
Dungeonborne
What Changed Recently
Dungeonborne drops matchmaking in the 2024-09-28 Pre-Season patch and replaces it with player-chosen difficulty tiers, each with visible gear quality caps. Clouseau Castle and Sinner's End now run Casual, Classic, and Hard variants; Hard alternates daily and requires a group. The Mithril Dice system is gone, replaced by Equipment Insurance - if an insured player dies, the killer loots the insurance cost.
- New: Leyline Altars spawn randomly in harder dungeons; collect Leyline Seals to claim high-value rewards at the altar.
- New: Cursed Chests appear in specific difficulties and require clearing nearby monsters to open.
- Rework: Loot shifted from regular monsters to elites and bosses across all difficulties.
- New: In-game crafting lets players build items from Fragments.
- Buff: Critical Strike Chance on Full Life affix increased by roughly 39%.
- Fixed: Druid Treant health, Pyromancer/Cryomancer projectile visibility, and Dual Dagger lunge screen shake.
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