Games can now be watched by an unlimited number of spectators
Spectator games now have 1 minute delay
Added localization for Simplified Chinese, Russian, Brazilian Portuguese, Spanish (Spain), Spanish (Latin America), Turkish, Ukrainian, Czech, and French. These are currently a work-in-progress.
Language can be selected from the settings menu
Matchmaking windows are now open 1 hour earlier in all regions
You can now prioritize your roster into three groups to indicate your preference ordering to the matchmaker: Selected, Priority, High Priority
Added customization options for your crosshair
Builds: You can now author a suggested ordering of Ability Upgrades
Builds: You can now add per-item author comments by right clicking on items while editing builds that will show up in the item tooltip for users of the build
Fixed a bug that allowed published build data to overwrite local changes to a published build
Fixed a bug that prevented the last used hero build from loading when it was not a favorited build
Hovering items in the shop will now highlight their components, or which item they are components of
Reworked the Hero Stats UI in the shop
Hero Stats in the shop have been expanded and are now broken up by Weapon, Vitality, and Spirit. Various additional stats that were previously hidden have been added here.
Individual stats can now be hovered over to see a breakdown of all the bonuses contributing to a value, including things like golden statues
Added descriptive gun information to each hero
Added Spirit Power Impact panel that displays the effect of Spirit Power on your Abilities and Items
Added Outgoing Damage as a UI display mode that you can toggle through
Added a setting to let you customize the ability cancel hotkey (default is spacebar)
Added a "Friends Only" checkbox to filter the watch tab
Added an option to control zoom sensitivity
Fixed Candle Troopers sometimes instantly disappearing on death rather than going into their death flash state
Using an active item or ability removes the undo option for the item/AP
Fixed some abuse cases with undoing AP cooldown reductions
Added a video setting to reduce flashing effects
Unpause hotkey is now displayed when the game is paused
Pause cooldown per player increased from 10 minutes to 15 minutes
Improved visual clarity of Grey Talon's trap armed state
Replaced the Urn drop parachute with new effects
Fixed some cases where the comeback souls would be higher than intended in the early game
Fixed being unable to ping while dead
Fixed Bebop's Sticky Bomb sometimes misfiring
Improved smoothing of spectator camera position and angles
Fixed a bug that allowed teleporters to be used while carrying the Soul Urn
Fixed targeting previews that draw a model (like McGinnis's turrets) to update every frame, instead of being fixed at 60hz
Fixed stuns resetting their duration if you were on the ground and became airborne
Fixed some cases where Lash's Ground Strike would cause your hero to be stuck
Fixed Ricochet sometimes shooting the extra bullet from your gun rather than the target
Fixed Arctic Beam T3 range not being calculated correctly when you have range increase items
Fixed ESC not working to close Settings popup sometimes
Various visual adjustments on highlight and strobe effects being too loud in some cases
Holding M1 down while Flame Dash ends will now cause you to fire your gun instead of requiring you to let go and press again
Added popup to bot games to indicate that they tend to be much longer games than normal ones
Improved Abrams Siphon and Seismic Impact visuals to not obstruct player view as much
Added new Silence status effect sound
Updated bullet whizby sounds for nearly all characters
Updated Haze Sleep Dagger cast, projectile loop and whizby
Updated Haze Smoke Bomb sound
Removed Haze Smoke Bomb voice line for everyone except the casting player and spectators
Fixed some spectator/replay sound and music bugs
Various sound related performance improvements
More impactful damage indication sound for attackers
Remastered Abrams, Pocket, and Dynamo weapon fire sounds
Improved lighting performance around shop
Improved Wraith tracers to feel more connected to their bullet
Improved visibility of AOE around Bebop while casting Hyper Beam
Improved effects around Lady Geist Soul Exchange to help with clarity
Updated Infernus tracer, muzzle, and impact fx revisions for better performance
Fixed Mimic options in sandbox not working properly
Added a sound for movement being restricted by Slowing Hex and Vindicta tether
Revised sounds for Pocket Flying Cloak duration and warp
Clarified Vindicta Flight T1 tooltip
Added alternate shop music
Added Refresher cast sound
Misc Gameplay
Teleporter activation no longer gets canceled on incoming damage.
