We’ve got some followup for the recent Season 2 changes to bring some of the more overpowered content in line and give a bump to some things that haven’t seen the adoption that they probably should. Items and runes are still key here - we’ve got nerfs to Deathfire Touch, Gluttonous Greaves, and Voltaic Cyclosword, and some buffs to Stormraider’s Surge and the two new starting items introduced last patch. Lee Sin’s throwing off the weights with limiters removed on his shield and some other modernization changes, and Quinn is heading into the jungle. We’ve also got some behavior updates with termination votes for disrupted games, and improved detection models for text.
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Doran’s Helm is meant to be an exciting item to hold onto after the early game with the resistances it offers scaling better than Doran’s Shield’s health regeneration. However, it is currently a bit too difficult to make it out of the early game. We are looking to lighten the early game load so that players can get to the mid game high points.
Even after the hotfix nerf, Deathfire Touch is burning a bit too strongly in early laning trades. We’re shaving off just a bit of damage at lower levels to make it less oppressive.
Stormraider's Surge has landed on the soft side, underperforming on most champions trying it out, so we are going to push its duration a bit.
Move Speed: [40% Melee | 30% Ranged] for 3 seconds ⇒ [48% Melee | 36% Ranged] for 4 seconds
Minion Aggro
Previously, when an enemy champion attacked an allied minion, the enemy champion would enter the minions’ aggro priority list. We’re removing this action entirely from aggroing minions to prevent it feeling like minions sometimes randomly change their target. They have a nexus to take down, anyway.
When we detect severely disruptive behaviors during a match that add up to irredeemably ruining their team’s chances of winning , we’ll allow the team with the disruptive player to vote to end the match so that everyone can save themselves some time. The bar for this is high, and most penalties will still be distributed post-game. We’re looking to improve upon this system by proactively offering a vote to end the match when severely disruptive behavior is detected during a match.
When a player is confirmed to be engaging in severely disruptive behavior during a match, their team will be prompted to vote to end the match. The disruptive player and their premade will not be eligible to vote.
If a match termination vote passes, the team with the disruptive player will not lose any LP or MMR. The other team will receive LP as usual for a win. The disruptive player gets banned.
If a match termination vote fails, the game will continue. The team with the confirmed disruptive player cannot lose LP, but has the opportunity to win LP if they can claim victory. This is primarily to avoid detected behaviors terminating matches that might be close to resolution, like when you’re about to destroy the enemy Nexus but one of your allies a minute ago decided to sell all of their items and run in circles in your base.
We’ve made large updates to our text detection models to more accurately detect disruptive or inappropriate text across all languages with fewer false positives.
Hey Arena brawlers!
Grab a third friend, and dive head first into the pits, because this patch brings our first event with the much anticipated 3x6!
Arena is now six teams of three and we can’t wait to see what you all cook up. Will teams of curses, swarms of minions, stat anvils, triple tanks, or something else be your go to strategy?
We’ve been listening to your feedback on this Arena update and made several adjustments to augments and many of the new features. Our focus for this patch has primarily been around augment levels, and we’ve kept champion changes light since we expect the shift to three teams to shake things up on its own.
We have heard that many of you feel like collecting stat anvils feels a bit lack luster, and while we intend for this to be a challenging run that you can’t always force we feel it is a little too difficult and a bit under the bar so we’ve made some adjustments, one such change being to increase the maximum power you can roll from 80% - 100%, along with some additional changes listed below. We’ll continue to keep an eye on this as we know it is a to many players, but it loses its charm if this changes from a challenge to a dominant playstyle.
We’ve also got some adjustments to a few Guest of Honor, in particular our demon of greed, Tahm Kench, we’re tapping down the darker compulsions and increasing the benefits for those with the willpower to abstain. We’ve got plenty more for you to check out so we’ll just leave you with this:
Those who have found themselves in agony from another’s desire, a collective celebration will bring your health higher.
