NEW 'MECH: STONE RHINO
We are very excited for the arrival of the unstoppable Stone Rhino! This 'Mech is the single-most requested Clan 'Mech by the community, and embodies raw power and intimidation. A formidable 100-ton Clan war machine, the Stone Rhino boasts an abundance of impenetrable armor, and a weapons loadout that will make your enemies tremble in fear. Prepare to stomp your way onto the battlefield and unleash devastation upon your foes. Secure your order today, and become a force to be reckoned with in MechWarrior Online! SR-K "KOLOSS"







SR-1








SR-7
NEW MAP: CERES METAL SCRAPYARD
"Ceres Metal Scrapyard" is a bit larger than Canyon Network, and will be available in Quick Play and Event Queue modes. Speaking of Event Queue, watch out for a special event coming Wednesday July 26 called "Garbage Day" featuring the new map and everyone's favorite trashcan 'Mech!NEW LEGENDARY BATTLEMECHS
PLEASE NOTE: REDEEM BATTLEPASS REWARDS ON THE WEBSITE STORE PAGE (UPDATED EVERY HOUR) ANNIHILATOR "STONE CRUSHER" BATTLEPASS REDEEM LINK: TBD ANNIHILATOR "GAUSSZILLA" BATTLEPASS REDEEM LINK: TBD The two new Legendary 'Mechs this month include the twin Annihilator assault 'Mechs "Stone Crusher" and "Gausszilla" (see images below). Each 'Mech will sell for $15 USD on the website, and will also be available on Steam. Each Legendary 'Mech is a new variant of an existing chassis, has a custom paint job, an "outlier" quirk, and a 30% C-Bill boost. Also included with each pack is the new mini battle pass system driven by 'Mech XP. Just by playing the 'Mech, you will earn GSP, C-Bills, MC, Premium Time, and exclusive Cockpit Items, Decals, Colors, and Bolt-Ons! However, unlike a typical battle pass system, there will be no expiration date to earn these extra items. Take as long as you need!"STONE CRUSHER"
"GAUSSZILLA"
WEAPON ADJUSTMENTS
CLAN ER MEDIUM LASER- Increased heat penalty multiplier to 2.8 (from 1.4)
- Point blank (0m) damage is increased to 5.5 (from 0) – Sharp exponential increase to 10 damage at 90 meters
- Point blank (0m) damage is increased to 5.5 (from 0) – Sharp exponential increase to 15 damage at 90 meters
- Increased heat penalty minimum threshold to 5 (from 3) – You can fire 4 without penalty
- Increased heat penalty multiplier to 24.0 (from 1.0) – Firing 5 or more applies a large penalty
- Decreased Spin-up time to 0.75s (from 1.0s) – Similar to RAC-2
- Increased Ramp down duration to 10s (from 9.5s) – Similar to RAC-2
'MECH AGILITY ADJUSTMENTS
MARAUDER IIC – MAD IIC, MAD-IIC-A, MAD-IIC-B , MAD-IIC-C , MAD-IIC-D , MAD-IIC-2 , MAD-IIC-SCORCH, MAD-IIC-DREADNAUGHT- Increased Acceleration to 17.72 kph/s (from 13.11)
- Increased Deceleration to 21.76 kph/s (from 19.12)
- Increased Torso twist rate to 90 deg/s yaw and 64.69 deg/s pitch (from 76.5 and 56.25)
- Increased Acceleration to 17.72 kph/s (from 15.42)
- Increased Deceleration to 21.76 kph/s (from 19.12)
- Increased Torso twist rate to 90 deg/s yaw and 64.69 deg/s pitch (from 76.5 and 56.25)
- Increased Acceleration to 15.41 kph/s (from 13.11)
- Increased Deceleration to 19.72 kph/s (from 18.05)
- Increased Torso twist rate to 90 deg/s yaw and 64.69 deg/s pitch (from 76.5 and 56.25)
- Increased max Torso yaw angle to 90 degrees (from 85)
- Increased Torso twist rate to 90 deg/s yaw and 64.69 deg/s pitch (from 76.5 and 56.25)
- Increased max Torso yaw angle to 90 degrees (from 85)
'MECH ADJUSTMENTS
NIGHTSTAR
- Hand Actuators are removed from NSR-9J , NSR-9FC , NSR-9P , NSR-10P, NSR-WP (Hand models will remain on the arms for aesthetic reasons)
- Nightstar arms have been moved closer to the body to improve weapon convergence
SKILL TREE ADJUSTMENTS
- Enhanced UAC/RAC nodes now provide Jam time duration to Rotary Auto Cannons as well. This in addition to the already existing Ramp down cooldown time that is provided by this node for RACs.
