Last week, developers introduced the Champion Balance Framework, a source for all players to hold the "balance" team accountable for how we approach buffing/nerfing champions on a patch-to-patch basis. Moving forward, we'll be referencing principles, thresholds, and specific audiences from the post when explaining the changes in the Patch Notes. For more details and information, you can find the full Champion Balance Framework post here.
Champions
Mordekaiser
The Iron Revenant
The unstoppable juggernaut is back from the afterworld and ready to conquer the land of the living in patch 9.12!
Q spell ranks decreased, shield removed, damage bonus now dependent on R. W now slows; Spell Flux bonus converts slow to root.
When Ryze is played optimally, he covers his weaknesses incredibly well. At the same time, he benefits highly from a coordinated team. Pro play relishes champions with these characteristics, which is why he's been such a strong pick in the space. We're chipping away at these strengths to quell his presence there, but at the same time, helping out those who are looking to pick him up and aren't as precise in their combos.
With the removal of his shield, he'll have fewer means of survivability against bad match-ups, and by changing his CC to a slow, his gank targets should have better chances of escaping a 2v1 (especially a Flash > Rune Prison combo). As part of the general adjustments we're making to make him more welcoming to less experienced players, we're also opening up the bouncing game a bit more by making Spell Flux always bounce off its primary target, and placing some scaling into a passive on Realm Warp. Then there's a bunch of tuning to account for those changes. It's not what we would typically call a rework, but since it's Ryze, we'll count it. Looking forward to v7 (v8?)!
Base Stats
MANA 400⇒300
MANA REGEN 6⇒8
Q – Overload
RANKS 6⇒5
DAMAGE 60/85/110/135/160/185⇒80/105/130/155/180
REMOVEDSHIELD No longer grants a shield after consuming 2 Runes
UPDATEDSPELL DAMAGE BONUS 40/50/60/70/80% (based on Spell Flux's rank)⇒10/40/70/100% (based on Realm Warp's rank)
BONUS MOVEMENT SPEED 25/28/31/34/37/40%⇒20/25/30/35/40%
W – Rune Prison
RATIO 1% bonus mana⇒4% bonus mana
COST 50/60/70/80/90 mana⇒40/55/70/85/100 mana
BASE CROWD CONTROL Rooted for 0.75 seconds⇒Slowed by 35% for 1.5 seconds
SPELL FLUX BONUS Increased root duration⇒Converts Slow to Root
E – Spell Flux
DAMAGE 70/90/110/130/150⇒60/80/100/120/140
COST 60/70/80/90/100 mana⇒40/55/70/85/100 mana
NEWBOUNCE HOUSE Now always bounces off the primary target
REMOVEDPING PONG PAIN Bounces no longer damage enemies
REMOVEDFLUX BOMB No longer spreads Flux to nearby enemies on unit kill
R – Realm Warp
RANKS 2⇒3
NEW WARP DAMAGE Overload damage bonus against targets with Flux increased to 40/70/100%
NEWCLOSE ENOUGH Immediately casts at max range when attempting to cast beyond that
MINIMUM CAST RANGE 730⇒1000
MAXIMUM CAST RANGE 1750/3000⇒3000
COOLDOWN 180 seconds⇒210/180/150 seconds
Sylas
Passive now stores up to 2 charges; base damage increased; AoE damage less effective against minions. Q detonation damage and AoE range decreased on minions. W heal increased. E shield adjusted and cooldown increased later.
Passive – Petricite Burst
NEW CHARGES Now stores up to 2 charges which will be consumed on subsequent basic attacks
BASE DAMAGE 5-47.5 (levels 1-18)⇒9-60 (levels 1-18)
NEW MINIONS ARE FRIENDS Deals 70% less damage to minions
BUG FIX Fixed a bug where the missile would not spawn towards the cursor as intended
W – You and Me!
KILL THE CAT Enemies now gain an assist on Yuumi when damaging the ally Yuumi is attached to
UPDATED SHARED ADAPTIVE FORCE 5/9/13/17/21% of her attached ally's adaptive force⇒5/7/9/11/13 flat adaptive force (+4/7/10/13/16% of her attached ally's adaptive force)
AND I OOP Yuumi's dash can be interrupted by knock-ups and knockbacks⇒Yuumi's dash can be interrupted by any immobilizing CC
BUGFIX Fixed a bug where Yuumi would detach unintentionally when trying to attach to another champion outside of her range
Quality of Life Changes
SPECTATOR MODE Range rings for Yuumi's Q, W, and R no longer show on Spectator Mode
SNEAKY SNEAKS Yuumi now gains the same stealth screen overlay and fade on her model when attached to a champion in stealth
SADAKO'S JEWELRY The ally that Yuumi's attached to now has a ring around them that only Yuumi can see
Simple Champion Changes
Aatrox
Passive cooldown now scales based on level. R healing bonus now only applies to self-healing.
