DUPLICATE WARDSTONESFixed a bug where upgrading Watchful Wardstone granted an additional Vigilant Wardstone
PATCH HIGHLIGHTS
Bewitching Poppy, Bewitching Syndra, Bewitching Nami, Bewitching Yuumi, Bewitching Fiora, and Bewitching Morgana Prestige Edition will be available October 7, 2021.
CHAMPIONS
AMUMU
Q damage decreased late; mana cost increased and no longer scales.
Amumu's gotten a little too strong in both jungle and support. He's uncharacteristically made lots of friends in bot lane, so we're nerfing him a little more there.
Darius hasn't been all that commanding lately. We're buffing his sidelane pushing and dueling powers while making his W more of a one-point wonder.
W – CRIPPLING STRIKE
COOLDOWN7/6.5/6/5.5/5 seconds⇒5 seconds
ELISE
Base health and armor growth increased.
Elise keeps getting trampled underfoot by monsters and foes in the jungle, so we're boosting her carapace to help her survivability. (That's spider-speak for defense, by the way.)
BASE STATS
BASE HEALTH534⇒555
ARMOR GROWTH3.35⇒4
HECARIM
W cooldown reduced and no longer scales; healing against minions and monsters increased.
Hecarim used to stampede over Pro play with his full tank builds but has since become more of a fighter. We're helping him continue in this new direction with a chance to get a second W cast in fights, plus a buff to his sustain and clear.
W – SPIRIT OF DREAD
COOLDOWN22/21/20/19/18 seconds⇒18 seconds
CAPPED HEALING VERSUS MINIONS AND MONSTERS90/120/150/180/210⇒120/150/180/210/240
IRELIA
Passive bonus AD ratio at max stacks reduced.
Playing Irelia late game shouldn't be a total waltz in the park. She's succeeding too easily—especially when she stacks heavy AD items like Sterak's and Goredrinker—so we're cutting down on the bladedancer's passive boost late.
PASSIVE – IONIAN FERVOR
BONUS AD RATIO AT MAX STACKS30%⇒20%
JARVAN IV
Passive bonus damage reduced.
Jarvan IV's been dominating the jungle meta with his exemplary ganks and super fast clear. We're partially reverting his 11.16 buffs—more specifically, the part that helped his dueling and clearing capabilities.
PASSIVE – MARTIAL CADENCE
BONUS DAMAGE10% of target's current health⇒8% of target's current health
SHEN
Passive shield decreased.
Shen's tipping the top lane tank meta out of equilibrium. We're reverting the 10.15 buff to his shield to restore some of the balance.
PASSIVE – KI BARRIER
SHIELD60-111 (based on level) (+14% bonus health)⇒50-101 (based on level) (+14% bonus health)
SINGED
E base damage and AP ratio decreased.
The mad chemist has gotten a little out of hand ever since we added a couple tricks to his name, like Grievous Wounds on his R+Q. Reducing the output on one of his less signature moves should keep him in smog check.
E – FLING
BASE DAMAGE50/65/80/95/110⇒50/60/70/80/90
DAMAGE RATIO75% AP⇒60% AP
TALIYAH
Q damage to monsters hit by subsequent stones reduced.
Taliyah is doing a bit too well in the jungle after her latest set of buffs. We're helping her stay grounded without eroding her rediscovered powers in mid.
Q – THREADED VOLLEY
DAMAGE TO MONSTERS FROM SUBSEQUENT STONES80%⇒75%
UDYR
R cone damage increased.
Tank phoenix Udyr was a menace in Pro earlier this season thanks to items like Turbo Chemtank. The meta's changed quite a bit since then, and it's left him in a pretty sad state. We're reverting the 11.12 nerf on his R to let him spread his wings once again.
Imperial Mandate hasn't been a strong choice for most enchanter supports and bot lane mages. We're giving it the royal treatment with a damage boost to make it more viable as a Mythic.
INITIAL HIT BONUS DAMAGE36-60 (based on level)⇒45-75 (based on level)
BUGFIXDamage dealt by Imperial Mandate's mark will be properly attributed to the allied champion who consumes it
JUNGLE CHANGES
SMITE
Smite healing based on max health reduced. Gromp and Ancient Krug base AD decreased.
Smite has always been a powerful spell to heal your way out of death in the jungle, but it's doing this a little too well. We're partially reverting the 11.10 Smite changes to reign it in. To compensate, we're reducing a couple of the stronger camps' base damage to help early game clear.
