Important features
- Main changes made in this update:
– Multi-binding removed (Edit: cancelled for now, will be done in a future update)
– Weapons that can reflect grenades now reflect all the grenades in range
– Disengage now always prevents death if it’s off cooldown
– One-hit protection doesn’t go on cooldown if Disengage triggers to save the player
– Mod support enhanced (now using Tiled to create rooms)
– New extra rooms for Derelict Distillery, Fractured Shrines and Undying Shores
Balancing
-
Melee Weapons:
Buffs:
– Balanced Blade (weapon damage and damage bonus increased)
– Assassin’s Dagger (weapon damage increased)
– Twin Daggers (first two attacks weapon damage and breach bonus increased)
– Broadsword (weapon damage increased + damage slightly redistributed among the 3 attacks)
– Cursed Sword (weapon damage increased + all attacks now crit)
– Shrapnel Axes (weapon damage increased)
– Seismic Strike (wave damage increased)
– War Spear (shorter charge + weapon damage and breach bonus increased)
– Impaler (weapon damage increased)
– Rapier (weapon damage and crit enabler duration increased)
– Hayabusa Boots (weapon damage increased + last hit now reflects all grenades in its hitbox)
– Wrenching Whip (breach bonus increased)
– Torch (weapon damage increased (impact only))
– Flawless (weapon damage and crit multiplier increased)
– Flashing Fans (crit multiplier increased + correctly enables crit upon bouncing a grenade back)
– Tombstone (weapon damage increased + doom now stuns enemies it hits + slow mo reduced + slow mo can now correctly be disabled through the options menu)
– Oven Axe (weapon damage and breach increased, charge slightly reduced)
– Toothpick (broken duration reduced)
– Sadist’s Stiletto (crit multiplier increased)
– Spiked Boots (crit multiplier increased)
– Oiled Sword (crit multiplier increased)
– Snake Fangs (weapon damage and crit multiplier increased)Nerf:
– Sadist’s Stiletto (poison cloud affix removed)
– War Spear (crit multiplier decreased) - Ranged Weapons:Buffs:
– Bow and Endless Quiver (weapon damage increased + arrows work like other bows)
– Sonic Carbine (weapon damage increased)
– Ice Bow (freeze duration increased)
– Boomerang (weapon damage increased + slightly faster travel speed)
– The Boy’s Axe (weapon damage and breach increased)
– Nerves of Steel (weapon damage increased)
– Firebrands (impact damage increased)
– Pyrotechnics (can now have both Pierce affixes)
– Fire Blast (weapon damage increased)
– Magic Missiles (weapon damage increased)
– Blowgun (added a poison DoT)Nerfs:
– Quick Bow (crit condition now at 3 arrows instead of 2)
– Alchemic Carbine (DoT duration, cloud duration and dps decreased)
– Hokuto’s Bow (DPS bonus, duration and aoe range decreased)
– Electric Whip (DoT dps decreased)
– Ice Shards (weapon damage, slow duration and crit multiplier decreased) - Shields:Buffs:
– Front Line Shield (bonus buffed to 50%, was 30)
– Cudgel (stun duration increased)
– Knockback Shield (weapon damage increased)
– Assault Shield (weapon damage increased)
– Greed Shield (weapon damage increased)
– Spiked Shield (weapon damage increased)
– Parry Shield (increased reflected projectiles damage)Nerfs:
– Punishment (weapon damage decreased)
– Thunder Shield (DoT dps and stun duration decreased) - Skills:Buffs:
– Infantry Grenade (damage increased)
– Stun Grenade (damage duration and range increased)
– Ice Grenade (freeze duration increased)
– Root Grenade (damage increased)
– Swarm (worm stats increased)
– Tornado (damage increased + cd reduced)
– Corrupted Power (damage buff increased)
– Lightspeed (damage increased on both)
– Lightning Rods (instant damage increased)
– Scarecrow Sickles (damage increased)
– Barnacle (damage increased)Nerfs:
– Flamethrower Turret (DPS and duration decreased)
– Tesla Coil (DPS, DoT and range decreased)
– Lacerating Aura (DPS and duration decreased)
– Great Owl of War (reactivated version dps decreased)
– Crusher (damage decreased)
– Tonic (duration and bonus health decreased) - Mutations:Buffs:
– Vengeance (bonus increased)
– Adrenaline (duration increased)
– Scheme (bonus increased)
– Porcupack (starting value increased)
– Ripper (now drops 6 ammos and damage per ammo increased)
– Networking (starting value increased)
– Point Blank (starting value and growth increased)
– Soldier Resistance (starting value and cap increased)
– Blind Faith (starting value and cap increased)
– Counterattack (bonus increased)
– What Doesn’t Kill Me (starting value and cap increased + internal cooldown reduced)
– Extended Healing (duration reduced, for the same heal)
– Spite (damage increased)
– Frostbite (damage increased)
– Instinct of the Master of Arms (internal cooldown reduced)
– Recovery (duration multiplier increased)
– Necromancy (starting value and cap increased)Nerfs:
– Barbed Tips (DPS and tickrate decreased + no longer causes ammo to drop when combined with Ripper)
– Gastronomy (healing bonus decreased)
– Heart of Ice (starting value and cap decreased)
– Emergency Triage (healing and speed bonus decreased)
– Disengagement (activation threshold decreased and internal cooldown increased)
Level design
- New rooms:Added some new rooms in each of the 3 following biome to enhance diversity and fighting situations:
– Derelict Distillery
– Fractured Shrines
– Undying Shores
Mods
- Tiled integration:Mod Support is evolving with Tiled integration to foster new rooms creation by the community. Please refer to the updated documentation to follow the guidelines.