Passive – Deathbringer Stance
COOLDOWN 15 seconds⇒24-12 (level 1-18) seconds
R – World Ender
HEALING BONUS All incoming healing⇒Self-healing only
Q slow increased. E cost decreased; movement speed duration increased to match shield duration.
Q – Inner Flame
SLOW 25%⇒35%
E – Inspire
COST 60/65/70/75/80 mana⇒50/55/60/65/70 mana
MOVEMENT SPEED DURATION 1.5 seconds⇒2.5 seconds (now matches shield duration)
Lulu
VFX on all abilities updated. E shield increased; cost decreased later.
VFX Updates
BASIC ATTACK New purple-ier missiles and hit effects
ALL SKINS Cleaned up to match the new effects on the base skin
DRAGON TRAINER LULU Pix now shoots out small pink fireballs
E – Help, Pix!
SHIELD 70/105/140/175/210⇒80/115/150/185/220
COST 60/70/80/90/100 mana⇒60/65/70/75/80 mana
VFX Cleaned up shield (on allies) and improved Pix's teleport and hit effects (on enemies)
Passive – Pix, Faerie Companion
VFX Cleaned up Pix's bolts
Q – Glitterlance
VFX New purple-ier missiles and hit effects
W – Whimsy
VFX Cleaned up buff effect (for allies) and missiles/hit effects (on enemies)
R – Wild Growth
VFX Fairy dust, an entirely new and pretty AoE, and cleaned up enemy hit and slow effects
Master Yi
Fixed a bug on Master Yi's passive.
Passive – Double Strike
BUGFIX Fixed a bug where Master Yi's Double Strike stacks were lasting 3 seconds instead of 4
Nautilus
Q base damage decreased early.
Q – Dredge Line
BASE DAMAGE 100/145/190/235/280⇒80/130/180/230/280
Zac
W base damage increased. R knockback distance and chunk spawn adjusted.
W – Unstable Matter
BASE DAMAGE 15/30/45/60/75⇒25/40/55/70/85
R – Let's Bounce!
KNOCKBACK DISTANCE 400 units away from Zac⇒250 units from where target is hit
CELL DIVISION CHUNK SPAWN Each enemy champion spawns a chunk the first time they're hit by a bounce (subsequent bounces on the same enemy won't spawn additional chunks)⇒Each bounce that hits one or more enemy champions spawns a chunk (hitting the same enemy still spawns a chunk)
Items
Corrupting Potion
Bonus magic damage flattened.
BONUS MAGIC DAMAGE 15-30 (level 1-18) over 3 seconds⇒15 at all levels over 3 seconds
ARAM Balance Changes
END OF GAME MASTERY GRADE Modified calculations to be more accurate for ARAM
9.12 Nerfs
FIORA+8% damage dealt & -8% damage taken⇒No changes compared to other modes
JHIN-5% damage dealt⇒-8% damage dealt
KASSADIN+10% damage dealt & -5% damage taken⇒-5% damage taken
PASSIVE – SHORT FUSEEmpowered hits are more explode-y; missiles are more sparky
Q – BOUNCING BOMBMore sparks, new missile, and the explosion now leaves a crater that shows the size of the AoE
W – SATCHEL CHARGENew explosion that leaves behind a crater; new upward movement to reinforce the knock-up feel; new hit effects; adjusted AoE indicators to match hitbox
E – HEXPLOSIVE MINEFIELDSubtle trail on the missiles and range indicator on the mines. Also leave small craters on impact. And of course, more sparks!
R – MEGA INFERNO BOMBMUSHROOM CLOUD AND MORE SPARKS! New cast, indicators, missile, AoE, and hit effects.
MAD SCIENTIST ZIGGSNow with more bubbles and green goo
POOL PARTY ZIGGSCleaned up the noise on his abilities and adjusted to better match the rest of the skin line
SNOW DAY ZIGGSCleaned up the noise on his abilities and added some warmth to his missiles and explosions
ARCANIST ZIGGSAdded the crater in his ultimate and updated the indicator to match the base skin's
ODYSSEY ZIGGSAdded the crater in his ultimate
Bugfixes
Warwick's Q – Jaws of the Beast tooltip now lists the correct AP ratio
Split rewards now display on Ranked Armor on the Loading Screen
The "End-of-Vote" flash on the Surrender box no longer re-appears when the timer expires for those who have already voted
The Surrender box can now be properly be moved around
Headhunter Nidalee's Q – Javelin Toss's javelins have been adjusted for colorblind players to better see them
Jhin's Q – Dancing Grenade now properly bounces to other targets even after its damage is consumed by Sivir's E – Spell Shield