Takedowns on champions, large minions, and monsters earn Shyvana stacks of Scalemail; each stack grants Shyvana permanent 0.4 Armor and 0.4 Magic Resist.
Large monsters and siege minions grant 1 stack.
Champions and Epic monsters grant 3 stacks.
Q - Emberstrike
Cooldown: 6 seconds
Passive: Shyvana's Attacks deal 1% (+1.7% per 100 AD + 1.3% per 100 AP) max Health magic damage On-Hit and reduce this Ability's cooldown by 1.25 seconds.
Active: Shyvana's next Attack strikes the target and the surrounding area, dealing 10-30 (+ 110% AD) (+ 25% AP) physical damage. This Ability may be Recast after an Attack or short delay within the next 4 seconds.
Dragon Form: Shyvana gains an additional Recast, causing her to bite the target of her next Attack, dealing 15-45 (+ 165% AD) (+ 37.5% AP) true damage.
W - Inferno Aegis
Cooldown: 12 seconds
Shyvana wraps herself in flames for 2.5 seconds, gaining 60-140 (+ 5% HP) Shield, increased by 24-42 (+ 1.5%) HP per nearby enemy champion, and 25% Move Speed, increased to 44% when moving towards enemy champions. When the effect ends, the shield is broken, or upon Recast, the area around her detonates, dealing 80-160 (+ 40% bonus AD) (+ 20% AP) magic damage.
Dragon Form: If the detonation hits an enemy champion, Shyvana restores from 100-250 (+ 10% bonus AD) (+ 5% AP) to 200-500 (+ 20% bonus AD) (+ 10% AP) Health based on her missing Health.
E - Molten Burst
Cooldown: 10 seconds
Shyvana launches a fireball at the target location dealing 80-240 (+ 50% bonus AD) (+ 70% AP) magic damage and Slowing by 50% for 2 seconds. It explodes upon striking an enemy or reaching its terminus.
Dragon Form: Shyvana's fireball is larger and pierces through enemies. Upon striking a champion, large monster, or reaching its terminus it triggers a pulse of fire that deals 100-300 (+ 62.5% bonus AD) (+ 87.5% AP) magic damage and Slows by 50% for 2 seconds. The fireball leaves behind a trail for 2 seconds that deals 5-25 (+ 5% AP) magic damage per second.
R - Dragon's Descent
Requires 100 Fury to activate.
Passive: Shyvana generates 1.25 Dragon Fury by striking enemies with Attacks and Abilities, increased by 200% while in Dragon Form, and reduced 75% when striking in an area against non-champions.
Active: Shyvana transforms into her Dragon Form, becoming Unstoppable, and flying to the target location breathing fire on enemies below dealing 150-350 (+ 100% AP) magic damage and causing them to Flee for 1 second.
While transformed, Shyvana's basic Abilities are upgraded, she gains 150-350 bonus Health, size, and Attack Range. Shyvana loses Dragon Fury over time and her transformation ends when she has no Dragon Fury remaining.
First Stand kicked off yesterday in São Paulo, Brazil! Make sure to tune in as the top teams from each region duke it out for the first opportunity for silverware this year! The finals happen on March 22 so be sure to tune in.
Our Esports rev share skin this year is Warhound Senna. Riot will share a portion of proceeds for War Hound Senna and skin bundles with LoL Esports Teams.
Ahri
A moderate buff to Ahri back in 26.3 skyrocketed her to the top of the mid lane pool and pushed her power a bit too far. Her overall waveclear is quite powerful right now, so we're targeting her Q's base damage as it could stand to lose some power.
In this patch we're looking to make Azir a bit more powerful for players at home. These changes should be pretty appreciable for all Azir players, regardless of rank.
We're looking to get more damage in Cassiopeia's poison this patch, particularly when for her mid lane players. We want to give her more freedom to look for trades and to feel rewarded when she finds successful ones, so we're bumping up her base Mana and empowered E scaling.
The Queen of Ice has not ruled in a very, very long time... thankfully, a lot of her biggest problem children like Everfrost and Aftershock aren't in her toolkit anymore, so we're looking to give her some a chill buff. We want to do this by letting her get that 2nd Q off more reliably in those tighter combos. We think this is going to be a big power-up, so we want to make sure she's not icing out her AD melee matchups too hard without affecting her durability in others.
Base Stats
Armor Growth: 4.9 ⇒ 4.2
Q - Ice Shard
Cooldown: 8 / 7 / 6 / 5 / 4 ⇒ 7 / 6 / 5 / 4 / 3
Olaf
Olaf top is fine but he's lagging behind in the jungle. As such, we're improving his clear, making his ganking stronger and leaning into his identity as a risky, low health fighter. We hope to keep top lane in a fairly stable place while boosting his jungle performance.