HEALING BASED ON MAX HEALTH15%⇒10%
Jungle Camps
GROMP BASE AD78⇒74
ANCIENT KRUG BASE AD78⇒74
WORLDS CLASH
Team formation for the first weekend of Worlds Clash opens on October 11, with matches taking place on October 16 and 17. In addition to the standard trophy, banner, and logo rewards, Worlds Clash grants an additional Loot Capsule containing:
For Worlds Clash participants with Premium Tickets who finish between 1st – 7th place: (1) Random Championship Skin Permanent
For all Worlds Clash participants (Premium and Basic Tickets) who finish 1st place: (1) Worlds Event Orb
For Worlds Clash participants with Premium Tickets who finish between 8th – 15th place: (1) Championship Skin Shard
For all Worlds Clash participants (Premium and Basic Tickets): (1) Dragonmancer Clash Icon
BUGFIXES & QOL CHANGES
UPDATEDNEW PLAYER EXPERIENCEBrand will replace Ahri in the League of Legends tutorial. Seraphine will take Brand's place as one of the unlockable champions in the "Unleash the Storm" quest
UPDATEDBEHAVIORAL SYSTEMSAFK penalty changes will continue their rollout to additional regions except Korea and China
Fixed a bug that would invalidate wins if all players closed their clients with Alt+F4 within a certain window at the end of a game
The colors of Dawnbringer Vex's Shadow and Worlds 2021 Champion Jarvan IV's walls have been fixed to match each of their chromas
Fixed a bug where certain Summoner Spells could be used while in Guardian Angel's Resurrecting state
Fixed a bug where Sylas would not get another cast of Vex's stolen R – Shadow Surge if the marked target died within the ability's reset window
Fixed a bug where Vex's Passive – Doom 'n Gloom would incorrectly mark enemies moved by champion-created terrain, such as Anivia's W – Crystallize or Jarvan IV's R – Cataclysm
Warwick's W – Blood Hunt bonus movement speed toward an enemy will no longer be affected by the presence of another enemy in his path
Fixed a bug where Rengar's Q – Savagery animation did not play when he activated Ironspike Whip, Goredrinker, or Stridebreaker
Fixed a bug where Karthus' Q – Lay Waste granted Tear of the Goddess stacks despite not hitting a valid target
Fixed a bug where, if Neeko owns a Hextech Alternator, her W – Shapesplitter clone would die early whenever she took damage while invisible
Fixed a bug where using R – Devour on an enemy Wukong's clone granted Tahm Kench vision of him for the rest of the game
Fixed a bug where Senna's Q – Piercing Darkness did not grant Press the Attack stacks
Fixed a bug where Vex was able to recast R – Shadow Surge on Gwen while she was in her W – Hallowed Mist
Lulu's E – Help, Pix! now correctly grants a shield when cast on an allied champion's clone
Fixed a bug where Cho'Gath's Passive – Carnivore and Warwick's Passive – Eternal Hunger heals worked against wards, trinkets, and certain champion-created objects
Fixed a bug where Shadow Assassin Kayn would only receive half of local tower gold if his living shadow from W – Blade's Reach was active and in range
Viktor will correctly obtain 5 Hex Fragments for his Passive – Glorious Evolution upon killing super minions and epic monsters (in addition to siege minions)
Miss Fortune's Passive – Love Tap tooltip now includes the reduction on bonus damage against minions
Anivia's base voice lines have been remastered to sound clearer, cleaner, and smoother
LeBlanc's critical attack sounds will now play correctly for all of her skins
Fixed a bug where LeBlanc's W – Distortion dash did not play its sound effect if cast from Fog of War into vision
LeBlanc's W – Distortion will correctly play a sound effect for herself and her allies when its return indicator times out
UPCOMING SKINS & CHROMAS
The following skins will be released in this patch:
Bewitching Poppy
Bewitching Syndra
Bewitching Nami
Bewitching Yuumi
Bewitching Fiora
Bewitching Morgana Prestige Edition
The following chromas will be released this patch:
Bewitching Poppy
Bewitching Syndra
Bewitching Nami
Bewitching Yuumi
Bewitching Fiora
Unbound Thresh, originally released as an Event Token exclusive during Sentinels of Light, will be added to the store as a regularly-purchasable 750 RP skin. We're also making splash and in-game adjustments to better match Thresh's face with his appearance in the Thresh Unbound: A Night at the Inn video!