Augment Buffs
Bravest of the Brave
Level 2 gold increased from 750 ⇒ 1500
Fan the Hammer
Max level reduced from 3⇒2
Cooldown per side 7/6/5 ⇒ 7/5
Juiced
Max level increased to 2
Damage done increased from 4.5% ⇒ 9% of mana spent.
Capstone: Whenever you spend 400 mana increase Juiced damage by 10% for the rest of the round.
Firesale
When removed or replaced, gain gold equal to 30% of the gold gained by Firesale.
Combination Fried Rice
Max level 1 ⇒ 3
Auto levels based on levels put into the rice augments.
Ability Haste -100 ⇒ -50
Damage per level 100% ⇒ 100/125/150%
Healing per level 75%⇒ 75/100/125%
SpellCraft
Base slow reduced from 20%⇒10%
AP ratio per red sticker reduced from 40% ⇒ 30%
BAD Ratio per red sticker reduced from 30% ⇒ 20%
Slow per sticker increased from 30% ⇒ 40%
Chroma Flux
Movespeed per sticker increased from 20 ⇒ 30
Stats On Stats On Stats
Capstone: Stat anvil percent amp increased from 10% ⇒ 20%
Stats On Stats
Capstone: Stat anvil percent amp increased from 10% ⇒ 20%
Stats
Capstone: Stat anvil percent amp increased from 10% ⇒ 20%
Bread Sandwich
Max level 1 ⇒ 3
Auto levels based on levels put into the rice augments.
Each spawner's initial spawns 6-12 seconds after combat starts.
Respawn rate changed from 15s ⇒ 20s
Ancestral wood’s Bulwark Blossom
Added ticks to its healthbar.
Reckoner’s Arena Pillars
Added ticks to the healthbars.
Base line durability
Damage Reduction Percent increased by 5% on round 8 (Crafting round).
Item Changes
Black Hole Gauntlet
Black Hole size now scales more directly with your champion's size.
Size is now capped at 3 times its base size.
Pyromancer's Cloak
Blaze AoE per additional burn source reduced from 40 ⇒ 30
Per champion cooldown 3 ⇒ 5s
Guests of Honor
Garen: Perseverance
Tooltip updated to note that you'll heal when at 50 health.
Hwei: Blank Canvas
Tooltips updated
Rerolling an augment level offering now has a sticker
Jarvan IV: Heavy Is The Crown
Crown Thieves beware, Size adjustment increased from 20% ⇒ 25%.
Tahm Kench: Dark Bargain
Compulsion for Power: Stat Anvils granted reduced from 2 ⇒ 1
Compulsion for Wealth: Gold granted reduced from 3000 ⇒ 2500
Abstain from Wealth, Power, and Risk: Max Health restored increased from 5% ⇒ 10%.
All players are now offered the same choices rather than randomly rolling.
Arena Bugfixes
Fixed a bug where players could flash behind a wall (either on purpose or by accident) in the new Petricite Grove map
Fixed a bug where Chauffeur was snapping allies back to their dead teammates position (We promise this won’t happen in teams of 3)
Fixed a bug where Nocturne’s Guest of Honor would some times ult the player irl (aka their entire screen goes dark)
Fixed a bug where players weren’t being granted an additional augment from Tahm Kench’s Guest of Honor if augments slots were full
Fixed a bug where Hivemind was doing twice as much damage as intended
Fixed a bug where ??? is healing much more than intended
Fixed a bug where receiving Prowler’s Claw or Goredrinker from Poppy’s Guest of Honor would break Shardholder eligibility
Fixed a bug where the Void Immolation Quest augment was preventing players from purchasing Rabadon’s Deathcap
Fixed a bug where magic penetration wasn’t being tracked or boosted by Shardholder
Fixed a bug where Minionmancer amplified damage was not being applied to Azir’s Sand Soldiers (W)
Fixed a bug where Double Tap can trigger Power Flower multiples (or consume the entire plant if max leveled)
Fixed some race conditions that occurred when trying to spam click anvils (Please stop using spam clickers)
Fixed a bug where Despoil was not stacking on blinks. They did work on dashes though!
