MECHWARRIOR ONLINE
CHANGES
WEAPONS BALANCE CHANGES PASS 1 Prior to this patch, the last gameplay balance adjustments that were applied to MWO took place with the introduction of the Dervish in the June 2019 patch. For this first gameplay balance pass in over a year and a half, we wanted to go big with the limited resources we had available to us, and shake things up in a way that will be seen as a more aggressive change than we have typically made in the past. Due to the nature of such changes, we will be monitoring performance metrics, and getting direct feedback from you as to how these changes are affecting the game, and how they're being received by the player base. We'll then bring these metrics, plus the gathered feedback, back to the community to discuss and begin establishing objectives for upcoming Weapon Balance iterations. ENERGY We're playing with the PPC lineup in a way that gives us more overall design space to find a niche for the many PPC sub-types in the game, as well as promote different overall battlefield roles. To this end, we are providing the baseline PPC a 20% boost to the up-front damage, at the expense of 20% less overall DPS with different sub-types of the weapon having variations on this change. The ultimate goal is to better reward the PPC players that successfully play to their weapon strength, but also open them up to a bit more natural counter-play when pressed by more close range-focused 'Mechs. PPC- Damage Increased to 12 (from 10)
- Heat Increased to 11 (from 9.5)
- Cooldown Increased to 6 (from 4.5)
- Velocity Increased to 1400 (from 1200)
- Damage Increased to 12 (from 10)
- Heat Increased to 14.5 (from 13.5)
- Cooldown Increased to 6 (from 4.5)
- Velocity Increased to 2200 (from 1900)
- Damage Increased to 7 (from 5)
- Heat Increased to 7 (from 5)
- Cooldown Increased to 7.25 (from 4.5)
- Velocity Increased to 1400 (from 1200)
- Damage Increased to 17 (from 15)
- Heat Increased to 16.25 (from 14.5)
- Cooldown Increased to 7 (from 5)
- Velocity Increased to 1400 (from 1200)
- Damage Increased to 12 (from 10)
- Heat Increased to 11 (from 9.5)
- Cooldown Increased to 6 (from 4.5)
- Velocity Increased to 1700 (from 1200)
- Damage Increased to 12 (from 10)
- Splash Damage Increased to 6 (from 5)
- Heat Increased to 15.75 (from 14.5)
- Cooldown Increased to 7 (from 5)
- Damage Increased to 17 (from 15)
- Heat Increased to 1.2 (from 1)
- Cooldown Increased to 7 (from 5)
- Health Increase to 12 (from 10)
- Damage Increased to 11 (from 8)
- Heat Increased to .75 (from 0.55)
- Cooldown Increased to 5.25 (from 2.6)
- Health Increased to 17.5 (from 15)
- Damage Increased to 17 (from 15)
- Heat Increased to 1.2 (from 1)
- Cooldown Increased to 7 (from 5)
- Velocity Increased to 2000 (from 1800)
- Velocity Increased to 1500 (from 1300)
- Velocity Increased to 1300 (from 1100)
- Velocity Increased to 750 (from 650)
- Velocity Increased to 800 (from 750)
- Spread Decreased to 4.1 (from 4.3)
- Missile Health Increased to 0.75 (from 0.6)
- Missile Health Increased to 0.625 (from 0.5)
- Missile Health Increased to 0.5 (from 0.4)
- Missile Health Increased to 0.375 (from 0.3)
- MASC Meter Fill Rate Reduced by 50% (provides a 100% boost to total MASC use time before damage is applied)
- MASC Boosts to Turn Rates Significantly Reduced (dependent upon MASC type)
- Gauge Fill Reduced to 0.045 (from 0.09)
- Gauge Drain Reduced to 0.0225 (from 0.045)
- Boost Deceleration Reduced to 1.2 (from 1.9)
- Boost Turn Reduced to 0 (from 0.5)
- Boost Deceleration Reduced to 1.2 (from 1.9)
- Boost Turn Reduced to -0.05 (from 0.45)
- Boost Deceleration Reduced to 1.0 (from 1.75)
- Boost Turn Reduced to -0.1 (from 0.4)
- Boost Deceleration Reduced to 1.0 (from 1.75)
- Boost Turn Reduced to -0.15 (from 0.35)
- Boost Deceleration Reduced to 1.0 (from 1.7)
- Boost Turn Reduced to -0.2 (from 0.3)
- Boost Deceleration Reduced to 1.2 (from 1.9)
- Boost Turn Reduced to -0.05 (from 0.45)
- Boost Deceleration Reduced to 1.1 (from 1.8)
- Boost Turn Reduced to -0.1 (from 0.4)
- Boost Deceleration Reduced to 1.05 (from 1.75)
- Boost Turn Reduced to -0.15 (from 0.35)
- Boost Deceleration Reduced to 1 (from 1.7)
- Boost Turn Reduced to -0.2 (from 0.3)

BOLT-ONS – SOME FALL OFF
The Following Bolt-ons now fall off- Blood Asp Blades
- Jet Engines
- Helipads
- Angel Wings
- Collapsed Angel Wings
- Head Trophies
- Chainsaws
- Drills
INTRO MOVIES
Replaced the Login Opening Sequence Video and Reduced the Volume to a reasonable level, hopefully saving all of our ears.LEVEL DESIGN
FIX THE LIGHTING ON CAUSTIC VALLEY
CHANGED THE LIGHTING ON HIBERNAL RIFT
Patch Files (Direct Download)
To make the patching process easier for players with limited download caps, we'll be providing direct download links for the patch file(s) that comprise this patch. This will allow you to download the patch file(s) elsewhere, for manual injection into the MWO patcher through a Patch Cache folder.
Aside from allowing you to download the patch file(s) elsewhere, on another connection, there are no additional benefits to performing the patch this way; the patching process itself will be the same.
This direct patch download process will only work for players running the standalone client. It does not apply to players running MWO through Steam.
How to use these patch files
• Download the above file(s)
• For sake of ease, we recommend creating a dedicated folder for the patch file(s), such as 'MWO Patch Cache'
• You do not need to unzip or unpack the patch file(s)
• Launch the MWO Portal
• Select the three horizontal lines in the top left of the Portal Window
• Choose the 'Specify Patch File Cache' option
• In the field that appears, paste or enter the location in which you saved the patch file(s) and hit OK
• For example, C:Users<username>DocumentsMWO Patch Cache
• Click the blue Patch button
• The launcher will now check the Patch Cache folder you defined. If it locates the required patch files, it will unpack and use those files to apply the patch.
• Once the patch is complete, launch the game