'MECH QUIRK ADJUSTMENTS
URBANMECH UM-K9:- Removed -30% UAC Jam chance
- Added -30% Weapon Jam chance (UAC/RAC)
- Added 15% Rotary Autocannon RoF
- Added 30% Rotary Autocannon RoF
- Increased Laser duration to -20% (from -10%)
- Increased LT, RT Structure bonus to +18 (from +12)
- Removed -25% STD Laser cooldown
- Added -25% Laser cooldown
- Added 20% Rotary Autocannon Rate of Fire
- Increased RA Armor bonus to +24 (from +8)
- Increased LT, CT, RT Armor bonus to +13 (from +8)
- Added +8 Armor to LA, RA
- Added -60% Missile spread
- Added +8 Armor to LA, RA
- Added -60% Missile spread
- Added -60% Missile spread
- Increased Ballistic ammo per ton boost to +100% (from +60%)
- Added +8 Armor to LA, RA
- Removed -5% Ballistic cooldown
- Removed -10% Energy cooldown
- Increased Cooldown to -20% (from -10%)
- Added -15% Ballistic heat
- Added -40% Rotary Autocannon Jam chance
- Added +8 Armor to LA, RA
- Added +8 Armor to LA, RA
- Removed 15% PPC Velocity
- Added 20% Weapon velocity
- Added 260% MRM 10 velocity
- Removed -40% UAC Jam chance
- Added -40% Weapon Jam chance (UAC/RAC)
- Removed -40% UAC Jam chance
- Added -40% Weapon Jam chance (UAC/RAC)
- Added -40% Rotary Autocannon Jam chance
- Replaced -10% MRM 10/20/30/40 heat with -10% MRM heat (clean-up)
- Removed -40% UAC Jam chance
- Added -40% Weapon Jam chance (UAC/RAC)
- Removed -30% UAC Jam chance
- Removed -25% Rotary Autocannon Jam ramp duration
- Reduced Ballistic cooldown to -10% (from -20%)
- Added -100% Weapon Jam chance (UAC/RAC)
- Added -7.5% Ballistic cooldown
- Added -7.5% LBX cooldown
- Added +7 Armor bonus to LT, RT pods
- Increased Armor bonus on LT, RT pods to +14 (from +7)
- Added +7 Armor bonus to RT pod
- Added +7 Armor bonus to LT pod
- Added -10% Gauss Rifle cooldown in LA
- Added -20% UAC Jam chance in LA
- Increased UAC Jam duration to -60% in SO8 (from -25%)
- Added -30% UAC Jam chance in RA
- Increased UAC Jam chance to -70% in SO8 (from -40%)
- Removed -20% Ballistic cooldown from SO8
- Reduced Missile cooldown to -15% in SO8 (from -20%)
- Increased Cooldown to -25% in SO8 (from -20%)
- Added -30% UAC Jam chance in RA
- Added 25% Ballistic velocity in SO8
- Removed Rotary Autocannon HSL +1
- Added Rotary Autocannon 2 HSL +1
- Replaced -10% MRM 10/20/30/40 heat with -10% MRM heat (clean-up)
- Added Rotary Autocannon 2 HSL +1
- Increased Heat to -12.5% (from -5%)
- Removed -5% Energy heat
- Removed -10% Missile heat
- Added -10% Heat
- Removed -5% Energy heat
- Removed -25% UAC Jam chance
- Added -10% Heat
- Added -30% Weapon Jam chance (UAC/RAC)
- Increased Heat to -15% (from -10%)
- Increased Crit Chance (Receiving) to -60% (from -15%)
- Removed 10% Missile velocity
- Added 10% Weapon velocity
- Added -30% UAC Jam chance
- Added -10% Heat
- Increased LT, CT, RT Armor bonus to +18 (from +10)
- Added -15% Weapon spread
To make the patching process easier for players with limited download caps, we'll be providing direct download links for the patch file(s) that comprise this patch. This will allow you to download the patch file(s) elsewhere, for manual injection into the MWO patcher through a Patch Cache folder.
Aside from allowing you to download the patch file(s) elsewhere, on another connection, there are no additional benefits to performing the patch this way; the patching process itself will be the same.
This direct patch download process will only work for players running the standalone client. It does not apply to players running MWO through Steam.
Patch File(s): – TBD
- Download the above file(s)
- For sake of ease, we recommend creating a dedicated folder for the patch file(s), such as 'MWO Patch Cache'
- You do not need to unzip or unpack the patch file(s)
- Launch the MWO Portal
- Select the three horizontal lines in the top left of the Portal Window
- Choose the 'Specify Patch File Cache' option
- In the field that appears, paste or enter the location in which you saved the patch file(s) and hit OK
- For example, C:Users<username>DocumentsMWO Patch Cache
- Click the blue Patch button
- The launcher will now check the Patch Cache folder you defined. If it locates the required patch files, it will unpack and use those files to apply the patch
- Once the patch is complete, launch the game