Teleporter channel time increased from 4s to 5s
Walkers now require you to be within 30m to deal damage to them
Walker Health increased by 15%
Base Guardian Health increased by 20%
Patron damage increased by 30% after it is vulnerable
Weakened Patron Health increased by 15%
Weakened Patron now has a Torment Pulse style effect, hitting up to 2 enemies in the pit for 75 damage per second
You can now use melee hotkey while zoomed to exit zoom and perform a melee
Added Bounce Pads in various areas of the map that launch you in a defined direction
Added one-way defender exits beside each outer lane entrance
Added Speed Boost Volumes in the defender passages on the outsides of the base
Firehouse (building next to Sapphire Yellow Guardian) has been reworked to match the layout of the Chapel
Low roof buildings beside Amber Purple Guardian and Sapphire Yellow Guardian are now valid play spaces
Removed zap triggers
Added truck on the back side of those buildings to allow climbing up
Removed rooftop props for those buildings
Added billboards to the edge closest to the lane
Low roof buildings between inner lane Walker arenas are now valid play spaces
Removed zap triggers
Expanded rooftop size
Added fire escape stairs to allow access from the upper level from the Mid
Walker Arena – Amber Yellow/Sapphire Purple:
Added catwalks from high ground defender area to building across the street
Added passage through building and stairs up to a peek spot toward the Guardian
Replaced upper floor juke spot with a connection through building across from new peek spot
Walker Arena – Amber Orange/Sapphire Blue:
Added catwalk from the low roof building to the building across the street
Replaced juke spot in the courtyard with passage connecting to the new catwalk
Widened hallway above Underground Shop
Removed railing and added stairs in the passage toward the Guardian
Courtyard floor opening to the Underground Shop moved closer to above the shop
Bounce Pad added to allow easier navigation from the Underground Shop to the upper courtyard. Replaces a juke spot.
Walker Arena – Amber Blue/Sapphire Orange:
Added interior shaft with Bounce Pad to an upper level balcony from defender side to face the Guardian
Added a Bounce Pad on the ground floor of the Police Station/Garment Building to the upper floor
Added a juke spot inside the Police Station/Garment Building
Added a juke spot down the stairs from the Guardian to the left
Walker Arena – Amber Purple/Sapphire Yellow:
Added an interior corridor through the building between the base and the Walker
Added a balcony that borders the arena on the back side of the Walker
Weapon Items
Headshot Booster: No longer has +40 Bonus Health
Headshot Booster: Now has +40 Bullet Shield
Monster Rounds: Health reduced from +65 to +50
Monster Rounds: Now grants +30% Bullet Resistance vs NPCs
Restorative Shot: Weapon Damage increased from 6% to 8%
Active Reload: Lifesteal reduced from 40% to 30%
Active Reload: Fire Rate reduced from 24% to 20%
Kinetic Dash: HP regen increased from 1 to 1.5
Long Range: Min distance reduced from 18m to 15m
Mystic Shot: Cooldown increased from 5s to 6s
Slowing Bullets: Now grants +5 Spirit
Soul Shredder Bullets: Now grants +6% Weapon Damage
Soul Shredder Bullets: Debuff duration increased from 5s to 6s
Berserker: Fixed gaining stacks much faster than intended when taking damage from troopers
Warp Stone: Active Bullet Resist reduced from +60% to +40%
Warp Stone: No longer grants +2 Sprint
Warp Stone: Now gains +8 Spirit
Point Blank: No longer grants +300 Bullet Shield
Point Blank: Now grants +15% Bullet Armor
Escalating Resilience: Max Bullet Resist increased from 30% to 36%
Heroic Aura: Lifesteal increased from 18% to 20%
Alchemical Fire: Bullet Shield increased from 175 to 225
Sharpshooter: Min distance reduced from 18m to 15m
Titanic Magazine: Weapon Damage increased from 16% to 18%
Titanic Magazine: Bullet Resist increased from 8% to 10%
Intensifying Magazine: Time for Max Damage reduced from 3.5s to 3s (this is a buff)
Ricochet: Fire Rate increased from +8% to +12%
Ricochet: Health increased from +125 to +150
Siphon Bullets: You permanently steal 1 stack (45 HP) from the enemy if they die under the debuff. If an enemy you stole a stack from kills you, they regain 1 stack back.