Fixed a bug where players are unable to move while activating Wooglet’s stasis when they have the We’ll Be Right Back capstone unlocked
Fixed a bug where pools from Morgana’s Guest of Honor would sometimes leave invisible pools on other Arenas
The following bugs were fixed in 26.9 but were not documented. Our apologies on that!
Fixed a bug where Infernal Conduit was not reducing ability cooldowns as expected
Fixed a bug where Puppeteers Pull Their Strings was unaffected by Apex Inventor
Fixed a bug where Hollow Radiance’s Immolate does not trigger
Fixed a bug where purchasing an anvil too early when Poppy is selected as the Guest of Honor would prevent a second prismatic anvil from opening
Fixed a bug where Pinball Snowball is dealing way more damage than expected
Champions
Viktor
Damage Dealt: 95% ⇒ 100%
Damage Taken: 105% ⇒ 100%
Passive Stacks per Kill
Champion: 20 ⇒ 8
Cannon 10 ⇒ 5
NEW In ARAM maps, Viktor gains 1 stack every 5 seconds.
System Changes
Bilgewater Cannon QoL
Movement lockout from not taking the canon: 2s ⇒ 0.5s
Movement lockout from landing after taking the canon: removed
Hello ARAMers!
In this patch, we’re focusing on quality-of-life improvements for both augments and maps.
For augments, Upgrade Zhonya’s now grants a bit more movement speed, helping you reposition more fluidly in fights. We’ve also smoothed out usability for Fan the Hammer, Big Brain, and Outlaw’s Grit, making them more intuitive and reliable to use.
On the map side, Bilgewater Cannons will now have a much shorter delay if you accidentally dismount early, and we’ve removed the brief immobility on landing to keep movement feeling responsive. On Howling Abyss, we fixed an issue where Qiyana could not access her Earth element.
Our lovely friend Viktor is also getting a small update in ARAM and Mayhem. He now gains stacks over time, with reduced reliance on minion and champion takedowns. This should give him a smoother and more consistent power progression throughout the game.
See you on the Bridge!
Augments
Big Brain
NEW Refresh on Respawn or every 70 seconds
Fan the Hammer
No longer triggers on minions
Outlaw's Grit NEW Stacks now reset based on a 15s duration instead of a fixed timer
Stacks show up on buff bar
Upgrade Zhonya's
NEW Grants 50% Bonus MS during Stasis
Champions
Viktor
Damage Dealt: 95% ⇒ 100%
Damage Taken: 105% ⇒ 100%
Passive Stacks per Kill
Champion: 20 ⇒ 8
Cannon 10 ⇒ 5
NEW In ARAM maps, Viktor gains 1 stack every 5 seconds.
System Changes
Bilgewater Cannon QoL
Movement lockout from not taking the canon: 2s ⇒ 0.5s
Movement lockout from landing after taking the canon: removed
ARAM: Mayhem Bugfixes
Fixed a bug where Dropkick could permanently reveal an enemy killed by it under specific circumstances.
Fixed a bug where Qiyana would be given water when using W on walls.
Fixed a bug where using Bilgewater’s Cannon would trigger health relics when flying over them.
Fixed a bug where killing a unit with Snowball would sometimes not trigger Upgrade: Snowball’s effect.
Fixed a bug where Azir’s soldiers did not trigger Marksmage.
Fixed a bug where Outlaw’s Grit would be granted stacks by each map’s unique transportation.
Fixed a bug where Gangplank would gain multiplicative amounts of Damage reduction or increase when chaining barrels.
Fixed a bug where Snowball benefited from Item Damage increases.
Fixed a bug where Clones of a champion with Slow and Steady did not have their Attack Speed limited.
Fixed a bug where Bounce of the Poro King went through spellshields.
Fixed a bug where taking certain snowball augments would reset your non-snowball summoner spell’s cooldown.
Fixed a bug where Laser Heal would erroneously reset cooldowns of spells that should have stayed sealed, such as Riven R or Rumble while Overheated.
