changed to -15% (from 5%) – This node now works as intended. Negative is a boost.
- Reinforced Casing node value increased to 4% (from 1.5%)
- Torso Pitch node value increased to 4% (from 2%)
- Torso Yaw node value increased to 3% (from 2%)
- Torso Speed nodes now affect torso pitch speed as well.
- Armor Hardening node value for mechs above 60 tons is changed to 1.8%.
- Skeletal Density node value for mechs above 60 tons is changed to 3.3%.
| Mech tonnage | Armor hardening OLD VALUE | Armor hardening NEW VALUE | Skeletal density OLD VALUE | Skeletal density NEW VALUE | |
| 65 | 1.7% | 1.8% | 3.2% | 3.3% | |
| 70 | 1.6% | 1.8% | 3.1% | 3.3% | |
| 75 | 1.5% | 1.8% | 3% | 3.3% | |
| 80 | 1.4% | 1.8% | 2.9% | 3.3% | |
| 85 | 1.3% | 1.8% | 2.8% | 3.3% | |
| 90 | 1.2% | 1.8% | 2.7% | 3.3% | |
| 95 | 1.1% | 1.8% | 2.6% | 3.3% | |
| 100 | 1% | 1.8% | 2.5% | 3.3% |
GROUPS IN QUICK PLAY
The Max Group restrictions in Quick Play stopped being enforced in the June 21st patch, this issue has been fixed with the July 19th patch. As of the July 19th patch, The Max Group Restrictions Variable will be exposed for future tuning. The default setting will be set back to Max 5 people in groups as of the July 19th patch. Max Group Restrictions 5 means each team can have can have:
- one 4-player group, or
- one 2-player and one 3-player group, or
- two 2-player groups
BUG FIXES
- Hill Climb nodes now function as intended and will reduce the slow down rate of your mech when going over sudden changes of ground slope (rocks, uneven terrain, small hills, steps, etc.). This node was acting in reverse previously.
- Clan Ultra Auto Cannon 10 now deals full 10 damage instead of 9.9999, which allows it to destroy a UAV within optimum range in one shot.