Silencer: Reduced active duration from 6s to 4s
Glass Cannon: Now gives +1 Movement Speed
Glass Cannon: No longer gives +2 ammo on kill
Glass Cannon: Weapon Damage reduced from +75% to +70%
Glass Cannon: Now gives +10% Weapon Damage per kill (up to +50%)
Glass Cannon: When you die you lose a stack
Vitality Items
Melee Lifesteal: Heal effectiveness vs non-heroes increased from 25% to 35%
Melee Lifesteal: Health increased from +70 to +75
Extra Regen: Regen increased from 2.7 to 2.8
Healing Rite: Cooldown reduced from 75s to 65s
Healing Rite: Cast Range increased from 20m to 30m
Healing Booster: Spirit Resist reduced from +7% to +6%
Healing Booster: Bullet Resist reduced from +7% to +6%
Divine Barrier: Duration increased from 4s to 5s
Divine Barrier: Cooldown reduced from 30s to 28s
Restorative Locket: Max Stacks reduced from 20 to 15
Restorative Locket: Heal per stack increased from 30 to 40
Health Nova: Health increased from +75 to +100
Combat Barrier: Weapon Damage While Shielded increased from +24% to +28%
Enchanter's Barrier: Spirit Power while Shielded increased from +17 to +20
Bullet Lifesteal: Lifesteal increased from +26% to 28%
Superior Stamina: Air Jump/Dash Distance reduced from +50% to +40%
Superior Stamina: Fire Rate reduced from 10% to 7%
Debuff Remover: Debuff resistance reduced from +40% to +35%
Lifestrike: Heal effectiveness vs non-heroes increased from 25% to 35%
Lifestrike: Heal increased from 45% of melee damage to +55%
Majestic Leap: Health increased from +100 to +125
Majestic Leap: Spirit Power increased from +8 to +10
Metal Skin: Cooldown reduced from 30s to 25s
Fortitude: Out of combat regen timer reduced from 13s to 12s
Rescue Beam: Cooldown reduced from 30s to 25s
Soul Rebirth: Rebirth Health increased from 40% to 50%
Soul Rebirth: Cooldown reduced from 240s to 200s
Inhibitor: Weapon Damage increased from 20% to 25%
Colossus: Slow increased from 20% to 25%
Colossus: Slow now affects stamina distances
Phantom Strike: Cast range reduced from 35m to 30m
Spirit Items
Infuser: No longer gives +7% Spirit Resist
Infuser: Now gives +50 Health
Spirit Strike: Spirit damage increased from 40 to 50
Spirit Strike: Debuff increased from -10% Spirit Resist to -12%
Mystic Reach: Now gives +5% Spirit Resist
Ammo Scavenger: Spirit Power Duration increased from 24s to 35s
Cold Front: Damage reduced from 100 to 75
Cold Front: Damage Spirit Power scaling increased from 1.25 to 1.5
Decay: Healing Reduction reduced from -70% to -50%
Decay: Bleed increased from 2.8% to 3.1%
Decay: Cooldown increased from 25s to 30s
Slowing Hex: Debuff no longer cancels active mobility spells, it only prevents them from being casted
Slowing Hex: Damage reduced from 100 to 70
Slowing Hex: Cast range reduced from 35m to 25m
Slowing Hex: Now also reduces stamina distance by 30%
Slowing Hex: Projectile speed increased from 1200 to 1350
Withering Whip: Now applies -40% Fire Rate instead of a Disarm
Withering Whip: Duration increased from 3s to 4.5s
Withering Whip: Cast range increased from 18m to 24m
Quicksilver Reload: Infused ability bonus damage increased from +30 to +50
Improved Cooldown: Cooldown reduction increased from 14% to 15%
Ethereal Shift: No longer provides +10% Fire Rate
Ethereal Shift: Cooldown increased from 25s to 30s
Improved Burst: Reduced Weapon Damage from +12% to +8%
Surge of Power: Movespeed duration increased from 5s to 6s
Surge of Power: Imbued Spirit increased from +26 to +28
Surge of Power: Now grants +75 Health
Improved Reach: Now gives +10% Spirit Resist
Superior Duration: Now provides +15% Weapon Damage
Mystic Slow: Fire Rate reduction increased from -30% to -40%
Silence Glyph: No longer reduces Spirit Resist
Silence Glyph: Now deals +150 damage on impact
Superior Cooldown: Non-Imbued ability cd reduction increased from 22% to 24%
Escalating Exposure: Max Interval improved from 1s to 0.7s
Diviner's Kevlar: Cooldown increased from 30s to 60s
Refresher: Spirit Resist increased from 14% to 16%
Curse: Cooldown increased from 40s to 50s
New Items
Added a new T1 Weapon item. Grants +35% Bullet Projectile Speed, +14% Weapon Damage and +50 Bullet Shield.
