ANNUAL REWARDS PROGRAM
THE ANNUAL REWARDS INJECTION DATE IS NOV 22ND MAKE SURE YOU QUALIFY FOR THE MECHS YOU WANT!
NEW PLATINUM COLLECTION 09
We have two new Platinum Collections this month, including the following Mechs (which will be available on Patch Day):
INNER SPHERE COLLECTION 09
- UrbanMech UM-R60(P) + Platinum Pattern Unlock for all UrbanMech Variants
- Enforcer ENF-4P(P) + Platinum Pattern Unlock for all Enforcer Variants
- Dragon DRG-1C(P) + Platinum Pattern Unlock for all Dragon Variants
- Cyclops CP-11-P(P) + Platinum Pattern Unlock for all Cyclops Variants




CLAN COLLECTION 09
- Kit Fox KFX-D(P) + Platinum Pattern Unlock for all Kit Fox Variants
- Viper VPR-B(P) + Platinum Pattern Unlock for all Viper Variants
- Linebacker LBK-D(P) + Platinum Pattern Unlock for all Linebacker Variants
- Executioner EXE-A(P) + Platinum Pattern Unlock for all Executioner Variants




MAP FIXES & ADJUSTMENTS
Changes have been made to the following maps:
TERRA THERMA CLASSIC – CRUCIBLE
A supermassive eruption has occurred on Terra Therma and the landscape has been reshaped by this cataclysmic event. Geological surveys taken in the aftermath have discovered Germanium deposits valued in the billions if they can be harvested safely. Enterprising mining companies are now enlisting the help of mercenaries to help secure the area and set up operations.
Terra Therma (Classic) has been reworked and is now named Terra Therma Crucible. The goal of this rework was to eliminate all the problematic areas of the (Classic) version of this map. The second floor was the core of the map has been eliminated and the bottom floor now serves as the foundation of the map. The center has been opened up to support longer range combat from the circlular rock formation and the surrounding hills. Domination and Conquest Theta capture points are centrally located in the middle of the Crucible. Beware of the consequences of entering the lava pit. There is no protection if you get caught in the open.

EMERALD VALE
Terrain cleanup. Objects bleeding through cement, ground areas improved.

GRIM PLEXUS
Sniper position blocked. Collision removed from area in I8 to allow mechs on hill.



HIBERNAL RIFT
Collision boxes added to cliff.

HPG MANIFOLD
Floor leveled out to prevent 'Mechs appearing to float. Building objects changed to prevent getting stuck.


POLAR HIGHLANDS
Small gap closed to prevent smaller 'Mechs from getting stuck.
RUBELITTE OASIS
Rock removed for easier navigation. Metal Strip replaced to allow weapons to not get caught on geo.
VITRIC STATION
Wall paneling replaced to eliminate visual LOD issues. These panels were used to replace the old version. These are the sections that got replaced.
HELLEBORE OUTPOST
Removed/Replaced rock asset that would block shots. Added a couple spikey rocks to give more cover to the other ridgeline beside the main area.
'MECH QUIRK ADJUSTMENTS
As a continuation of our assessment of 'Mech quirk performance, the following change has been made:
SHADOWCAT
SHC-H:
- Removed -5% heavy laser heat from SO8
- Added -7.5% heat in SO8
- Increased Missile cooldown to -30% in SO8
- Added 30% weapon velocity in SO8
STORMCROW
SCR-D:
- Removed -5% LRM20 cooldown from SO8
- Removed -5% SRM2 heat from SO8
- Added -5% Missile cooldown in SO8
- Added -10% Missile heat in SO8
- Added 5% Missile velocity in SO8
ICE FERRET
IFR-C:
Added -5% Missile spread to SO8
Added +50% Missile ammo per ton in SO8
BUG FIXES
- Marauder-9M(S) agility stats have been changed to become consistent with the rest of the Marauder variants
