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Dead Cells · 24.0
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Dead Cells24.0May 26, 2021, 2:57 PM

Unleash Chaos with New Weapons!

Official Post

Important features

  • Main changes made in this update:
    – Multi-binding removed (Edit: cancelled for now, will be done in a future update)
    – Weapons that can reflect grenades now reflect all the grenades in range
    – Disengage now always prevents death if it’s off cooldown
    – One-hit protection doesn’t go on cooldown if Disengage triggers to save the player
    – Mod support enhanced (now using Tiled to create rooms)
    – New extra rooms for Derelict Distillery, Fractured Shrines and Undying Shores

Balancing

  • Melee Weapons:

    Buffs:
    – Balanced Blade (weapon damage and damage bonus increased)
    – Assassin’s Dagger (weapon damage increased)
    – Twin Daggers (first two attacks weapon damage and breach bonus increased)
    – Broadsword (weapon damage increased + damage slightly redistributed among the 3 attacks)
    – Cursed Sword (weapon damage increased + all attacks now crit)
    – Shrapnel Axes (weapon damage increased)
    – Seismic Strike (wave damage increased)
    – War Spear (shorter charge + weapon damage and breach bonus increased)
    – Impaler (weapon damage increased)
    – Rapier (weapon damage and crit enabler duration increased)
    – Hayabusa Boots (weapon damage increased + last hit now reflects all grenades in its hitbox)
    – Wrenching Whip (breach bonus increased)
    – Torch (weapon damage increased (impact only))
    – Flawless (weapon damage and crit multiplier increased)
    – Flashing Fans (crit multiplier increased + correctly enables crit upon bouncing a grenade back)
    – Tombstone (weapon damage increased + doom now stuns enemies it hits + slow mo reduced + slow mo can now correctly be disabled through the options menu)
    – Oven Axe (weapon damage and breach increased, charge slightly reduced)
    – Toothpick (broken duration reduced)
    – Sadist’s Stiletto (crit multiplier increased)
    – Spiked Boots (crit multiplier increased)
    – Oiled Sword (crit multiplier increased)
    – Snake Fangs (weapon damage and crit multiplier increased)

    Nerf:
    – Sadist’s Stiletto (poison cloud affix removed)
    – War Spear (crit multiplier decreased)

  • Ranged Weapons:Buffs:
    – Bow and Endless Quiver (weapon damage increased + arrows work like other bows)
    – Sonic Carbine (weapon damage increased)
    – Ice Bow (freeze duration increased)
    – Boomerang (weapon damage increased + slightly faster travel speed)
    – The Boy’s Axe (weapon damage and breach increased)
    – Nerves of Steel (weapon damage increased)
    – Firebrands (impact damage increased)
    – Pyrotechnics (can now have both Pierce affixes)
    – Fire Blast (weapon damage increased)
    – Magic Missiles (weapon damage increased)
    – Blowgun (added a poison DoT)

    Nerfs:
    – Quick Bow (crit condition now at 3 arrows instead of 2)
    – Alchemic Carbine (DoT duration, cloud duration and dps decreased)
    – Hokuto’s Bow (DPS bonus, duration and aoe range decreased)
    – Electric Whip (DoT dps decreased)
    – Ice Shards (weapon damage, slow duration and crit multiplier decreased)

  • Shields:Buffs:
    – Front Line Shield (bonus buffed to 50%, was 30)
    – Cudgel (stun duration increased)
    – Knockback Shield (weapon damage increased)
    – Assault Shield (weapon damage increased)
    – Greed Shield (weapon damage increased)
    – Spiked Shield (weapon damage increased)
    – Parry Shield (increased reflected projectiles damage)

    Nerfs:
    – Punishment (weapon damage decreased)
    – Thunder Shield (DoT dps and stun duration decreased)

  • Skills:Buffs:
    – Infantry Grenade (damage increased)
    – Stun Grenade (damage duration and range increased)
    – Ice Grenade (freeze duration increased)
    – Root Grenade (damage increased)
    – Swarm (worm stats increased)
    – Tornado (damage increased + cd reduced)
    – Corrupted Power (damage buff increased)
    – Lightspeed (damage increased on both)
    – Lightning Rods (instant damage increased)
    – Scarecrow Sickles (damage increased)
    – Barnacle (damage increased)

    Nerfs:
    – Flamethrower Turret (DPS and duration decreased)
    – Tesla Coil (DPS, DoT and range decreased)
    – Lacerating Aura (DPS and duration decreased)
    – Great Owl of War (reactivated version dps decreased)
    – Crusher (damage decreased)
    – Tonic (duration and bonus health decreased)

  • Mutations:Buffs:
    – Vengeance (bonus increased)
    – Adrenaline (duration increased)
    – Scheme (bonus increased)
    – Porcupack (starting value increased)
    – Ripper (now drops 6 ammos and damage per ammo increased)
    – Networking (starting value increased)
    – Point Blank (starting value and growth increased)
    – Soldier Resistance (starting value and cap increased)
    – Blind Faith (starting value and cap increased)
    – Counterattack (bonus increased)
    – What Doesn’t Kill Me (starting value and cap increased + internal cooldown reduced)
    – Extended Healing (duration reduced, for the same heal)
    – Spite (damage increased)
    – Frostbite (damage increased)
    – Instinct of the Master of Arms (internal cooldown reduced)
    – Recovery (duration multiplier increased)
    – Necromancy (starting value and cap increased)

    Nerfs:
    – Barbed Tips (DPS and tickrate decreased + no longer causes ammo to drop when combined with Ripper)
    – Gastronomy (healing bonus decreased)
    – Heart of Ice (starting value and cap decreased)
    – Emergency Triage (healing and speed bonus decreased)
    – Disengagement (activation threshold decreased and internal cooldown increased)

Level design

  • New rooms:Added some new rooms in each of the 3 following biome to enhance diversity and fighting situations:
    – Derelict Distillery
    – Fractured Shrines
    – Undying Shores

Mods

  • Tiled integration:Mod Support is evolving with Tiled integration to foster new rooms creation by the community. Please refer to the updated documentation to follow the guidelines.
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