Base Stats
Base Attack Speed: 0.694 ⇒ 0.72
Q - Undertow
Slow Amount: 25 / 30 / 40 / 45% for 1.5- 2.5 seconds (based on distance) ⇒ 30 / 40 / 45 / 50% for 1-3 seconds (based on distance)
Bug Fix: Enemies only struck by the Lollipop at the end of the Q are now slowed for the proper amount of time (was a fixed 30% slow).
W - Tough it Out
Bug Fix: If you cast W while the previous cast was still active, it now properly re-applies its effects rather than just refreshing the prior cast (you get the attack reset and the AS value is updated).
E - Reckless Swing
Damage to Self: 30% of Damage Dealt ⇒ 40% of Damage Dealt
Pyke
Pyke has often toed the line around being strong enough to be worth playing in most skill brackets and being overbearing in Elite levels of play. Recently, he's crossed that line and is due for a power reduction. We want to keep his ability to strongly punish squishy lanes and deal tons of damage at the drop of a hat, so for this patch's nerf we're making him more easily counter-attacked when he makes a mistake or gets caught by a well-placed engage.
Base Stats
Base Armor: 43 ⇒ 37
Shen
Shungle is performing better than he is in the top lane, not to mention he's also outperforming many other junglers with one of the best clear speeds in the game, reliable ganks, and a global presence starting at level 6. Given the latter two strengths, we think it's fair to reduce his clear speed in order to keep the other two intact.
Our few Skarner top laners have gained tremendous empathy for their solitary Brackern, as their brethren scattered and left them to become the last of their kind. By letting him cast more freely in lane while also giving him some more trading power on his bread and butter ability, we hope some of our scorpion bros will come out of hiding in top lane (and jungle too!)
Q - Shattered Earth
Mana Cost: 45 ⇒ 30
Third Attack Target Max Health Damage: 9% ⇒ 11%
Tryndamere
We're back for another Tryndamere buff as he's still underperforming relative to other top laners. Arguably the highlight of Tryndamere is right clicking enemy champions and killing them with crits. He can already do that extremely well in the early game, so how about doing it in the late game, too?
Base Stats
Attack Speed Ratio: 0.694 ⇒ 0.725
Zaahen
Zaahen has caught on as one of the strongest top laners and junglers in the game. In our view his jungle performance is farther over the line, so we're delivering some nerfs with a moderate jungle skew to them. His W is more core to his ganking than it is to his laning, and this E nerf is jungle-skewed and will reduce his ability to create and react to pressure early on.
Chempunk has been the weakest and least popular of the grievous wounds options for a while now. The reality is often that the AD fighters that would rely on this as their source of Grievous Wounds are also just worse at applying it and keeping it applied to key targets. As such, we are giving it a small buff so it can match up better with its Grievous peers
Combine Cost: 350 gold ⇒ 250 gold
Total Cost: 3100 ⇒ 3000 gold
Sunfire Aegis
Sunfire Aegis has felt annoying to purchase but we don't think the item itself is underpowered, leading us to the smallest of buffs in this patch. Tanks typically can't earn as much gold as other classes of champions, so instead of leaving them empty handed we're smoothing out the build path!
At one point in League's history it was optimal to run several support items on the same team, which was nerfed by making these items track your income and penalize it if you killed too many minions. Now that it's impossible to have more than one support on the team in any competitive environments, we're heavily softening this restriction, to the joy and elation of mage support players everywhere. Look, you were just going for some harass, it's not your fault the caster minions were nearby! I'm on your side. We're looking into whether or not we can fully remove this mechanic, but want to make sure it's not optimal to play “Support” role carries in bot lane and take the income from both roles, so you may see more from us here in the near future.
Minion Kills Per 5 Minutes Before Gold Penalty Activates (After 5 minutes): 20 ⇒ 30
The Noxus Cup will be happening on Summoner's Rift this patch! Grab your 5 stacks and get ready to rumble!
Registration Begins: March 16 @ 11:00 AM (Local Time)
Tournament Dates: March 21 and 22 (~4-7 PM Local Time, varies by region)
If you have any questions or you're just looking for the full 2026 Clash schedule, make sure to check out our Clash FAQ support page.
With Shavana new update we're giving her her very own augment, along with some love for underserved items. So if you love being a dragon you'll definitely be looking to scoop up this augment.
AUGMENTS AND STAT ANVILS
Big Dragon Energy
We wanted to celebrate Shyvana's new style with her own new augment.
Shyvana gains maximum fury and does not decay. Dragon Form's final recast of (Q) Emberstrike does 200% damage.
In this patch, we're continuing our work on improving tank and melee experiences through both Augment updates and champion balance adjustments.
For Augments, we've taken a look at general movement speed effects, especially cases where excessive mobility created frustrating experiences for melee champions. We've also buffed several newer Augments to make them easier to use and better at delivering on their intended fantasy. Looking to drop a massive Capybara on someone? It's now much easier to land. We've also reworked Make It Rain to make the gold payoff more visible and more celebratory. Now, enemies will burst into coins on takedown, and both you and your teammates can pick them up.
On the champion side, we're continuing to remove some older ARAM-specific modifiers so these champions can feel closer to their true power levels.
And last but certainly not least we're doing a broader cleanup to make the augment selection flow smoother and less buggy. We'll continue squishing any remaining issues in future updates.
Completely unrelated note, the Poros have started a new workout routine…
CHAMPIONS
Illaoi
Damage Taken: 105% ⇒ 100%
Healing: 80% ⇒ 90%
Sett
Damage Taken: 110% ⇒ 100%
Shyvana
Damage Taken: 105% ⇒ 100%
Sion
Damage Taken: 110% ⇒ 100%
Swain
Damage Taken: 115% ⇒ 105%
Healing: 80% ⇒ 90%
Damage Dealt: 95% ⇒ 100%
Urgot
Damage Taken: 105% ⇒ 100%
Vladimir
Damage Taken: 105% ⇒ 100%
Healing: 90% ⇒ 100%
Damage Dealt: 95% ⇒ 100%
AUGMENTS
Droppybara
AoE Size: 550 ⇒ 650
Max Health True Damage: 25% ⇒ 30%
Slow Amount: 35% ⇒ 45%
Dual Wield
Attack Speed Bonus: 20% ⇒ 10%
Fire Fox
Bonus Movement Speed: 40% ⇒ 25%
Ice Cold
Flat Movement Speed Decrease: 100 ⇒ 75
Juiced
On-Hit Max Mana % Damage: 3.5% ⇒ 4.5%
Now only affects Champions
Prom Queen
Charm Duration: 2 ⇒ 1.5 seconds
Sonata
Self Movement Speed Buff: 50% ⇒ 30%
Ally Movement Speed Buff: 30% ⇒ 20%
Speed Demon
Decay Time: 1 ⇒ 0.75 seconds
Stuck In Here With Me
Now casts for Katarina as soon as she begins channeling her Ultimate
Triggered Inferno
Movement Speed per Stack: (2.75 - 3.5) ⇒ (4.25 - 5)
Dropped Coins each grant 5 gold and can only be picked up by the Augment holder and allied champions.
QUALITY OF LIFE CHANGES
Red Envelopes No longer Appear on the Minimap for either team
Final City Transit now only displays a chat message to the augment's owner per champion hit.
Vampirism and Perseverance are now mutually exclusive and are no longer offered when you possess one or the other.
Slap Around now has an icon for its associated debuff.
Champion Summons such as Naafiri's Packmates no longer display a chat message when they have a large amount of Hats.
Fixed a bug where purchasing a Stat Anvil would prevent Augments from being offered in Mayhem ARAM.
Fixed a bug where Ornn's Living Forge (P) could trigger an unintended Augment selection after purchasing a Stat Anvil.
Fixed a bug where the Gold Augment Cheating allowed access to the Shop during Augment Selection.
Fixed an issue where Augment Selection could be replaced by Stat Anvil Selection when purchasing Stat Anvils.
Fixed a bug where the last rerolled Augment could refresh upon death if no selection was made while multiple offerings were queued.
Fixed a bug where level 11 and 15 Augment offerings could fail to be ed if the player died while multiple offerings were queued.
Fixed a bug where High Roller's queued Anvils were not offered after recalling with the Cheating Augment.
Fixed a bug where Sion would lose part of his Magic Resist after his first death in Mayhem.
Fixed an issue where Ornn could see Void Immolation in his passive shop window.
Fixed a bug where Zilean R would remove Magic Resist from Melee allies when reviving them.
Fixed a bug where Xerath and Ziggs could double trigger Rabble Rousing and Ominous Pact from a single spell cast.
Fixed a bug where Viego could use the shop after exiting possession of an enemy.
Fixed a bug where Augment cards could open during combat if enemies were inside your base.
Fixed a bug where Viego could lose his upgrade from “King Me” if he completed the quest while possessing an enemy.
Fixed a bug where Viego's King Me upgrade would be reverted after exiting possession of an enemy.
Fixed an issue where being granted Wooglet's Witchcap caused the player to lose an extra Needlessly Large Rods.
Fixed a bug where players could no longer purchase items after taking lethal damage if a Stat Anvil selection was in progress.
Fixed a bug where players no longer could purchase items during Stat Anvil selection after recalling with the Cheating Augment.
Fixed an issue where choosing the Upgraded Mikael's Blessing augment could fail to grant the item.
Fixed a bug where Escape Plan's cooldown reset upon death.
Fixed a bug where Karthus' Overflow mana consumption would return to normal after revival instead of maintaining the increased cost.
Fixed a bug where Neeko with Tap Dancer could infinitely stack while transformed into a minion and performing basic attacks.
Fixed a bug where some recasts incorrectly had mana costs while using the Overflow.
Fixed incorrect spacing in upgraded passive descriptions for multiple upgraded items in tooltips.
Fixed a tooltip error where Bounce of the Poro King incorrectly stated it impacted non-champions.
Fixed a bug where Sion could not use abilities in his passive form if he had the Overflow augment.
Fixed a bug where if Quinn had Back to Basics, she would respawn in her Ultimate Form.
Fixed a bug where the upgraded Thornmail item name was missing in the chat callout.
Fixed a bug where Dropkick could grant persistent vision of a killed enemy champion after participating in a takedown.
Fixed a bug where the Upgrade Immolate tooltip did not track gold gained from its effect.
Fixed a bug where Red Envelopes did not grant Attack Damage when collected.
Fixed a bug where Prom Queen's cooldown would incorrectly start upon activation.
Fixed a bug where Cheating's recall could be interrupted by Firefox auto-cast.
Fixed a bug where Mordekaiser's Darkness Arise (P) generated Empowered by the Faithful stacks per tick of damage.
Fixed an incorrect cooldown interaction between Upgrade Zhonya's and Wooglet's WitchCap.
Fixed a bug where, with Pinball equipped, Triggered Inferno could replace the Summoner Spell slot with Dash after casting Mark at least once.
Fixed an issue where Upgrade Mikael's Blessing upgraded Purify cooldown was displayed incorrectly.
Fixed an issue where the Wee Woo Wee Woo set bonus VFX was difficult to see when paired with I'm a Baby Kitty Where Is Mama.
Fixed a bug where Soraka's P and the Wee Woo Wee Woo Set Bonus could drastically reduce Movement Speed when taking Empowered by the Faithful.
Fixed a UI issue where Aphelios UI combined with left-side minimap settings caused Augments to appear on the wrong side and could not be hidden.
Fixed an issue where Aphelios could not open the Hextech panel by pressing the C key in Mayhem ARAM.
Fixed a bug in Mayhem ARAM Custom Mode where selecting Butcher's Bridge would load Howling Abyss instead.
Fixed an issue where Atma's did not display the Ability Haste it grants.
Fixed a bug where Hextech Foxfire incorrectly triggered the 5% Health cost from Hextech Ominous Pact on cast.
Fixed a bug where the “Firefox” effect incorrectly triggered the Archmage trait set bonus.
Fixed a bug where Ornn's free elixir at level 12 caused his passive ability to go on cooldown.
Fixed an issue where Golden Spatula would sometimes not be granted by the Urf's Champion augment.
Fixed a bug where Tryndamere could be killed during his R after triggering Upgrade: Sheen.
Fixed a bug where Infernal Conduit caused Grandma's Chili Oil to trigger more often than intended.
Fixed a bug where From Beginning to End granted more Dark Harvest stacks than intended when combined with Transmute Augments.
Fixed a bug where the Divine Intervention augment showed a blank debuff icon.
Fixed a bug where the Dive Bomber set bonus showed a blank debuff icon.
Fixed a bug where Feel the Burn showed a blank debuff icon.
Fixed a bug where Nasus Q did not properly display how many stacks it granted in both ARAM and Mayhem.
Polished the code for Ranked Apex Duo Restriction, ruled out some edge cases that don't work as expected. Those edge cases only affect a very small number of players as it usually caused by lower Apex rank + higher MMR duo that should have been disallowed, and we have it fixed in 26.6
Fixed a bug that caused Mel's Q to go on cooldown after blocking Zac's Q with her W.
Fixed a bug that caused Samira to cast Q with no effect if it was immediately cast after using her W then R.
Fixed a bug that caused Ivern's E shield damage to count towards Samira's passive.
Fixed a bug that caused Zac to be audible in the Fog of Ward by nearby enemy players.
Fixed a bug that caused Senna's homeguard SFX to suddenly start and stop.
The following skins will be released in this patch:
Warhound Naafiri
Warhound Senna
Warhound Warwick
The following chromas will be released this patch: