PRE-ORDER THE NEW 'MECH CHASSIS: THE STONE RHINO
We are thrilled to announce the long-awaited pre-order for the next brand new 'Mech chassis to MWO, the unstoppable Stone Rhino. This 'Mech is the single-most requested Clan 'Mech by the community, and embodies raw power and intimidation. A formidable 100-ton Clan war machine, the Stone Rhino boasts an abundance of impenetrable armor, and a weapons loadout that will make your enemies tremble in fear. Prepare to stomp your way onto the battlefield and unleash devastation upon your foes. Secure your pre-order today, and become a force to be reckoned with in MechWarrior Online!NEW LEGENDARY BATTLEMECHS
PLEASE NOTE: REDEEM BATTLEPASS REWARDS ON THE WEBSITE STORE PAGE (UPDATED EVERY HOUR) CYCLOPS "ARGES" BATTLEPASS REDEEM LINK: TBD SUPERNOVA "SERAPH" BATTLEPASS REDEEM LINK: TBD Two new Legendary 'Mechs this month include the assault Cyclops "Arges", and the assault Supernova "Seraph" (see images below). Each 'Mech will sell for $15 USD on the website, and will also be available on Steam. Each Legendary 'Mech is a new variant of an existing chassis, has a custom paint job, an "outlier" quirk, and a 30% C-Bill boost. Also included with each pack is the new mini battle pass system driven by 'Mech XP. Just by playing the 'Mech, you will earn GSP, C-Bills, MC, Premium Time, and exclusive Cockpit Items, Decals, Colors, and Bolt-Ons! However, unlike a typical battle pass system, there will be no expiration date to earn these extra items. Take as long as you need!CYCLOPS "ARGES"






MAP ADJUSTMENTS
QUICK PLAY Canyon Network- Water was absorbed into the soil and the lower areas are slightly more lush
- Floating rocks and trees repositioned after water removal
- Sun settings changed
- Shadow settings changed
- Stuck points fixed
- Shadow settings updated
- Invisible wall placed to prevent players from reaching out of bounds areas
- Floating trees removed
- Theta camera repositioned
- Transmitter camera repositioned
- Shadow settings updated
- Conquest cameras renamed for functionality
- Domination generators and transmitter camera added
- Trees that can be shot through were replaced with either rocks or other trees
- Shadow settings updated
- Conquest cameras renamed for functionality
- Domination camera renamed for functionality
- Floor tile placed to fill in section between pyramids on sun side spawn
- Shadow settings updated
- Invisible walls placed to prevent players from getting up to out of bounds location
- Assault capture point moved so its not stuck inside metal tree
- Fixing rock stuck points
- Floating grass removed
- Conquest cameras added
- Shadow settings updated
- Generators moved, some have had the casing removed and health changed
- Shadow settings updated
- Generators moved, some have had the casing removed and health changed
- Turrets and walls added for generator protection
- Shadow settings updated
- Generators moved, some have had the casing removed and health changed
- Turrets added for generator protection
- Invisible wall placed to prevent players getting out of bounds between lanes
- Shadow settings updated
- Generators moved, some have had the casing removed and health changed
- Turrets added for generator protection
- Shadow settings updated
- Generators moved, some have had the casing removed and health changed
- Turrets added for generator protection
- Shadow settings updated
- Out of bounds area updated to prevent players dying in playable areas
- Generators moved, some have had the casing removed and health changed
- Turrets added for generator protection
- Shadow settings updated
- Added -50% Stealth armor cooldown
- Added +50% SRM Ammo per ton
- Added -25% Coolshot cooldown
- Added -7.5% Missile spread to LA, RA
- Added 5% Energy range to LA, RA
- Added 5% Range to SO8
- Removed 10% Enhanced ECM
- Removed -5% PPC Family heat
- Added -10% Heavy PPC heat
- Added -15% Heavy PPC Cooldown
- Added 10% Enhanced ECM
- Increased RT Armor bonus to +17 (from +11)
- Matched Survival bonuses with the rest of the variants