Fixed a bug where Ultimate Awakening would erroneously reset cooldowns of spells that should have stayed sealed.
Fixed a bug where Dropkick dealt bonus damage to ALL units below the execute threshold, not just champions.
Fixed a bug where Briar could get snowball permanently disabled when using at the same time as her R.
Fixed a bug with various augments where resetting cooldowns of Ammo spells would grant you 1 more charge than the maximum allowed of charges.
Fixed a bug where Neeko would apply Mad Scientist’s size change to her clone twice.
Fixed a bug where Tank Engine incorrectly displayed its granted health in the tooltip.
Fixed a bug where Rift Herald’s empowered recall would be consumed if the player was recalling when it was granted.
Fixed a bug where Fear VFX would display a black rectangle, particularly on lower graphics settings
Viego possessing Kled will now spawn mounted on Skaarl with the correct remount HP
Triggering Evelynn Charm as Viego will no longer put Spectral Maw (W) on cooldown
Riftmaker - Void Corruption passive applies more damage amplification than intended.
Fixed a bug where Viego's Blade of the Ruined King (Q) is placed on cooldown if Zaahen Q times out
Fixed an issue where Mordekaiser W would prevent Viego W from being castable or force the spell to go on the wrong cooldown
Fixed a bug where Teemo’s buff icons were missing from his buff bar.
Fixed a bug where friendly projectiles such as Triumph’s healing missile may be destroyed by Lissandra self cast R, Galio R, and Twisted Fate R.
Fixed a bug where Rapid Firecannon’s range indicator would briefly linger after being triggered by Voltaic Cyclosword.
Fixed a bug where Blue team’s middle inhibitor respawn timer would visually refresh when the camera panned away.
Fixed a bug where Rift Herald’s Charge would proc a turret’s Crystalline Overgrowth through Bard’s R.
Fixed a bug where Sylas’ stolen Lissandra R had a chance to fizzle if he cast it in conjunction with a movement spell.
Fixed a bug where Taliyah’s Weaver’s Wall (R) may leave units with collision at its endpoint.
Fixed a bug where Sylas may have less Fury than expected after casting Shyvana’s Dragon’s Descent.
Fixed a bug where Yone P and Corki P were being amplified an additional time from sources of damage amplification.
Fixed a bug where Karma’s RW was not being properly negated by spell shields.
Fixed a bug where Zaahen’s buff icons were missing from his buff bar.
Fixed a bug where Kog’Maw W wouldn’t always proc Statikk Shiv.
Fixed a bug where Fiendhunter Bolts stacks were not lost when attacking turrets.
Fixed a bug where Shyvana’s Q attacks would not apply bonus true damage from Hail of Blades.
Fixed a bug where Gluttonous Greaves could gain additional stacks of Omnivamp by getting a multikill on Bot Lane Quest completion.
Fixed a bug where Gluttonous Greaves and Immortal Path would not inherit the extra Move Speed from Slightly Magical Footwear.
Fixed a bug where certain Vi animations were missing for her W.
The in-game Options menu has been optimized to open faster the first time it is viewed.
[WASD] The keybind to open All Chat has been updated from Shift + Enter to Ctrl + Enter so that it does not conflict with the default keybind for Ability 2
[WASD] Fixed a bug where your champion could stutter when changing auto attack targets while moving if your champion’s auto attack was on cooldown.
[WASD] Fixed a bug where Zeri’s Ultrashock Laser (Ability 2) would fire in the wrong direction when wallriding with Spark Surge (Ability 3)
Joystick and Accessibility Controller Updates
We are continuing to iterate on our joystick and accessibility support in response to feedback.
Accessibility buttons may now be natively mapped to inputs in the in-game Options menu. Turn on WASD input and click on an input to bind it. Pressing a button will bind that button.
The default unchangeable button binds have been removed.
The following skins will be released in this patch:
Rain Shepherd Ivern
PROJECT: Quinn
The following chromas will be released this patch: