Q cost decreased, windblast damage increased, tornado flat damage removed but max health damage increased. E is faster but deals less damage to non-champions. R no longer grants damage reduction or longer knock-up vs enemies in the center.
MAX HEALTH TORNADO DAMAGE 0 (+3% per 100 ability power) target's max health⇒6 (+4% per 100 ability power) target's max health
E – Justice Punch
WIND UP BEFORE FORWARD DASH 0.45 seconds⇒0.4 seconds
DASH SPEED 1900⇒2300
NEW AIMED TOO HIGH Now deals 50% reduced damage to non-champions
R – Hero's Entrance
REMOVED DAMAGE REDUCTION The targeted ally no longer gains 20/25/30% (+8% per 100 Galio's bonus magic resist) damage reduction
REMOVED GROUND ZERO Enemies in the center are no longer knocked up longer (now 0.75 second knockup for all enemies hit)
Heimerdinger
Slight buff bugfixes and tooltip fixes.
Q – H-28G Evolution Turret
COOLDOWN REDUCTION Turret beam attack cooldown now actually scales with cooldown reduction
TOOLTIP Turret stats have been moved into the expanded tooltip (hold SHIFT). Expanded tooltip now indicates that turret health scales off Heimerdinger's ability power.
W – Hextech Micro-Rockets
TOOLTIP Now states the actual damage rockets deal to minions instead of "60%" (which was lower than actual damage dealt due to additional AP scaling)
UPGRADE!!!'d W – Hextech Rocket Swarm
MAX DAMAGE 499/687/862 (+1.83 ability power)⇒503/697.5/892 (+1.83 ability power)
RATIO 0.5 ability power⇒0.6 ability power (Aftershock ratio unchanged)
Skillshot Targeting with Flash
Updated several skillshot targeting interactions when Flash is used mid-cast.
Skillshot fires toward target position (direction changes)
Ezreal's Q – Mystic Shot(same as pre-update behavior)
Ezreal's W – Essence Flux
Kai'Sa's W – Void Seeker
Skillshot fires in target direction (position changes)
Irelia's R – Vanguard's Edge
Aatrox's W – Infernal Chains
Clone Debuff Visuals
WHICH ONE DID I IGNITE If a champion is affected with a debuff when they create a clone, the clone will now also have that debuff
Animation Updates
ALISTAR New run animation added during E – Trample
FIORAN ew walk animation added without boots
KARMA New fast run animation added
SHACO New run animation added
VIKTOR New walk animation added without boots (currently base skin only)
VFX and SFX Updates
Anivia
LOTS OF SFX Anivia's SFX have been cleaned up for her joke, taunt, dance, laugh, death, and idle actions (voiceover unchanged)
BASIC ATTACK New missile and hit VFX
PASSIVE – REBIRTH Glow VFX increase the closer she is to revival and the hatching moment is more impactful
Q – FLASH FROST VFX more clearly indicate the hitbox and center zone
W – CRYSTALLIZE Updated wall model and frosty ground VFX. SFX updated for clarity and icy thematics.
E – FROSTBITE Missile is more distinct from Anivia's basic attack. "Crit" hit is brighter and better defined.
R – GLACIAL STORM Freljord range indicator added. Blizzard VFX improved. New SFX added for when the storm is fully formed and when Glacial Storm deactivates.
BLACKFROST ANIVIA Q and R visuals updated to retain impact of a legendary skin
FESTIVAL QUEEN ANIVIA Gold range indicator adjusted to better match hitbox
Dr. Mundo
BASIC ATTACK New trail and hit VFX. New hit SFX.
Q – INFECTED CLEAVER New trail VFX added. Hit VFX improved. Clearer throw and hit SFX.
W – BURNING AGONY VFX now shows actual area of effect. Enemies are visually set on fire when damaged. Activation SFX is clearer.
E – MASOCHISM New buff VFX on wrists. Zaun SFX elements added.
R – SADISM Initial burst VFX are bigger. Effect VFX are easier to see and read more as a heal. Zaun SFX elements added.
CORPORATE MUNDO W and R now have "buy/sell" arrow and paper VFX. Basic attacks and Q now have paper/briefcase SFX. W and R have digital SFX. New idle sounds added.
Gragas
BASIC ATTACK New hit VFX
Q – BARREL ROLL Range indicator and grog VFX more clearly indicate area of effect
W – DRUNKEN RAGE Gragas now glows to indicate the damage reduction effect. Bubble VFX reduced.
E – BODY SLAM Added new dash VFX to indicate area of effect. Hit VFX are more impactful.
R – CASK TOSS Grog and barrel trail VFX improved to indicate area of effect and feel more impactful. VFX and SFX changed to be more distinct from Q.
OKTOBER FESTE pretzel dash VFX (finally!) restored
Renekton
BASIC ATTACK New hit VFX
PASSIVE – REIGN OF ANGER Glowing hand VFX are more clear when empowered. Eyes now glow red as well.
Q – CULL THE MEEK VFX more clearly indicate area of effect (scaling with R). Pool Party and SKT T1 unempowered casts are recolored.
W – RUTHLESS PREDATOR Mostly unchanged
E – SLICE AND DICE VFX cleaned up; ground sand added. Empowered cast VFX are much clearer.
R – DOMINUS New sandstorm and range indicator VFX. Dragonflies changed to scarabs. Outback and Prehistoric use base VFX. Galactic and Bloodfury use recolored base VFX. Rune Wars, Scorched Earth, Pool Party, SKT T1, and Renektoy have unique ult effects.
Teemo
BASIC ATTACK New missile and hit VFX
Q – BLINDING DART Missile is more distinct from Teemo's basic attack; hit VFX improved
W – MOVE QUICK Run trail VFX added with skin-specific effects
E – TOXIC SHOT Missile is more distinct from basic attack and Q
R – NOXIOUS TRAP Explosion now shows actual area of effect. Skin-specific explosion effects added for Astronaut, Cottontail, Super, and Panda skins.
Items
Death's Dance
Healing now works on all damage.
HEALING 15% of physical damage dealt (5% per target for area-effect abilities)⇒15% of all damage dealt (5% per target for area-effect abilities)
Eye of the Herald
Can no longer be activated during combat with non-minions.
I BLINKED Eye of the Herald now goes on a 3-second cooldown during combat with non-minions
REMOVED
Poacher's Dirk
Effects like the ones on Poacher's Dirk, Mejai's Soulstealer, and Cull are interesting because there's a clear mini-objective you're trying to achieve and opponents can change up their decision-making to deny you the payoff. In this case, unfortunately, both the mini-objective and the payoff are too specific for Poacher's Dirk to be considered in a reasonable number of games. Leaving it in the shop might not harm junglers who know it's not a great option, but it's a trap for newer players who haven't yet learned to skip over it. So, we're saying goodbye to Poacher's Dirk.
REMOVED
Runes
Dark Harvest
Base damage decreased. Can't proc off other procs.
BASE DAMAGE 40-80 (lv 1-18)⇒20-60 (lv 1-18)
PROC MODEL Can no longer proc off other procs (ex. Scorch, Liandry's Torment) aside from Luden's Echo, whose effect is built to behave like a separate ability
Mid-Patch 8.23 Balance Updates
These changes shipped partway through last patch and are already live!
BASE DAMAGE 50-80 (lv 1-18)⇒40-80 (lv 1-18) (overwritten by the new change above)
DAMAGE PER SOUL 8⇒5
ARAM DAMAGE PER SOUL 4⇒2
Jungle
Murkwolf & Raptor Spawn Time
Murkwolves and raptors initially spawn later.
FIRST MURKWOLF SPAWN 1:29⇒1:30
FIRST RAPTOR SPAWN 1:28⇒1:30
Nexus Blitz
Nexus Blitz is back for another test run this Snowdown! Stay tuned for more information on when this experimental mode will be available to play.
Non-Summoner's Rift Modes
The new bounty system broke the old bounty system on maps that didn't switch over (i.e. maps that weren't Summoner's Rift). It's fixed now!
Hotkeys
NEW
Extra Champion Interactions
New hotkeys added for champs with additional buttons.
CHAMPION-SPECIFIC INTERACTIONS New hotkeys have been added for champions with extra buttons, like Kindred's hunt bar and Neeko's shapeshift bar. These hotkeys won't do anything for champions without extra actions.
DEFAULT KEYBINDING SHIFT-F1 through SHIFT-F5
OPTIONS MENU These new bindings can be changed via Options -> Hotkeys -> Additional Hotkeys -> Abilities and Summoner Spells
Ranked
A swath of Ranked 2019 changes land for preseason testing. Splits, position ranks, and positional matchmaking will come at season start.
Placements
See your rank after just one game.
JUST ONE See a provisional rank after just one Ranked game. It's only visible to you until your placements are complete.
ALL THE WAY UP In your remaining placement games, you earn bonus LP in wins and can't lose LP
UNLOCKED After your placement games, your rank will be available for all to see
NO RESET There's no reset during preseason, so you'll need to be unranked in a queue to try new placements before season start
Tiers & Divisions
Iron slots in below Bronze, and Grandmaster snuggles in between Master and Challenger. Division V is removed from all tiers.
BOTTOM'S UP Iron tier added below Bronze
GRANDILOQUENT Grandmaster tier added between Master and Challenger
RIP MEMES Division V removed from all tiers
CONGRATS All players in Division V moved up to Division IV
HELD HORSES As part of preseason testing for Grandmaster promotions, all players in Master and above will be set to Master tier, 0LP.
Ranked Armor
Ranked armor, a new reward, now reflects your current rank across your profile, hovercard, and game lobby.
OOH SHINY A new way to show off your current rank now appears on your profile, Ranked dashboard, hovercard, and in-game lobbies
ON MY LEVEL Switch between Ranked and level armor by clicking on your summoner icon
Ranked UI
A clarity pass across the end-of-game screen and the Ranked dashboard includes a variety of changes.
WHAT DID I WINThe end-of-game screen is rejiggered to make your LP gains more clear
PROMO WHENThe Ranked dashboard for Master, Grandmaster, and Challenger now more clearly shows promotion and demotion cutoffs.
Bugfixes
Fixed a bug causing Alistar's W – Headbutt to stun his target without displacing them if he cast recall in the middle of his W+Q combo to cancel the combo
Master Yi's basic attack no longer cancels if Passive – Double Strike's stack counter expires mid-attack
Fixed a bug that allowed Varus' allies to detonate W – Blighted Quiver
Fixed a bug causing the audio on Jayce's basic attacks to sometimes be missing
Dark Star Thresh's Q – Death Sentence no longer has classic particles when breaking the chain
Guardian of the Sands Rammus recall SFX are no longer heard globally if Rammus is in vision
Nightbringer and PROJECT: Yasuo's Q – Steel Tempest audio cues have been restored
PROJECT: Vi's recall particles are now timed properly with the animation
K/DA Akali's transition into her slowed animation has been restored
K/DA Akali's R – Perfect Execution SFX volume no longer stacks when hitting multiple targets
Minimized clipping during Praetorian Graves' run animation
Urfwick's empowered recall no longer ignores forced facing/orientation
Pool Party Rek'Sai's recall ground water VFX no longer clip through elevated terrain
Infernal Amumu Ruby Chroma's head flame VFX are now much more visible on all graphics settings
Sad Robot Amumu's W – Despair particles no longer separate and clip through elevated terrain
Restored Pug'Maw E – Void Ooze's self and ally view bubble VFX and enemy view bubbles are now more red
Dragon Trainer Tristana's champion-specific taunt and joke VO lines are now properly synchronized with her animations
Blood Moon Evelynn's left lasher no longer shrinks at the end of her death animation
Shadowfire and Super Galaxy Kindred's models no longer use classic skin textures upon death
Mecha Kha'Zix's W – Void Spike's on-hit VFX are no longer significantly louder than base
Beemo now properly plays his channel animation (ex. when activating Eye of the Herald)
Dragon Master Swain's skin-specific VO has been restored
Pulsefire Ezreal's recall VO has been restored
Tahm Kench's W – Devour SFX have fully been restored