The 2024-08-06 update for Deadlock brings orb motion adjustments, server performance enhancements, and Viscous balance changes.
What changed
New: Orb spawning behavior now has less horizontal motion and more variance.
New: Server performance improvements and wider default build categories.
New: Added console command `deadlock get old builds`.
Fixed: Viscous Puddle Punch hit detection, range now matches tooltip (reduced to 60m).
Fixed: Splatter damage reduces on multi-hit (66%/33%).
Nerf: Splatter cooldown increased from 18s to 20s; base damage reduced from 120 to 110.
08-06-2024 Update
Various adjustments to orb spawning behavior (a bit less horizontal motion and some more variance and details to its motion)
Server performance improvements
New categories added to builds are now wider by default
Added a console command: deadlock_get_old_builds, which will download and print out all of the build data for your account prior to the new builds feature
Viscous Updates
Added a directional arrow particle effect to Goo Ball for Viscous
Added additional particles while using Goo Ball
Fixed hit detection on Puddle Punch and Goo Ball
Fixed Puddle Punch having 2x the range of the tooltip
Fixed Puddle Punch being able to target behind puddle
Fixed Puddle Punch using Guardians as a surface to punch from
Puddle Punch Range reduced from 70m to 60m
Splatter now deals less damage if it hits the same target multiple times. 66% damage for the second hit, 33% damage for the third hit