- Removed -5% Laser heat
- Removed 25% AMS RoF
- Added 7.5% Heat dissipation
- Added AMS damage +1.5/s
- Increased Laser cooldown to -30% (from -20%)
- Added -5% ER Laser heat
- Added 5% Heavy Medium Laser range
- Added Heavy Medium Laser HSL +1
- Added PPC Family HSL +1
- Removed -10% Laser duration
- Added 10% Weapon velocity
- Removed -10% Energy cooldown
- Added -10% Cooldown
- Added -25% LBX spread
- Added -40% Crit chance (receiving)
- Removed -10% Ballistic cooldown
- Increased cooldown to -20% (from -10%)
- Increased UAC Jam chance to -35% (from -20%)
- Removed -5% Missile spread
- Removed -5% Ballistic cooldown
- Added -15% Gauss Rifle family cooldown
- Added 10% Weapon velocity
- Reduced SRM, MRM, LBX velocity to 25% (from 50%)
- Reduced Missile cooldown to -25% (from -30%)
- Reduced LBX cooldown to -25% (from -30%)
- Added 85% Spread for LB-2X-AC
- Added 35% Spread for LB-5X-AC
- Added 15% Spread for MRM20 and MRM10
- Removed -10% Ballistic cooldown from SO8
- Removed -15% Energy cooldown from SO8
- Removed -10% Missile cooldown from SO8
- Added -20% Cooldown in SO8
- Added 20% Higher Missile Explosives (critical damage only)
- Added 10% Energy range
- Increased heat to -10% (from -5%)
- Removed -10% MRM cooldown
- Added 15% MRM velocity
- Added 15% SRM Velocity
- Added SRM HSL +1
- Removed -5% Energy heat
- Removed -10% Missile heat
- Added -10% Heat
- Added 25% NARC Beacon velocity
- Increased CT armor bonus to +20 (from +15)
- Increased LT, RT armor bonus to +15 (from +10)
- Increased LA, RA armor bonus to +20 (from +16)
- Removed 2.5% Energy range from LT, RT
- Removed 5% PPC velocity from LT
- Removed 5% PPC Velocity from SO8
- Increased PPC Velocity to 15% in RT
- Added 5% Range in LT
- Added -5% PPC Heat in SO8
- Removed -10% ER Laser heat from SO8
- Removed -5% ER Laser duration from SO8
- Removed -5% ER Laser duration from LA
- Added -5% Laser duration in LA
- Added 7.5% Jump Jet burn time duration in LT, RT
- Added -10% Laser heat in SO8
- Added -7.5% Laser duration in SO8
- NCT-B:
- Added -5% Missile heat in LA, RA
- Added 5% Range in SO8
- Removed -5% UAC Jam chance from LT
- Increased Energy cooldown to -7.5% in LT (from -5%)
- Increased UAC Jam chance to -15% in RT (from -5%)
- Increased LBX Spread to -10% in RT (from -5%)
- Added 15% Ballistic velocity in SO8
- Added 10% Ballistic velocity in LA
- Added -10% Energy cooldown in SO8
- Added -5% heat in SO8
- Removed -10% Energy cooldown from SO8
- Added -10% Cooldown in SO8
- Increased heat to -10% in SO8 (from -5%)
- Removed 2.5% Range from CT
- Increased Jump Jet Burn time to 20% (from 10%) in CT
- Reduced heat dissipation to 5% (from 7.5%) in CT
- Added 15% Jump Jet burn duration to CT
- Removed 10% Ballistic range
- Removed 10% Energy range
- Removed -5% PPC heat
- Added 10% Range
- Added -15% Heat
- Added Seismic Sensor +100m radius
- Removed -5% Energy heat
- Increased LT Armor bonus to +25 (from +15)
- Increased CT Armor to +32 (from +22)
- Added -10% Heat
- Added 15% STD/ER Medium laser range
- Added -10% STD/ER Medium laser duration
- Removed -15% Ballistic cooldown
- Removed -10% Energy cooldown
- Removed -15% Missile heat
- Reduced Missile cooldown to -15% (from -20%)
- Added -15% Cooldown
- Added -15% Heat
- Added 20% Missile velocity
- Removed -5% Laser duration
- Removed -5% PPC heat
- Increased ballistic cooldown to -15% (from -5%)
- Increased Heat to -10% (from -5%)
- Added 20% Ballistic velocity
- Added -20% LBX Spread
- Added 15% LBX velocity
- Added -10% Energy heat
- Added extra consumable slot +1
- Removed 10% Ballistic velocity
- Increased LT and RT armor bonus to +32 (from +25)
- Increased CT Armor bonus to +40 (from +32)
- Added 25% Weapon velocity
- Added -10% cooldown
- Added -75% Missile spread
- Increased LT Armor bonus to +20 (from +15)
- Added -10% STD AC cooldown
- Added 5% Mech top speed
- Increased Crit chance (receiving) to -30% (from -15%)
- Added +8 Armor bonus to LT, RT
- Added +8 Armor bonus to LT, RT
- Increased LA, RA Armor bonus to +12 (from +8)