Added a new T4 Spirit item, Magic Carpet: Active – After a 1.3s delay, a magic carpet arrives to pick you up. You gain full flight controls and have +6 m/s movement speed. Lasts 7 seconds. If you cast abilities or use your gun, the carpet disappears. While on the Magic Carpet you gain +400 Bullet and +400 Spirit Shields. Passively grants +150 Health, +10% Ability Duration, and +15 Spirit Power. Cooldown: 40s
Hero Gameplay
Abrams: Fixed Seismic Impact often not dragging enemies in the air along with you when you are slamming down
Abrams: Fixed Shoulder Charge not always placing enemies in front of you
Abrams: Seismic Impact damage reduced from 175 to 150
Bebop: Gun range reduced from 50m to 30m + 2.5m/boon (max of 58m)
Bebop: Speed while shooting increased from 55% to 70%
Bebop: Base regen increased from 2.5 to 3
Bebop: Base Bullet Resist increased from 0% to 10%
Bebop: Bullet Resist per boon reduced from 2.5% to 1.6% (same overall bullet resist at max)
Bebop: Hook range reduced from 40m to 35m
Bebop: Hook T2 increased from +25m to +30m
Bebop: Exploding Uppercut now has a slight angle limitation to prevent straight-up direction
Bebop: Exploding Uppercut radius increased from 10m to 14m
Bebop: Exploding Uppercut T1 increased from -10s Cooldown to -11s
Bebop: Fixed hooking through veils sometimes not working
Bebop: Sticky Bomb radius increased from 10m to 12m
Bebop: Sticky Bomb can now be cast on self using alt cast hotkey
Bebop: Hyper Beam T2 reduced from +140 to +100
Bebop: Hyper Beam spirit scaling increased from 2.4 to 3.0
Bebop: Hyper Beam turn rate improved by 10%
Bebop: Hyper Beam nearby radius increased from 4.5m to 5m
Bebop: Hyper Beam nearby damage now does 25% less than the full amount
Dynamo: Rejuvenating Aurora can now be canceled by using stamina instead of needing to manually exit first (pre T3)
Dynamo: Fixed Kinetic Pulse sometimes getting caught on stairs
Dynamo: Singularity now has a 0.1s cast point
Dynamo: Kinetic Pulse width increased from 4.5m to 5m
Dynamo: Kinetic Pulse T3 increased from +115 Damage to +125
Grey Talon: Charged Shot collision radius reduced by 10%
Grey Talon: Fixed T3 Guided Owl not triggering correctly sometimes when the target has Spirit Armor
Haze: Sleep Dagger now puts you in a brief drowsy state for 0.25s seconds where you move slowly before falling asleep (you still have the ability to shoot/cast/move/etc during this period)
Haze: Fixation T2 from +6s Duration to +5s
Haze: Fixation T3 reduced from +0.25 to +0.2
Haze: Bullet Dance T1 increased from +6 to +7
Ivy: Fixed melee still going through when casting Stone Form after initiating a melee attack
Ivy: Stone Form T2 stun reduced from 0.75s to 0.5s
Ivy: Watcher's Covenant T1 reduced from +15% Fire Rate to +10%
Ivy: Now has a new ultimate ability, Air Drop. Take flight with an Ally (or self-cast to carry a bomb). You fly and drop the ally or bomb onto an area, dealing damage, slowing, and silencing enemies. Ivy and the ally gain a bullet shield when they are dropped. Allies can drop by themselves at any time. When using the ability without an ally (carrying a bomb), it has a 1 second cast time.
Kelvin: Arctic Beam no longer applies a Disarm
Kelvin: Arctic Beam now slows Fire Rate (same values as slow)
Kelvin: Arctic Beam max slow reduced from 90% to 60%
Kelvin: Arctic Beam time to reach max slow increased from 1.2s to 2s
Kelvin: Frozen Shelter can now be cast while using Arctic Beam
Lash: Health per boon increased from 37 to 42
Lash: Base spirit resist increased from 8% to 15%
Lash: Flog cooldown reduced from 30s to 25s
Lash: Flog T3 now also reduces Fire Rate by 35%
McGinnis: Speed while shooting increased from 55% to 70%
McGinnis: Mini Turrets now prioritize any heroes McGinnis is shooting at
McGinnis: Medicinal Specter duration Spirit Power scaling increased from 0.09 to 0.12
McGinnis: Heavy Barrage T1 changed to Rockets apply 35% slow
Mo & Krill: Scorn T3 now affects all damage types
Paradox: Base ammo reduced from 45 to 40
Paradox: Kinetic Carbine projectile size reduced by 10%
Paradox: Kinetic Carbine cooldown increased from 24s to 28s
Paradox: Kinetic Carbine speed duration reduced from 4s to 3.5s
Paradox: Kinetic Carbine no longer affects channels, cast times or things like Lash's Death Slam
Paradox: Kinetic Carbine T1 reduced from +0.75s Max Stop duration to +0.5s
Paradox: Kinetic Carbine T2 cd reduction increased from -8s to -10s
Paradox: Time Wall T3 silence duration reduced from 3.5s to 3s
Paradox: Paradoxical Swap projectile size reduced by 10%
Pocket: Barrage now respects line of sight
Pocket: Barrage amp effect now shows on Pocket
Pocket: Base Bullet Resist increased from -15% to 0%
Pocket: Base Spirit Resist reduced from 0% to -15%
Pocket: Barrage Amp per stack reduced from 10% to 8%
Pocket: Barrage T3 changed to +5% Amp Per Stack
Pocket: Fixed the camera moving too slowly after teleporting with Cloak
Seven: Fixed multiple instances of Static Charge not working correctly
Seven: Lightning Ball duration increased from 4s to 5s
Seven: Static Charge stun delay reduced from 4s to 3.5s
Vindicta: Stake base duration reduced from 2.5s to 2.25s
Vindicta: Stake T1 duration reduced from 1s to 0.75s
Viscous: Fixed Splatter direct hits counting as the second hit
Viscous: Fix Damage prevention after being hit by Viscous' Goo Ball being reduced by Debuff Reducer
Viscous: The Cube cast range increased from 25m to 30m
Viscous: The Cube T2 cooldown reduced from -25s to -22s
Viscous: Puddle Punch now deals light melee damage and is affected by melee items
Viscous: Puddle Punch Charge Delay increased from 0.5s to 1.5s
Viscous: Goo Ball duration reduced from 12s to 10s
Viscous: Goo Ball T1 duration reduced from +6s to +5s
Viscous: Goo Ball cooldown increased from 80s to 90s
Viscous: Goo Ball now deals 50% damage to bosses
Viscous: Goo Ball spirit resist reduced from 80% to 70%
Viscous: Goo Ball bullet resist reduced from 70% to 60%
Viscous: Goo Ball can now only stun and damage a target once every 1.5s, up from once every 1.0s
Viscous: Goo Ball acceleration lowered a bit
Viscous: Stunning or immobilizing Viscous now stops the ball from moving, and prevents him from doing damage and stunning
Warden: Binding Word no longer drains 1 stamina
Warden: Alchemical Flask cooldown reduced from 16s to 13s
Warden: Alchemical Flask T2 changed from -10s Cooldown to Drains 1 Stamina
Warden: Alchemical Flask T3 now also reduces cooldown by -7s
Warden: Binding Word immobilize duration reduced from 2s to 1.75
Warden: Binding Word now has a quick cast behavior (same as Static Charge)
Wraith: Card Trick now has 0.5s cd per cast
Wraith: Telekinesis T2 duration reduced from +0.75s to +0.5s
Wraith: Full Auto T2 changed to Imbues Bullets with +5 Spirit Damage (only affects Wraith)
Wraith: Fixed being able to melee and parry while stunned by Wraith's Telekinesis
Yamato: Base melee damage increased by 10%
Yamato: Flying Strike T3 now procs after the ability ends, rather than when connecting to the target