- Increased LT, CT, RT Structure bonus to +15 (from +10)
- Increased PPC velocity to 15% (from +10%)
- Added +5% Energy Range
- Increased LA, RA Armor bonus to +12 (from +8)
- Increased LT, CT, RT Structure bonus to +15 (from +10)
- Increased Ballistic velocity to 25% (from 10%)
- Added -10% Heat
- Removed -5% Missile spread
- Increased Heat to -10% (from -5%)
- Added -15% Ballistic cooldown
- Added -15% LBX20 Cooldown
- Added -10% Heavy Gauss Rifle Cooldown
- Removed ALL Current offensive quirks
- Added 10% Weapon velocity
- Added -10% Cooldown
- Added -15% Heat
- Added -5% Laser heat
- Removed -10% Ballistic cooldown
- Removed -10% Gauss Rifle cooldown
- Added -15% Cooldown
- Added 20% Weapon velocity
- Added -30% UAC Jam chance
- Added 10% Enhanced ECM (reduction in enemy detection range against ECM)
- Reduced Range to 5% on LT (from 10%)
WEAPON ADJUSTMENTS
ER MEDIUM LASER- Reduced cooldown to 3.6 s (from 3.75 s)
- Reduced damage to 6.0 (from 6.5)
- Reduced Heat to 4.8 (from 5.5)
- Reduced Beam duration to 1.05 s (from 1.15 s)
- Increased cooldown to 4.75 s (from 4.5 s)
- Increased acceleration to 17.72 kph/s (from 13.11 kph/s)
- Increased deceleration to 19.72 kph/s (from 18.06 kph/s)
- Reduced acceleration to 13.11 kph/s (from 15.42 kph/s) – Matching MCII-DS
- Reduced deceleration to 18.06 kph/s (from 19.72 kph/s) – Matching MCII-DS
- Increased acceleration to 15.42 kph/s (from 13.11 kph/s)
- Increased deceleration to 19.72 kph/s (from 18.06 kph/s)
- Increased Torso twist rate to 90 deg/s yaw and 64.7 deg/s pitch (from 76.5 and 56.25 deg/s)
- Increased Torso Yaw Angle to 90 deg (from 85 deg)
- Increased acceleration to 15.42 kph/s (from 13.11 kph/s)
- Increased deceleration to 19.72 kph/s (from 18.06 kph/s)
- Increased Torso twist rate to 90 deg/s yaw and 64.7 deg/s pitch (from 76.5 and 56.25 deg/s)
- Increased Torso Yaw Angle to 90 deg (from 85 deg)
SKILL TREE ADJUSTMENTS
- Current Jump Jet vectoring skill nodes are now replaced with Shock Absorbance nodes with -10% per node value
- Current Shock Absorbance skill nodes are now replaced with Over Heat Damage nodes with -4% per node value
BUG FIXES
CICADA- Energy hardpoints in side torsos will prioritize the higher mount first (except CDA-X5 that must use lower mounts and CDA-3C which has a special right torso rooftop mount)
- Energy weapons prioritize the top mounted energy hardpoint on the Left Arm first (now consistent with right arm)
- The second energy weapon on the left arm properly uses the side mounted location. (now consistent with right arm)
- The second energy weapon on the left arm now uses a new secondary side mount and no longer stacks on top of the primary energy mount
- Left Arm PPC weapons mounts now use the correct corresponding PPC weapon model instead of all using the generic PPC model
- Fixed a missing piece of geometry that caused a hole to appear on the mech's right torso when only a missile weapon is equipped.
- Fixed a bug that caused the empty hardpoint air vent model to appear and overlap with the Ballistic weapon model on the right torso
- Fixed a bug that caused the empty hardpoint air vent model to appear and overlap with the Ballistic weapon model on the right torso
- Explosion particle effects now appear when head component is destroyed
- Download the above file(s)
- For sake of ease, we recommend creating a dedicated folder for the patch file(s), such as 'MWO Patch Cache'
- You do not need to unzip or unpack the patch file(s)
- Launch the MWO Portal
- Select the three horizontal lines in the top left of the Portal Window
- Choose the 'Specify Patch File Cache' option
- In the field that appears, paste or enter the location in which you saved the patch file(s) and hit OK
- For example, C:Users<username>DocumentsMWO Patch Cache
- Click the blue Patch button
- The launcher will now check the Patch Cache folder you defined. If it locates the required patch files, it will unpack and use those files to apply the patch
- Once the patch is complete, launch the game

